Inside the Magic Circle: Understanding Why We Play
A reflection on space, rules, joy, challenge, and the invisible boundaries of play
As a kid I turned a bedroom into my playground, I was the king of pirates.
Years later, I learned there was a concept for that feeling: The Magic Circle.
My new post dives into what happens when imagination, space, and rules turn into play.
#gamedesign #playfulthinking #gamedev
23.10.2025 14:02 โ ๐ 8 ๐ 2 ๐ฌ 0 ๐ 0
A Masterpiece Lost in Its Own Dimension, The Making Of Fez - Masters of Indiedev
The beauty of Fez and the fury of its creator
Ever played a game that made you want to make games?
For me, that was Fez.
This week I explored its art, gameplay and development process
Bonus: Fez reimagined on Pico-8 Palette ๐จ
#gamedev #indiedev #Fez #pixelart
19.10.2025 15:40 โ ๐ 22 ๐ 5 ๐ฌ 0 ๐ 0
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
Learning game development isnโt about finding the perfect engine or watching endless tutorials
itโs about small wins, patience, and discipline. Because it is a complex area.
Iโve gathered a few lessons and reflections that might help you stay on track too.
#gamedev #indiedev #learning
16.10.2025 18:49 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
game design is such an embarrassingly human endeavor. you stumble through iterations, lost in the woods like 20 times even tho this happened on your last game. The real magical games somehow feel likeโฆ the result of that process. Something was FOUND after the SEARCHING. So cool. Letโs keep doing it
13.10.2025 07:01 โ ๐ 109 ๐ 10 ๐ฌ 3 ๐ 0
Design Starts in Your Hands: How Input Shapes Play
Understanding the silent dialogue between player and controller
We donโt just remember the games โ we remember how they felt in our hands.
My new post dives into how controllers shaped our connection with games.
Read more here ๐
#gamedev #gamefeel
12.10.2025 16:34 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
Skate Story on Steam
Ollie, kickflip, and grind your way through the ash and smoke of the Underworld as you take on a seemingly impossible quest. Skate fast to destroy demons and save other tortured souls on your journey ...
I really like videogames demos, they are just a tiny version of a whole experience but with a really thoughtful approach, they want you as future player.
Iโve been waiting news about Skate Story and demo is available now!
The aesthetics and abstract essence is selling the game by itself ๐ค
10.10.2025 19:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Every Great Game Starts with Words, Not Code
Turning ideas into structure through documentation and pre-production, our secret handcrafted Game Dev Framework
Most unfinished games donโt fail because of code โ they fail because thereโs no structure behind the ideas.
Before art, before code, comes documentation โ the invisible bridge between creativity and completion.
My management skills at your service, for free. ๐
#gamedev #indiedev #methodology
09.10.2025 18:01 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0
Save 20% on Aseprite on Steam
Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
Aseprite. It is a must have for 2D pixel artist and hobbyist store.steampowered.com/app/431730/A... (2/3)
I use it on a daily basis as my default editor not only for game assets but for UIs and other material
Tons of videos and documentation to learn
#pixelart #indiedev
05.10.2025 18:01 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
Save 40% on picoCAD on Steam
A tiny modeler for tiny models! Unleash your creativity in retro 3D and find a fun, easy, and accessible way into 3D modelling by focusing on the bare essentials.
Before Steam sales are over (Oct 6th)
I would like to highlight some interesting tools for those willing to do some #gamedev and #art ๐งต(1/3)
PicoCAD created by @johanpeitz.com is a tiny tool to create low-poly assets, developed with Pico-8 limitations is a really good creativity playground.
05.10.2025 18:01 โ ๐ 21 ๐ 3 ๐ฌ 1 ๐ 0
This Hit Viral Game From The Early 2000s Is Making A Comeback Next Year
This article has been curated by Reconnect, the games writing discovery platform.
Reconnect Recommends:
This Hit Viral Game From The Early 2000s Is Making A Comeback Next Year
#gaming #videogames
04.10.2025 16:45 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Videogames Industry Snapshot - September 2025
From releases trends to pricing โ the state of the industry before GTA VIโs release.
September by the numbers.
Top Releases, Trending Games, and a few ouch price changes.
Dive into the full Game Dev Pills Industry Snapshot
#gamedev #gamingnews #indiedev #steam
04.10.2025 16:45 โ ๐ 14 ๐ 3 ๐ฌ 0 ๐ 0
The True Horror Lurking in the Industry: Rising Costs
From Game Pass math to Nintendoโs $90 cartridges, hereโs why pricing feels more frightening than ever.
Sadly, most conversations about the games industry these days feel negative โ layoffs, uncertainty, broken launches.
Now add $80 releases and subscription hikes on top.
I wrote about why pricing became the scariest part of 2025.
#GameIndustry #gamedev
01.10.2025 18:29 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0
A Dreamcast memory card unit. On the screen it shows me setting the year to 2025
Don't mind me, just setting up my new Dreamcast memory card in the year (checks notes)...2025.
28.09.2025 17:24 โ ๐ 120 ๐ 11 ๐ฌ 8 ๐ 1
Visual Unity, Playful Spirit: The Sokpop Collective Way
A lens on how Sokpop Collective crafts a recognizable identity across dozens of small games.
Most studios dream of one breakout.
Sokpop just keeps dropping experiments โ and they all feel connected.
Thatโs identity. Thatโs coherence.
#gamedev #indiedev #Sokpop #GameDesign
27.09.2025 18:18 โ ๐ 20 ๐ 5 ๐ฌ 0 ๐ 0
What Is The Definition of Play?
Exploring the essence of interaction, fun, and meaning in games
Games arenโt just rules and mechanicsโtheyโre freedom and creativity. I explored this question in my latest post
How would you define play?
#gamedev #playful #toys
25.09.2025 17:03 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Reading the Game: The Japanese Spirit Behind Gran Turismo Saga
A journey through Japanese design, spirituality, and the birth of The Real Driving Simulator.
Ever noticed how Gran Turismo isnโt called โThe Real Racing Simulatorโ?
Itโs โThe Real Driving Simulator.โ
A small detail โ but connected with the way Japanese Culture make things.
www.gamedevpills.com/p/reading-th...
#gamedev #gamedesign #racing
21.09.2025 14:30 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0
been working on some castle ruins tilesets today. big teslagrad vibes
19.09.2025 17:24 โ ๐ 53 ๐ 6 ๐ฌ 4 ๐ 0
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
You suddenly get the best idea ever.
You sketch the mechanics, dream about the art, maybe even write a GDD.
Fast forward a few weeksโฆ Nothing moves forward.
Thatโs the reality for most of us. The trick? 30 minutes a day.
Tiny tasks > big abandoned dreams.
#gamedev #indiedev #timemanagement
17.09.2025 13:00 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
Holy Imagery, Indie Glory: The Game Kitchenโs Miracle - Masters of Indiedev
How a small Sevillian studio transformed Spainโs sacred traditions into one of indie gamingโs most acclaimed sagas.
A small studio in Seville.
A vision shaped by tradition.
A miracle called Blasphemous.
Full story on Gamedev Pills.
#gamedev #Indiedev #Blasphemous
15.09.2025 14:01 โ ๐ 12 ๐ 2 ๐ฌ 0 ๐ 0
Exactly, is a really cool concept as soon as you understand the meaning and purpose
10.09.2025 13:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Finite State Machines: Creating Structure for your Character Control
A clean way to manage every action โ from standing still to full combat.
Did you ever coded a player that attacks mid-air by mistake? Or your character keeps swinging their sword forever?
Thatโs what happens without a Finite State Machine.
How FSMs keep your game logic within a solid structure.
#gamedev #indiedev #gamedesign
10.09.2025 12:45 โ ๐ 13 ๐ 2 ๐ฌ 1 ๐ 0
Probably thatโs the reason why we all are here, learning through the process, reading to be where the masters are. Bluesky being one of our enablers :)
07.09.2025 12:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Videogames Industry Snapshot (August 2025)
From releases trends to layoffs โ the state of the industry before GTA VIโs release.
August Snapshot in games: launches, gaps, and lessons.
Data, trends & context for gamers and devs who want the full picture.
If you like this content, every like & share keeps Gamedevpills.com growing ๐ thanks!
#gamedev #indiedev #gamingindustry
07.09.2025 08:59 โ ๐ 7 ๐ 4 ๐ฌ 0 ๐ 0
How a Weekend Jam Can Teach You More Than a Month of Tutorials
Where constraints fuel creativity, and failure is part of the lesson.
I know, I know... Today is Hollow Knight: Silksong Day โ an extremely well-designed title, hidden rooms, challenging enemies, and power-ups.
But you know what else is a power-up?
A Game Jam. 48 hours, one small game.
Have you tried one? Read more on gamedevpills.com
#gamedev #silksong #indiedev
04.09.2025 16:17 โ ๐ 6 ๐ 3 ๐ฌ 0 ๐ 0
From Bastion to Hades: How Supergiant Games Became Masters of Indiedev
An industry lens on how their gamedev philosophy shaped one of the most consistent indie studios of our time.
Supergiant Games has never missed. Hereโs why theyโre the indie studio I recommend the most.
#gamingindustry #gamedev #indiedev #hades
30.08.2025 15:23 โ ๐ 11 ๐ 5 ๐ฌ 0 ๐ 0
The 3Cs Framework: Character, Camera, Controls
A small dose of design: how the 3Cs shape every playerโs experience. This is the meta-game of emotions
Before art, before story, before musicโฆ
You know if a game feels right within seconds.
Thatโs the 3Cs at work: Character, Camera, Controls.
New post on Gamedev Pills
#gamedev #gamefeel #framework
29.08.2025 13:49 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
Denmark Retro Shopping
I love to visit small retro shops around the world to find interesting titles.
This time Iโve been on #denmark at Nintendopusheren (I really recommend this shop)
26.08.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Something I didn't mention in my story yesterday: one of the reasons that Team Cherry had such an enjoyable time making Silksong is that it's 2D. Nice and flat. Don't have to worry about 3D art pipelines.
In other words, all video games should be 2D
22.08.2025 13:37 โ ๐ 1941 ๐ 165 ๐ฌ 84 ๐ 44
Indie game studio in West Wales. Supported by Creative Wales and UKGF.
LinkTree: https://linktr.ee/goldboroughstudio
Voxel artist at http://TheWorldFoundry.com and http://old.brightmoore.net
Intro by Adam Clarke: https://www.youtube.com/watch?v=9hz6Akgk3r4
#Minecraft Marketplace Partner / Map Making Mag editor / Collaborator
#GameDev collaborator; tools and techniques
I work as a Lead Game Designer in Malta, and keep a myriad of unfinished somehow-still-alive side projects.
Right now I'm focused on Stellar Settlers, a dice rolling strategy and luck board game.
www.enriquehervas.com
www.strawberrytreegames.com
Co-Founder, Cat Game Research
https://github.com/p3nGu1nZz
https://youtube.com/@p3nGu1nZz
Open-source software dev, amateur botanist, and maker of things that needn't be made ๐
Creator of Monocraft, PicoChat, the Apple Watch Pokรฉtch, PlayBook, and other open-source stuff!
๐ญ https://idreesinc.com
๐ฌ https://discord.gg/6yxE9prcNc
#ShrinesLegacy is a SNES-style 2D co-op action RPG. โ๏ธ๐ฅ
๐ฎ Buy on Steam: http://bit.ly/3obkCXZ
๐ Discord: http://discord.gg/KxnRukD
co-founder of @platonicgames.bsky.social / tengo 4 gatos ๐โโฌ๐๐๐
/ no, aquรฌ tampoco voy a contar por quรจ pongo las tildes al revรจs
โณ๏ธ Games @ Perplexity ๐ค Game Dev since 1990 ๐จ YOYOZO (GOTY 2023) ๐น๏ธRetro Games ๐ฟMoai ๐ฟ Macintosh Magazine Media ๐ ex-Apple
https://blog.gingerbeardman.com
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Lead Software Engineer at Morgenbladet
https://pcredfern.com
Awesome 3D Artist and Indie Dev
Currently developing RollerGirl - @rollergirlgame.bsky.social
Co-Host of Bonus Stage Toronto - @bonusstageto.bsky.social
Music composer for MIO. Sound designer, musician and music producer. AI hater
A Final Fantasy podcast w/ Mike & Remy. One FF fanatic and one neophyte play through the series game by game.
Queer-hosted ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ
Antifascist โ๐ป
Kind of silly ๐ป
Made by humans ๐ซถ๐ป
Now playing: FF4: The After-Years
New episodes biweekly
https://finalfancast.com
Heyo! I'm Porschiey (Brandon).
Principal Architect @ #Xbox #Gaming AI - previously startups, #halo dev, and more Xbox. Read more-> https://dev.porschiey.io
Trickster disciple. ๐ฆ Game developer. ๐ฒ๏ธโ Professional data generalist. ๐ Delightfully imperfect. โ๏ธ Not that kind of doctor. ๐ [E] Itsatrap ๐ฎ He/Him
๐น๏ธ Solo Game Dev ๐ฎ Former AAA Dev.
๐ณ Working on a survival game right now.
๐ I repost Indie Dev progress.
#BlueSky Hashtag Analytics
๐ก Real-time trend updates every 15, 30, and 60 minutes.
โจ Tags ranked by activity and engagement.
๐งช Currently in beta.
Official site dedicated to all things GB Studio
- the free, open source and easy to use tool for making real Game Boy Games.
http://gbstudiocentral.com
doublexppr.com
Getting noticed is the final boss. We're the cheat code. Grassroots PR that helps great indie games cut through the noise and find their players.
Contact: Contact[at]DoubleXPPR.com
Press list: Press[at]DoubleXPPR.com
Texas โ๏ธ โ> Sweden ๐ธ๐ช
Indie game developer ๐พ
Made Arcadian Atlas โ๏ธ
Currently making โProject Pโ ๐ซ
Forbes 30 Under 30 ๐ถ
Married to @konjak.org ๐
http://www.arcadianatlas.com
https://www.instagram.com/beccabair
https://x.com/TupelosHoney