babys first blender script WIP - most of an ik/fk setup for a 3 bone limb! i started setting it up manually for the leg but decided it was too tedious adding all the constraints and drivers and started coding :D
there's probably more efficient ways to do a lot of this but it's a start :)
21.10.2025 15:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
i can't just have a super nice leg and nothing interesting for the rest of the body now
21.10.2025 08:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
- but since it seems like the default workflow is to have bones as control objects it might be annoying to have to do it individually
- i haven't found a way to mass edit bones which would make the above way easier (except via code but it would be nice to be able to do it from the properties panel)
21.10.2025 08:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
- back to bones: it's really nice checking/unchecking "deform" on each individual bone instead of making your own system or manually selecting the correct joints every time you bind the mesh. or manually adding/removing the correct joints from the skin every time
21.10.2025 08:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
"i'm just gonna add a quick simple IK so i can test the poses better when weight painting later" -> "oh i wonder how you do a foot roll setup in blender" -> "might as well experiment with an ik/fk switch while i'm at it"
this is not gonna be a quick or simple rig is it...
21.10.2025 08:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
- it's REALLY ANNOYING that doing a print() in a script in the Text Editor doesn't log to the Python Console. it feels so unnecessary to have the system console as a whole separate window :(
21.10.2025 08:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
- dipping my toes into scripting and i'd forgotten how it felt to not know anything. it seems mostly intuitive and comparable in difficulty to maya cmds so far
- WHY doesn't blender remember the selection order. so many of my my lazy helper scripts in maya rely on selection order of 2-4 objects
21.10.2025 08:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
- i was going insane trying to get good orientations for my legs (not completely straight along any axis) until i realized i can rotate stuff in pose mode and apply that to the rest pose for perfectly planar limbs
- it feels odd to apply the ik to the middle bone
21.10.2025 08:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
- i REALLY wish i could have "both" bones and joints though. my corrective joints look more clunky as bones :(
- the edit mode/pose mode was annoying but is growing on me. it's nice to have completely clean transform channels in pose mode and makes it less weird to use bones as control objects
21.10.2025 08:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
thoughts on rigging in blender so far:
- bones instead of joints was initially annoying but i kind of get it. in a lot of situations they do kind of make more sense and feel more intuitive
- bones leading to no leaf joints is nice. feels a little cleaner :D
(1/?)
21.10.2025 08:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
wanted to learn more about Unreals control rig system so Naturally the first step is spending weeks learning blender (don't wanna pay for maya) because i Have To make my own character and despite my initial goal i apparently can't help myself so now i'm learning to rig in blender instead
21.10.2025 08:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
ok fine i'm finally creating a social media presence because i want to yell into the void about stuff i'm learning
21.10.2025 08:14 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
British/ Iraqi Assyrian | based in London | Art Director, Vis Dev Artist & Production Designer in Animation & Games | Currently: Art Director @ Triggerfish | Past: Toca Boca, Netflix, BBC, Disney TV, Cartoon Network & more | ๐๏ธโโ๏ธ๐ฑ๐
I am a human and learner with dimples who loves developing games.
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Art Director @ Toca Boca
Speaker, Twitch streamer, cat lover, climbing, motorcyclists.
Prev. Titles. Horizon Zero Dawn, Battlefield, Apex Construct etc
Prev. @DICE @GuerrillaGames, @FastTravelGames etc
Instagram art @aavachan
๐ฑ Senior Game/Play Designer at Toca Boca
โ๏ธ Crafter of Fashion, Cosplay and Medieval Stuff
๐ฆ Vampire ST and Happy Roleplayer
3D & Tech Artist based in Stockholm. Currently at SomethingWeMade, formerly at Toca Boca, Anarcute & Klondike. Always open for collabs and freelance ๐
He/him
3D person usually found starting unity projects in Stockholm
will work for food/money/gifs
he/him
some games at tymus.itch.io
ใ3D modeling miniatures for 3D printing (mainly resin)
ใpainting minis (warhammer, D&D, etc.)
ใDiorama stuff
ใSome computer stuff