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DMDavid

@dmdavid.com.web.brid.gy

Dungeons & Dragons design, advice, tools and inspiration [bridged from https://dmdavid.com/ on the web: https://fed.brid.gy/web/dmdavid.com ]

1 Followers  |  0 Following  |  10 Posts  |  Joined: 08.03.2025  |  0.8822

Latest posts by dmdavid.com.web.brid.gy on Bluesky

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5 Tropes that Make Exciting Stories But Ruin D&D Games Stories like those in movies and books thrive on setbacks. Everyone relishes a tale where disaster complicates the heroes’ predicament, leaving them facing seemingly impossible odds. Perhaps a trusted ally betrays the heroes or they become trapped and imprisoned. Gamers love when sessions deliver similar twists, so dungeon masters feel tempted to set up matching […]
29.07.2025 13:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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D&D 2024 Ignored One of Fifth Edition’s Original Goals, Losing Something We All Still Want in D&D Before creating the 2014 version of Dungeon & Dragons, lead designer Mike Mearls set goals for the new, fifth edition. He wanted the update to play fast. β€œYou should be able to play a complete adventure in an hour. Not a single encounter, not a character creation session, but a complete scenario that would strike […]
28.04.2025 13:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Checks Versus Attack Rolls: Every Aspiring RPG Designer (and Some Veterans) Should Read This One of the great innovations of roleplaying game design came in 1977 when Steve Perrin and his Runequest design friends realized the advantage of using the same mechanic for attacks and skill checks. One core mechanic replaced the jumble of different mechanics that D&D used to determine if an attack landed, if a lock opened, […]
11.03.2025 16:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0