Just ported my game to #bevy 0.17 and switched physics engines. The Avian physics engine has been a dream. Collider::convex_hull alone brings a tear of joy to my eye. So much nicer to work with compared to Rapier3D
#IndieGameDev #Gamedev
@mholiv.bsky.social
Person passionate about open source software, open hardware and the human right to not be controlled by mega corps. She/Her
Just ported my game to #bevy 0.17 and switched physics engines. The Avian physics engine has been a dream. Collider::convex_hull alone brings a tear of joy to my eye. So much nicer to work with compared to Rapier3D
#IndieGameDev #Gamedev
Protip for those of you porting your games from #bevy 0.16 to 0.17. Make sure to set Pickable properly on full screen entries.
I spent too much time getting scroll working.
TLDR: the loading screen that I tweened transparent was still there and was intercepting everything.
#IndieGameDev
Maybe itβs all the hours Iβve spent building a factory game, but I wanted to relax with something different. Iβve heard great things about #SilkSong and finally picked it up.
Itβs fantastic but good god, not relaxing.
I just wanted to avoid that βveterinarian in a zooβ feeling while doing #GameDev
Latest Exofactory dev blog post reflecting on Steam next fest and the new updated timeline. Iβm pretty exhausted and I hope it doesnβt show through too much lol. Long story short lots of learning. exofactory.net/blog/2025-10...
21.10.2025 11:01 β π 4 π 1 π¬ 0 π 0This is amazing. And yah I really want to see gaming happen on open ISA platforms. Now that I am finally in position to do something I had to. :D
15.10.2025 19:20 β π 2 π 0 π¬ 0 π 0Exofactory is an indie factory game written in #rust with #bevy and it's something that I am proud of. Glad to have it considered. Info @ exofactory.net I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also. store.steampowered.com/app/3615720/...
14.10.2025 17:48 β π 13 π 5 π¬ 0 π 1@livinglinux.bsky.social I just uploaded a WAY more optimized build that might be worth testing. Just FYI both of you.
14.10.2025 17:24 β π 1 π 0 π¬ 2 π 0Thanks. In my random testing I was on page 8 of the simulation category in a large window. Each page having two large windows and 3 small windows. Hopefully that will change for the better
13.10.2025 18:03 β π 1 π 0 π¬ 0 π 0The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.
The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Thanks for testing. Interesting to see the delays and audio timing glitches.
12.10.2025 20:16 β π 0 π 0 π¬ 1 π 0Thanks a ton for testing this. Iβm glad to see everything works. Just need to see why itβs x11 for some reason.
12.10.2025 19:53 β π 0 π 0 π¬ 1 π 0Looking around and I am seeing this: github.com/89luca89/dis...
It could be as simple as adding pipewire-audio-client-libraries
Huh weird. Iβll keep on putting out the risc-v drm/steam free builds, but for reference if you want to hear the music and audio the steam x86-64 demo build is very tested and known to be feature complete. Lol.
12.10.2025 19:32 β π 1 π 0 π¬ 2 π 0Also regarding X11 I think I know why. I didnβt explicitly add Wayland devel stuff into my risc-v build images. They might not have had it installed.
12.10.2025 19:30 β π 0 π 0 π¬ 0 π 0There should be sound. Iβm not sure why there is no sound on risc-v systems. This being said yahhhh. Letβs go RISC-V!
12.10.2025 19:27 β π 2 π 0 π¬ 0 π 0There should be sound. Also I recommend setting the graphics settings to low or minimum. Did you see any errors with sound in the logs?
12.10.2025 19:22 β π 0 π 0 π¬ 1 π 0I canβt get past the main menu on the pine book pro. The game needs 6gb of ram to run properly.
As for the game itself on a rx550 I would go into settings and change the graphics preset to minimal or low see how it goes.
Also you can press F1 and see some technical stats in game.
If you know anyone who might have an Intel or AMD GPU that they could test with RISC-V system let me know. I would live to see that working.
12.10.2025 15:02 β π 0 π 0 π¬ 0 π 0@jeffgeerling.com Do you have any RISC-V hardware with an Intel or AMD GPU? Weβre trying to see if the native risc-v build of my game works. None of us has risc-V hardware WITH a fully functional GPU.
11.10.2025 19:34 β π 0 π 0 π¬ 1 π 0That looks like it is a driver/gpu issue to me. I donβt see anything that I could fix in my code. This being said I just uploaded the latest builds. It might be worth trying them?
11.10.2025 19:23 β π 0 π 0 π¬ 0 π 0Iβm up to look and help yah. I test on AMD and Intel GPUs as is. What are you seeing? Thereβs a know bug where on low performance systems the in game loading screen can, for some unknown reasons despawn too early.
11.10.2025 18:08 β π 0 π 0 π¬ 1 π 0I just uploaded the most recent risc-v and aarch64 builds to the site. If you end up trying to run them let me know how it goes. exofactory.net/nerd_stuff/
10.10.2025 18:06 β π 1 π 0 π¬ 1 π 0Upside of using #bevy and open tooling is you can get your games to compile on non corporate approved architectures. I just got the #aarch64 and #RISCV builds running. If you have real RISC-V hardware and want to test let me know. Here is the game running natively on a Pine Book Pro. #GameDev
09.10.2025 16:51 β π 42 π 7 π¬ 3 π 0You got me. Lol. This should be fixed in an upcoming patch. Long story short it was like 2 hours before the deadline and I was struggling to learn the Steam tooling. I just made one mega bundle and sent it. Going forward they will be split out.
08.10.2025 10:58 β π 1 π 0 π¬ 1 π 0The Exofactory demo has been soft launched and is available to download on Steam. So so so much work.
Lots of game dev specific stuff in this one. Will hard launch as part of Steam Next fest but you can play it now. #GameDev #rust #bevy
exofactory.net/blog/2025-10...
There are a lot details in this one. The work I did over last month convinced me that ECS might be by far the best way to build a factory game. If you are interested in alpha testing or technical code details I recommend talking a look. #gamedev #bevy #rust #indie
exofactory.net/blog/2025-09...
Small Alice keyboard with red key caps and a blue case
The back of the keyboard with a red bodge wire
Soldered on key hot swap sockets
The front of the keyboard with only the WASD letters in place. Light green key switches are showing.
I recently finished my little side project. A custom designed Alice layout #Keyboard focused on being lightweight and travel friendly. Powered by the #rust / #rustlang based RMK firmware, and designed in #kicad Donβt laugh too much at my soldering and bodge wire.
08.08.2025 05:15 β π 6 π 0 π¬ 0 π 0Happy to publish the latest Exofactory devblog. Long story short then Belnder/Bevy Skein plugin is amazing and terrain level of detail is annoying. Way more technical detail in this one. #bevy #GameDev #rust #rustlang
exofactory.net/blog/2025-08...
Desktop screen at night in a pavilion.
Game dev village sign on a pavilion.
Table with several laptops under a pavilion.
It feels weird to bring a desktop to the woods but #bornhack is the type of place where you can do that. Even with the rain it was worth it. #gamedev
21.07.2025 19:40 β π 9 π 4 π¬ 0 π 0How do you do your pushes? It feels amazing when you use it locally, but when it comes to actually pushing itβs like βoh. Yah. This is just git againβ I wish there was some sort of jujitsu native push. Even if it required a special type ssh endpoint thatβs not compatible with git.
15.07.2025 21:29 β π 0 π 0 π¬ 1 π 0