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Brandon Franklin

@sagasstudios.bsky.social

Game Designer currently making Canvas, a painting exploration game. Based in Seattle, Cascadia.

2,022 Followers  |  9,449 Following  |  214 Posts  |  Joined: 26.11.2024  |  2.0634

Latest posts by sagasstudios.bsky.social on Bluesky

An Indie Game For Everyone | #indiedev Showcase 336 #gamewisdom #indiegames
YouTube video by Game Wisdom An Indie Game For Everyone | #indiedev Showcase 336 #gamewisdom #indiegames

It's time for another #indiegamedev shoutout with my weekly showcase video series youtu.be/nGJpIYGvEd4

04.12.2025 22:59 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

"Good systems are consistent, but good game design is about exceptions."

Wish I had a cool name for it, in my head I just call it "oof".

22.10.2025 08:53 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm all for tearing down the Whitehouse, building it back up again is where I draw the line.

20.10.2025 19:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Documentation needed for publisher.

13.10.2025 06:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Steam has no say directly, but they look at all of your metrics including wishlist conversions, so discounts can get that ball rolling. Afaik though the #1 metric is dollars spent on your game, so I think that's why people say don't discount if you're pretty sure you're a hit already.

30.09.2025 05:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've heard: if you have a ton of wishlists and a marketing budget, don't discount cuz you will likely have the hype to get many people to buy anyways, and if you're not sure if you have a hit or not do at least 10% discount to try and build momentum from the wishlisters you do have.

30.09.2025 05:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I use Wikipedia all the time

10.09.2025 23:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A skeet a week makes the tweets delete 🎡

04.07.2025 06:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I guess democracy huh. Good news for the first time in what feels like a decade. Fuck yeah @zohrankmamdani.bsky.social

25.06.2025 02:37 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think people are right that games were more affordable relative to the gaming public's buying power in the last 10 years.
People are rightfully pissed that they could easily access consoles as an expense, but now they can't.
Unfortunately, they're mad at Nintendo instead of global economic policy.

08.06.2025 16:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Here's a picture of my lobby earlier where we all just hung out at the beach until the clock ran out. Hope that takes your mind off of it.

07.06.2025 22:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hope not, but probably yes.

07.06.2025 22:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah I always chuckle when I see it under "social themes" as well. It's such a funny imagined context they've concocted where that is actually valid consumer information.

02.06.2025 07:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

concurrent to American capitalism doesn't seem so much a rebuttal as just another example of the absurd torment that capitalism demands.

03.05.2025 06:05 β€” πŸ‘ 28    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I think the point you were originally responding to was pointing out that the current system creates such absurd torment then maybe we should collectively recognize that before picking an ideology we live and die by.

The minutia of the Soviet Union's poverty that existed in the context of and

03.05.2025 06:05 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

He's playing @jesawyer.bsky.social in the dramatic recreation of New Vegas (the Fallout show).

03.05.2025 04:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This looks like a Disco Elysium thought cabinet piece

02.05.2025 03:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think it is because their life has no conflict so the world seems perfect to them. Even if they intellectually understand the negative externalities, they don't emotionally understand it as anything more than a game with those people as liabilities in that game. It's sad. Evil and sad.

01.05.2025 17:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This photo looks like Katy Perry kissing the ground after riding the space bus.

01.05.2025 12:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I got real life french lessons from a former employee a year ago, they laid her off to replace her with AI way back then. I guess they still had contractors in the mean time between then and now.

29.04.2025 00:35 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It feels much better. I remember entire strategies to subvert these systems, and I frequently feel they aren't needed now.

I can try to out scale the game, but it's more fun to just play it as it says you're meant to now.

Feels like a big win towards recommending the game with fewer caveats haha

24.04.2025 08:08 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

significant improvements to the core system problems that existed in the original games leveling and scaling systems.

24.04.2025 07:56 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

then be stuck not have any combat ability stats going up more than 1/100 per level.

another huge win is the combat system has been overhauled in a way to remove the spamming as much, weapons are more differentiated with range, damage, and speed.

Late game could start to be wonky but these are

24.04.2025 07:56 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

and feeling a net gain from leveling. Part is that the archaic system of you pick 3 core stats to get seemingly random bonuses (its not random it's based on skill leveling). Now that's just a point allocation system so progress however you want.

this means it harder to level up non-combat skills,

24.04.2025 07:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Obviously not extensive late game info yet, but my experience as been that yes a lot of the way progression and difficulty relate is changed.
First thing is just those first few levels, it was that conventional wisdom was don't level past level 5-10 to avoid bad scaling, but I have been leveling

24.04.2025 07:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

hey @bsky.app plz verify me. there's not much incentive for people to impersonate me, but I make cool games and I go by my real name online so I think I deserve to see a cool checkbox next to my name. thanks :)

22.04.2025 06:07 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Probably true when talking globally, but there were decades of specialization in game dev in part because of how inaccessible doing even one discipline was and there were (until the last couple years) many specialized junior tracks at big studios.

18.04.2025 05:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I always assumed this meant you stop getting new versions, not that they unlicense you the product.
My Photoshop 6 license still works, I just don't get updates anymore πŸ€·β€β™‚οΈ

15.04.2025 05:13 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It used to be better about 10 years or so ago. They started reducing quality of ingredients pretty hard at that point and paying worse wages so the whole thing just kind of enshitified.

12.04.2025 18:29 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That was my starting point haha.
And at the time I didn't have very articulate reasons why; I think I just noticed that all those people sucked.

07.04.2025 05:38 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@sagasstudios is following 20 prominent accounts