⚠️ New Dev Log ⚠️ Power Engineering is complex, but that doesn't mean you can't learn about it in a clear, fun and entertaining way!
powernetworktycoon.com/blog/balanci...
#powernetworktycoon #indiedev #indiegame #engineering
@davidmadethis.bsky.social
A power grid simulation and strategy game. Build high-voltage power networks, monitor resources, research upgrades, and adapt to the environtment. Can you keep up with the growing energy demands of your island community?
⚠️ New Dev Log ⚠️ Power Engineering is complex, but that doesn't mean you can't learn about it in a clear, fun and entertaining way!
powernetworktycoon.com/blog/balanci...
#powernetworktycoon #indiedev #indiegame #engineering
⚠️New Trailer Alert⚠️
Unlock the new🛡️Defense Mode in Power Network Tycoon + ⚛️Nuclear Power + 🏆5 new achievements!
Wishlist on steam:https://store.steampowered.com/app/2429930/Power_Network_Tycoon/#game_area_purchase
#indiegame #gametrailer #powernetworktycoon #citybuilder #strategygame
The latest dev log on LOD and Performance Optimisation is out. I share a few thoughts on the process for my game. Check it out here 👇🏼
www.powernetworktycoon.com/blog/level-o...
#indiedev #citybuilder #indiegame
With the latest update being released and all the new content being added to the game I had to figure out how to make sure people's old save files worked - check out the Dev log if you want to know more!
#indiedev #citybuilder #indiegame
www.powernetworktycoon.com/blog/massive...
Oooh that’s my weekend sorted.
24.06.2025 20:36 — 👍 2 🔁 1 💬 0 📌 0Thank you!
24.06.2025 20:35 — 👍 1 🔁 0 💬 0 📌 0What a rad game
24.06.2025 14:32 — 👍 8 🔁 1 💬 1 📌 0🚨 The BIGGEST update yet is here! 🚨
✅ 5 new Achievements
⚛️ Nuclear Power unlocked
🎮 Brand new Endgame Mode
🛠️ Tons of bug fixes & polish
🛒 Wishlist on Steam: store.steampowered.com/app/2429930/...
#indiedev #gametrailer #citybuilder
🎮 My thoughts on the progress i've made with gamepad support for Power Network Tycoon! Navigating substations and power lines from the couch is *almost* a reality. www.powernetworktycoon.com/blog/wrestli...
#gamedev #indiedev #devlog #PowerNetworkTycoon
Nuclear power coming to Power Network Tycoon very soon! Been working hard on end-game progression and can't wait for you to try managing your first reactor 🏭. #indiegame #gamedev
17.06.2025 12:18 — 👍 13 🔁 3 💬 0 📌 0🚨New Dev Log🚨
We're diving into real-world power engineering concepts and translating them into gameplay systems like multiple generator networks, syncing and black starts.
www.powernetworktycoon.com/blog/powerin...
#powernetworktycoon #indiedev #indiegame #gamedev
I've been working on making the UI for ⚡Power Network Tycoon⚡ more streamlined and intuitive, what do you think? 🤔💭
#powernetworktycoon #indiedev #indiegame #gamedev
🚨New Dev Log 🚨 Renewable energy is so hot right now! Here are some thoughts about adding it to the game. powernetworktycoon.com/blog/renewab...
#powernetworktycoon #indiedev #indiegame #gamedev
Oh I should also say the sounds are a work in progress too, although I double-speeded the video which makes it sound worse.
13.05.2025 21:22 — 👍 3 🔁 0 💬 0 📌 0Wow I hadn't heard of that project. It would have been a wild project to work on in the early days of nuclear research. It sounds like the kind of device that is used in games like Factorio as a personal nuclear power generator.
13.05.2025 21:20 — 👍 2 🔁 0 💬 0 📌 0Hmm, it is intended to be pretty crude to give some simple controls for the player and simple visuals. By external cooling loop is this for condensing the steam as it feeds back into the heat exchanger? I'll have to think about how to integrate it if it s something the player should control.
13.05.2025 21:16 — 👍 0 🔁 0 💬 0 📌 0I'm worried the simulation is too crude for serious feedback haha. But I tried to cover the basics for the average-joe playing the game and trying to balance the systems.
13.05.2025 21:09 — 👍 1 🔁 0 💬 1 📌 0Thanks for hosting! I've been learning about and developing a Nuclear Reactor! Find Power Network Tycoon on Steam! store.steampowered.com/app/2429930/...
bsky.app/profile/davi...
Sneak Peak⚡️I've been making a Nuclear Reactor simulation. What do you think? #gaming #indiedev #nuclear
Coming to Power Network Tycoon soon...
Power Network Tycoon is a strategic simulation game created by a real power engineer, in which we manage the power system of an island.
Developer :
@davidmadethis.bsky.social
Wishlist : store.steampowered.com/app/2429930/...
#steam #indiegame #indiedev
I've just released a brand new dev log about including an interactive tutorial in Power Network Tycoon ⚡
Check it out and let me know what you think! 👇🏼
www.powernetworktycoon.com/blog/teachin...
I've just released a brand new dev log about bringing "life" to games like Power Network Tycoon🧬.
Check it out and let me know what you think! 👇🏼https://powernetworktycoon.com/blog/bringing-power-network-tycoon-to-life
#powernetworktycoon #indiedev #indiegame #gamedev
I've made a quick video showing a timelapse of the new night sky in ⚡Power Network Tycoon⚡. I think adding elements like stars makes the game more immersive.
#powernetworktycoon #indiedev #indiegame #gamedev
I've just released an update with a few nice to have features like:
⚡Improvements to the UI system
🌠Adding stars at night
🗣️Improvements to Polish translation + bug fixes/tweaks
Read more at: store.steampowered.com/news/app/242...
#indiedev #indiegame #gamedev
Great to see a fellow aussie (or atleast a wombat fan?). It was interesting developing the overcurrent protection because unlike reality, if something blows up, you can instantly replace it and penalty for not suppling power (eg trips) may be more than its replacement cost... Not entirely life-like.
17.03.2025 18:49 — 👍 0 🔁 0 💬 1 📌 0Yeah I was going through a few ideas for the name. "collector station" may have been nicer because it didn't have the word "substation" to confuse with the normal substation. I'm from Australia but I've never worked with them.
16.03.2025 07:59 — 👍 3 🔁 0 💬 0 📌 0The game is essentially all distribution at 11kV. I've taken some creative licensing (if that's the term) to make the game more playable, like loads on 'A' phase LV are directly applied only to the 'A' phase HV, so its maybe like a Y-Y transformer(?)
15.03.2025 22:39 — 👍 3 🔁 0 💬 1 📌 0I didn't know that regarding being faster than CCGT. I mostly mean they are slower following, but build times are a different matter (not an expert though). In a game perspective, the following is instant so I'm not sure if there would feel like much difference without adding more ramping realism.
15.03.2025 22:33 — 👍 1 🔁 0 💬 0 📌 0TBH, ramping speeds is probably not a limiting factor for me. In terms of realism, everything builds instantly in the game so that's not entirely realistic haha. It would be fun to add those sorts of upgrades/alternative for generation.
15.03.2025 22:29 — 👍 0 🔁 0 💬 1 📌 0One of the risks of buying early access is also if something good is added after you finish the game and you need to then think if you want to replay the whole game just to try that new feature. Tough call. I don't think there is a right answer. But as a solo dev, early access has its uses.
15.03.2025 18:18 — 👍 1 🔁 0 💬 0 📌 0