Piyush Verma's Avatar

Piyush Verma

@pixelsnafu.bsky.social

Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer

144 Followers  |  209 Following  |  7 Posts  |  Joined: 06.12.2023
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Posts by Piyush Verma (@pixelsnafu.bsky.social)

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Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...

02.03.2026 17:48 β€” πŸ‘ 45    πŸ” 15    πŸ’¬ 0    πŸ“Œ 0
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Release v3.1.0 Β· GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator 3.1.0 (2026-02-23) Added supported for resource tight alignment (feature added in Agility SDK 1.618.1). It is used automatically when available. Added function Allocator::IsTightAlignmentSupporte...

D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements.
github.com/GPUOpen-Libr...

24.02.2026 09:24 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...

23.02.2026 14:56 β€” πŸ‘ 48    πŸ” 17    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...

10.02.2026 13:04 β€” πŸ‘ 53    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...

02.02.2026 14:01 β€” πŸ‘ 54    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0
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Marcin Zalewski informed me that his blog post on real-time hair rendering using ray tracing is now available:
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.

02.02.2026 15:29 β€” πŸ‘ 40    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
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Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

02.02.2026 02:40 β€” πŸ‘ 160    πŸ” 51    πŸ’¬ 1    πŸ“Œ 1
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Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...

23.01.2026 14:32 β€” πŸ‘ 49    πŸ” 17    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...

15.01.2026 15:11 β€” πŸ‘ 74    πŸ” 23    πŸ’¬ 0    πŸ“Œ 0
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New Method Is the Fastest Way To Find the Best Routes | Quanta Magazine A canonical problem in computer science is to find the shortest route to every point in a network. A new approach beats the classic algorithm taught in textbooks.

Fascinating! It's taken 40 years, but a group have found a faster shortest path technique than Dijkstra’s algorithm!

#gamedev #indiedev #gamemaker #gamedevelopment

www.quantamagazine.org/new-method-i...

11.01.2026 20:27 β€” πŸ‘ 55    πŸ” 13    πŸ’¬ 0    πŸ“Œ 1
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Ever seen one of these, and wondered *why* they work? 🧡

This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.

20.12.2025 00:24 β€” πŸ‘ 39    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
r/GraphicsProgramming Wiki - "r/GraphicsProgramming Wiki"

Nice collection of graphics programming resources: cody-duncan.github.io/r-graphicspr...

11.01.2026 18:21 β€” πŸ‘ 32    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

07.01.2026 16:03 β€” πŸ‘ 53    πŸ” 24    πŸ’¬ 0    πŸ“Œ 1
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Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...

30.12.2025 15:30 β€” πŸ‘ 60    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0
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meshoptimizer 1.0 released A short post today. If you’re following me on any of the vast array of social accounts then you’re probably aware, but if you’re reading this blog through the ancient technology otherwise known as RSS...

One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:

zeux.io/2025/12/09/m...

If you’re looking for some reading to do over the break, consider revisiting these.

22.12.2025 22:51 β€” πŸ‘ 27    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
The change log for v1.01.8

The change log for v1.01.8

Shader source for a work graph

Shader source for a work graph

The work graph running in the viewer

The work graph running in the viewer

Gigi v1.0.18 Released
Big items:
* Work Graph Support by Jan Werbrouck
* FSR Improvements by Wilson Sun from AMD.
* UI improvements by Martin Mittring.

github.com/electronicar...

Discord:
discord.gg/HPzqAw2H3k

22.12.2025 22:56 β€” πŸ‘ 24    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...

18.12.2025 14:14 β€” πŸ‘ 50    πŸ” 20    πŸ’¬ 0    πŸ“Œ 1
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 β€” πŸ‘ 466    πŸ” 191    πŸ’¬ 19    πŸ“Œ 12
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

08.12.2025 15:31 β€” πŸ‘ 48    πŸ” 19    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...

02.12.2025 14:00 β€” πŸ‘ 65    πŸ” 20    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...

17.11.2025 14:55 β€” πŸ‘ 49    πŸ” 20    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...

11.11.2025 16:06 β€” πŸ‘ 51    πŸ” 18    πŸ’¬ 0    πŸ“Œ 0
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New blog post! Behind the scenes of some of the techniques involved in making our last PC demo πŸ’« gboisse.github.io/posts/this-i...

05.11.2025 21:15 β€” πŸ‘ 112    πŸ” 38    πŸ’¬ 1    πŸ“Œ 1

Gamers really don't understand the impact they have 5000 people buying a game in life changing for a small dev.

07.11.2025 16:13 β€” πŸ‘ 168    πŸ” 29    πŸ’¬ 4    πŸ“Œ 1
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Graphics Programming weekly - Issue 415 - November 2nd, 2025 www.jendrikillner.com/post/graphic...

04.11.2025 14:55 β€” πŸ‘ 47    πŸ” 14    πŸ’¬ 2    πŸ“Œ 0
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Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...

29.10.2025 14:18 β€” πŸ‘ 58    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0
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Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...

20.10.2025 13:13 β€” πŸ‘ 66    πŸ” 25    πŸ’¬ 0    πŸ“Œ 0
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Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...

15.10.2025 12:55 β€” πŸ‘ 53    πŸ” 21    πŸ’¬ 0    πŸ“Œ 0
the cover of the book β€œThe OpenGL SuperBible”, by Graham Sellers, Richard S. Wright, Jr., and Nicholas Haemel

the cover of the book β€œThe OpenGL SuperBible”, by Graham Sellers, Richard S. Wright, Jr., and Nicholas Haemel

you can tell that OpenGL is a better religion than Christianity, because OpenGL has a SuperBible, while Christianity only has a normal bible

25.01.2025 21:54 β€” πŸ‘ 924    πŸ” 253    πŸ’¬ 15    πŸ“Œ 2
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Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...

07.10.2025 13:31 β€” πŸ‘ 59    πŸ” 22    πŸ’¬ 0    πŸ“Œ 0