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Caitlin

@mholiv.bsky.social

Person passionate about open source software, open hardware and the human right to not be controlled by mega corps. She/Her

40 Followers  |  19 Following  |  51 Posts  |  Joined: 30.08.2023  |  2.3828

Latest posts by mholiv.bsky.social on Bluesky

Just ported my game to #bevy 0.17 and switched physics engines. The Avian physics engine has been a dream. Collider::convex_hull alone brings a tear of joy to my eye. So much nicer to work with compared to Rapier3D

#IndieGameDev #Gamedev

25.10.2025 15:10 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Protip for those of you porting your games from #bevy 0.16 to 0.17. Make sure to set Pickable properly on full screen entries.

I spent too much time getting scroll working.

TLDR: the loading screen that I tweened transparent was still there and was intercepting everything.

#IndieGameDev

25.10.2025 15:08 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Maybe it’s all the hours I’ve spent building a factory game, but I wanted to relax with something different. I’ve heard great things about #SilkSong and finally picked it up.

It’s fantastic but good god, not relaxing.

I just wanted to avoid that β€œveterinarian in a zoo” feeling while doing #GameDev

23.10.2025 20:25 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Steam Next Fest Reflections The timeline has shifted after what I learned from Steam Next Fest. The focus now is on building a more polished and feature-rich demo. The event brought a ton of feedback, bug reports, and lessons ab...

Latest Exofactory dev blog post reflecting on Steam next fest and the new updated timeline. I’m pretty exhausted and I hope it doesn’t show through too much lol. Long story short lots of learning. exofactory.net/blog/2025-10...

21.10.2025 11:01 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

This is amazing. And yah I really want to see gaming happen on open ISA platforms. Now that I am finally in position to do something I had to. :D

15.10.2025 19:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exofactory is an indie factory game written in #rust with #bevy and it's something that I am proud of. Glad to have it considered. Info @ exofactory.net I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also. store.steampowered.com/app/3615720/...

14.10.2025 17:48 β€” πŸ‘ 13    πŸ” 5    πŸ’¬ 0    πŸ“Œ 1

@livinglinux.bsky.social I just uploaded a WAY more optimized build that might be worth testing. Just FYI both of you.

14.10.2025 17:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Thanks. In my random testing I was on page 8 of the simulation category in a large window. Each page having two large windows and 3 small windows. Hopefully that will change for the better

13.10.2025 18:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exofactory on Steam Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...

The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.

The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...

13.10.2025 17:08 β€” πŸ‘ 17    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

Thanks for testing. Interesting to see the delays and audio timing glitches.

12.10.2025 20:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks a ton for testing this. I’m glad to see everything works. Just need to see why it’s x11 for some reason.

12.10.2025 19:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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[Discussion] Ubuntu 24.04 container - ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave Β· Issue #1374 Β· 89luca89/distrobox How I get this to work? Ubuntu 24.04 container on Fedora 39.

Looking around and I am seeing this: github.com/89luca89/dis...

It could be as simple as adding pipewire-audio-client-libraries

12.10.2025 19:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Huh weird. I’ll keep on putting out the risc-v drm/steam free builds, but for reference if you want to hear the music and audio the steam x86-64 demo build is very tested and known to be feature complete. Lol.

12.10.2025 19:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Also regarding X11 I think I know why. I didn’t explicitly add Wayland devel stuff into my risc-v build images. They might not have had it installed.

12.10.2025 19:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There should be sound. I’m not sure why there is no sound on risc-v systems. This being said yahhhh. Let’s go RISC-V!

12.10.2025 19:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There should be sound. Also I recommend setting the graphics settings to low or minimum. Did you see any errors with sound in the logs?

12.10.2025 19:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can’t get past the main menu on the pine book pro. The game needs 6gb of ram to run properly.

As for the game itself on a rx550 I would go into settings and change the graphics preset to minimal or low see how it goes.

Also you can press F1 and see some technical stats in game.

12.10.2025 16:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you know anyone who might have an Intel or AMD GPU that they could test with RISC-V system let me know. I would live to see that working.

12.10.2025 15:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@jeffgeerling.com Do you have any RISC-V hardware with an Intel or AMD GPU? We’re trying to see if the native risc-v build of my game works. None of us has risc-V hardware WITH a fully functional GPU.

11.10.2025 19:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That looks like it is a driver/gpu issue to me. I don’t see anything that I could fix in my code. This being said I just uploaded the latest builds. It might be worth trying them?

11.10.2025 19:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m up to look and help yah. I test on AMD and Intel GPUs as is. What are you seeing? There’s a know bug where on low performance systems the in game loading screen can, for some unknown reasons despawn too early.

11.10.2025 18:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Nerd Content Special Nerd Content

I just uploaded the most recent risc-v and aarch64 builds to the site. If you end up trying to run them let me know how it goes. exofactory.net/nerd_stuff/

10.10.2025 18:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Upside of using #bevy and open tooling is you can get your games to compile on non corporate approved architectures. I just got the #aarch64 and #RISCV builds running. If you have real RISC-V hardware and want to test let me know. Here is the game running natively on a Pine Book Pro. #GameDev

09.10.2025 16:51 β€” πŸ‘ 42    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0

You got me. Lol. This should be fixed in an upcoming patch. Long story short it was like 2 hours before the deadline and I was struggling to learn the Steam tooling. I just made one mega bundle and sent it. Going forward they will be split out.

08.10.2025 10:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Demo Release and Polish The demo’s out on Steam for Linux and Windows. Trailer too! Packaging was rougher than expected, testing slipped, and I learned a lot. Animations and systems finally are there. Next up: better accessa...

The Exofactory demo has been soft launched and is available to download on Steam. So so so much work.

Lots of game dev specific stuff in this one. Will hard launch as part of Steam Next fest but you can play it now. #GameDev #rust #bevy

exofactory.net/blog/2025-10...

07.10.2025 14:53 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0
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Private Alpha, Steam, & Core Functionality This month the focus was on core systems, including belts, logistics, and performance. A private alpha is planned for September, and we are preparing a short demo for Steam Next Fest in October. The e...

There are a lot details in this one. The work I did over last month convinced me that ECS might be by far the best way to build a factory game. If you are interested in alpha testing or technical code details I recommend talking a look. #gamedev #bevy #rust #indie

exofactory.net/blog/2025-09...

08.09.2025 17:01 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
Small Alice keyboard with red key caps and a blue case

Small Alice keyboard with red key caps and a blue case

The back of the keyboard with a red bodge wire

The back of the keyboard with a red bodge wire

Soldered on key hot swap sockets

Soldered on key hot swap sockets

The front of the keyboard with only the WASD letters in place. Light green key switches are showing.

The front of the keyboard with only the WASD letters in place. Light green key switches are showing.

I recently finished my little side project. A custom designed Alice layout #Keyboard focused on being lightweight and travel friendly. Powered by the #rust / #rustlang based RMK firmware, and designed in #kicad Don’t laugh too much at my soldering and bodge wire.

08.08.2025 05:15 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Exofactory Exofactory is a indie factory game that explores the id and ego. As you build your factory the story unravels based on how you build your factory. Available to wishlist on Steam now.

Happy to publish the latest Exofactory devblog. Long story short then Belnder/Bevy Skein plugin is amazing and terrain level of detail is annoying. Way more technical detail in this one. #bevy #GameDev #rust #rustlang

exofactory.net/blog/2025-08...

07.08.2025 13:07 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Desktop screen at night in a pavilion.

Desktop screen at night in a pavilion.

Game dev village sign on a pavilion.

Game dev village sign on a pavilion.

Table with several laptops under a pavilion.

Table with several laptops under a pavilion.

It feels weird to bring a desktop to the woods but #bornhack is the type of place where you can do that. Even with the rain it was worth it. #gamedev

21.07.2025 19:40 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

How do you do your pushes? It feels amazing when you use it locally, but when it comes to actually pushing it’s like β€œoh. Yah. This is just git again” I wish there was some sort of jujitsu native push. Even if it required a special type ssh endpoint that’s not compatible with git.

15.07.2025 21:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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