Got me some easy way to adjust some objects from within the game. Sure there are other ways but wanted to try it myself. :3
#IsekaiTales #GameMaker #IndieGame #IndieDev #screenshotsunday
Got me some easy way to adjust some objects from within the game. Sure there are other ways but wanted to try it myself. :3
#IsekaiTales #GameMaker #IndieGame #IndieDev #screenshotsunday
Only wanted to make a kind of blockade but a slight modification and I can use this to create a bridge as well. This will be really usefull. :D
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*crumble crumble*
Chain reactions are just so satisfying. :D
β₯
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Rewrote some components for #IsekaiTales that don't result in something to show off so I thought why not show some old stuff: I love those SNES DKC Games so much, so one of the first things I made in Gamemaker was this. :3
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Thank you :3
02.02.2026 18:49 β π 1 π 0 π¬ 0 π 0
Ouch, spikes do be hurting. π’
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That now belongs to the void/depth of the sea >:)
25.01.2026 17:03 β π 0 π 0 π¬ 0 π 0
Made it so that faling into pits and drowning now applies to objects/enemies as well. :3
Side note: All the positivity for #IsekaiTales over the years has helped me so much in my live. I now have lost 50kg of weight over 8 month. Thanks so much <3
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In order to acquire the sword you need to go its resting place. π
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I just realised a grave sin of mine. I don't have a fishing minigame. xD So, would you rather have a top-down or a sideview for that minigame? π€ππ£
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Started working on the intro cutscene. Still early but that is the rough idea. π½π¬π
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Hope everyone arived save in this new year. I am gonna give it my all for #IsekaiTales in order to get it to release in 2026. Wish everyone good luck and stay healthy this year as well. :3
01.01.2026 19:24 β π 4 π 0 π¬ 0 π 0
While I won't couple achievements to statistics I still think it is fun to have them and I can just add some really stupid ones. Any Ideas for some funny useless ones? xD
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Sometimes it's fun to open #GameMaker and just make the first thing that comes to mind. I love Fire Emblem and always liked how the character portraits weren't just static images but had eye/mouth movement in the GBA games. Thanks to Lady Lyndis for helping :3
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Aaaaand here is the improved version. Now you can also tuck it away a bit. :3
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Broke the 50 follower milestone. From the bottom of my heart thank every sinlge one of you for showing interrest in #IsekaiTales β€β€β€
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Dungeons got some extra infos the player needs to know. Basic map is working. Now onto refining it. π§πΊπ
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Squashed some bugs ππ
Refactoring multiple Objects πβ
Upgraded Bombwalls so I can use them easier π§±π£
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Got me some new building blocks for puzzles. :3
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It for sure is not easy. What I find helpful is to do it in reverse order: Start at the end and work back to the beginning. Same with puzzles.
Of course the first dungeon is rather straight forward so this will definitely only get harder to do. xD
Starting to plan the first dungeon and for some reason I put the first draft on paper. xD πΊπβ
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I want to thank you all for the support. β€οΈ
It has been a wonderful journey so far. All this has made me happier. :3
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Was sick this week so I had not much time. But here is the improved options menu now with 100% more scrolling action.
Seems like I can't let go of menus. π€
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Upgraded some menus in #IsekaiTales and thought why not release the library it. I just love the name for it.π
github.com/Shiori-Alpen...
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Understanable, luckily it's just one line of code to change this so there is no need to decide hastily.
12.10.2025 11:12 β π 1 π 0 π¬ 0 π 0
The snowy season has already begun in #IsekaiTales π¨βπ¨β
Should I pause weather effects whem the menu/inventory is open? π€ To me this feels somehow wrong but maybe that is only me.
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function in_between(_value, _min, _max, _include = true) { if (_include) { return _value >= _min && _value <= _max; } return _value > _min && _value < _max; } function wrap(_value, _min, _max, _minInclude = false, _maxInclude = false, _maxDecrement = false) { if (_value > _max && _maxInclude == false) return _min; if (_value < _min && _minInclude == false) return _maxDecrement ? _max-1 : _max; if (_value >= _max && _maxInclude == true) return _min; if (_value <= _min && _minInclude == true) return _maxDecrement ? _max-1 : _max; return _value; }
Sometimes it's the simple things. Here are two super simple functions I constantly use. They are really nothing special but I am really happy to have written them. :3
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Thank you. <3
05.10.2025 15:02 β π 1 π 0 π¬ 0 π 0
Massively expanded the debuging tools. That's gonna be super usefull now when shifting to adding the actual game.
Also savefiles now contain actual important stuff worth keeping track. :3
#IsekaiTales #GameMaker #IndieGame #IndieDev #screenshotsunday
Thank you. :D
Good luck to you as welll and may all our projects prosper. ^^