It pull crates via crates.io api via the crates_io_api crate. The criteria for being on the list is being in the Reverse Dependency Tree of bevy or any of the bevy org sourced crates.
01.03.2026 09:31 β π 0 π 0 π¬ 0 π 0It pull crates via crates.io api via the crates_io_api crate. The criteria for being on the list is being in the Reverse Dependency Tree of bevy or any of the bevy org sourced crates.
01.03.2026 09:31 β π 0 π 0 π¬ 0 π 0For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. Itβs very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
28.02.2026 18:49 β π 32 π 10 π¬ 4 π 0I think through community driven effort we can get more bang per the euro for sure. This being said no objection for doing it corp style if thatβs what people want to do. :)
04.02.2026 20:51 β π 0 π 0 π¬ 1 π 0
This dev log has a ton of technical detail about moving from a single player game to a multi player game in Bevy with diagrams and everything. I also talk about the #bevy 0.18 migration and the bevy meetup at #FOSDEM
exofactory.net/blog/2026-02...
#rust #GameDev #indiedev #multiplayer #diagrams
The opera meme where she is giving everyone a car. Instead the text overlay talks about everything being an event
How I feel moving from a single player game to a network multiplayer game with an authoritative server architecture.
#bevy #GameDev #indiedev
Top half: large USA and chine cubes next to many small Europe country cubes. Bottom half: Large EU, USA, and China cubes. All of equal size.
In light or recent events I think a strong European Union founded in shared values is essential. Yes there are flaws. And yes we can purity check our selfs into micro groups but given the global scale of power we need to start with something. #EU #Venezuela #Ukraine
03.01.2026 17:04 β π 2 π 1 π¬ 0 π 0Ironically a rather productive holiday update. Some technical notes on real time settings application in this one. See you all next year! #rust #bevy #GameDev #indiedev exofactory.net/blog/2025-12...
31.12.2025 08:56 β π 14 π 5 π¬ 1 π 0The clock on an ice train reading 01.01.1970 03:35
That feeling when your train needs a new cmos battery. #DeutscheBahn #trains #ice2
19.12.2025 04:19 β π 2 π 0 π¬ 0 π 0Two IGBTs and a Bridge along with many other THT parts on a tan PCB.
Bulky thick soldering on a high power PCB.
The reassembled and working induction burner sitting on the kitchen counter.
My induction burner started shorting every time I plugged it in. Conveniently 2 months after the warrantee ended. A bit of multi metering later I found that the Rectifier and one of the IGBTs were dead.
β¬4 in parts fixed it. Saved like β¬200 by fixing instead of replacing. #RightToRepair #soldering
Iβm a big fan of the hidden tutorial. Where the player doesnβt even know theyβre in the tutorial. Silksong does this very well. And given that the player doesnβt know they are in the tutorial they can βloseβ. I think the key point is that the cost of the loss has to be nothing or very low.
06.12.2025 21:40 β π 1 π 0 π¬ 1 π 0Thanks! Super excited to work on it. I did hear about the shortest path stuff they do in Mindustry. I could totally see that being an early in game reward.
04.12.2025 23:13 β π 0 π 0 π¬ 0 π 0
Lots of videos in this one. Turns out full screen shaders and drag to place belts are harder than one might think. I think I have a cool thing to contribute to the #Factory game genre. exofactory.net/blog/2025-12...
#bevy #GameDev #rust #WGSL
I need at add the ray tracing stuff. I havenβt gotten around to it yet. lol. Might need to actually add logic to set when it should default to on vs off on what hardware though. I want to avoid the 90s thing of just having a vec of GPUs that it checks for.
19.11.2025 19:09 β π 0 π 0 π¬ 0 π 0
I would bet on everything just working for such a small upgrade.
Itβs only the 0.x upgrades where you have to do proper migration work.
In my experience it is very important to keep up to date in the world of bevy. Every 0.x release they put out a migration guide that I work my way through. For smaller 0.17.x style releases I just apply to update and run my tests. Never had an issue.
Where I have had an issue is abandoned plugins.π
If youβre gunna give a talk let me know. I was planning on giving an expanded version of the talk I gave at GPN and then at BornHack, but if youβre gunna give a better talk I can hold off. lol.
16.11.2025 21:23 β π 0 π 0 π¬ 1 π 0If it goes through let me know. I would be happy to come and volunteer. Not a bevy core dev. Just passionate.
16.11.2025 21:17 β π 0 π 0 π¬ 1 π 0I recently ported my game to Avian and the height maps works well. I am using 512x512 tiles though so your experience may differ.
16.11.2025 21:04 β π 0 π 0 π¬ 0 π 0
This one covers porting to #bevy 0.17, moving to Avian for physics, and a lot of QoL fixed. #rust #GameDev #indiedev
Lots of images and videos in this one. exofactory.net/blog/2025-11...
Just ported my game to #bevy 0.17 and switched physics engines. The Avian physics engine has been a dream. Collider::convex_hull alone brings a tear of joy to my eye. So much nicer to work with compared to Rapier3D
#IndieGameDev #Gamedev
Protip for those of you porting your games from #bevy 0.16 to 0.17. Make sure to set Pickable properly on full screen entries.
I spent too much time getting scroll working.
TLDR: the loading screen that I tweened transparent was still there and was intercepting everything.
#IndieGameDev
Maybe itβs all the hours Iβve spent building a factory game, but I wanted to relax with something different. Iβve heard great things about #SilkSong and finally picked it up.
Itβs fantastic but good god, not relaxing.
I just wanted to avoid that βveterinarian in a zooβ feeling while doing #GameDev
Latest Exofactory dev blog post reflecting on Steam next fest and the new updated timeline. Iβm pretty exhausted and I hope it doesnβt show through too much lol. Long story short lots of learning. exofactory.net/blog/2025-10...
21.10.2025 11:01 β π 4 π 1 π¬ 0 π 0This is amazing. And yah I really want to see gaming happen on open ISA platforms. Now that I am finally in position to do something I had to. :D
15.10.2025 19:20 β π 2 π 0 π¬ 0 π 0Exofactory is an indie factory game written in #rust with #bevy and it's something that I am proud of. Glad to have it considered. Info @ exofactory.net I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also. store.steampowered.com/app/3615720/...
14.10.2025 17:48 β π 13 π 5 π¬ 0 π 1@livinglinux.bsky.social I just uploaded a WAY more optimized build that might be worth testing. Just FYI both of you.
14.10.2025 17:24 β π 1 π 0 π¬ 2 π 0Thanks. In my random testing I was on page 8 of the simulation category in a large window. Each page having two large windows and 3 small windows. Hopefully that will change for the better
13.10.2025 18:03 β π 1 π 0 π¬ 0 π 0
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.
The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Thanks for testing. Interesting to see the delays and audio timing glitches.
12.10.2025 20:16 β π 0 π 0 π¬ 1 π 0Thanks a ton for testing this. Iβm glad to see everything works. Just need to see why itβs x11 for some reason.
12.10.2025 19:53 β π 0 π 0 π¬ 1 π 0