Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
02.03.2026 17:48 β π 45 π 15 π¬ 0 π 0Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
02.03.2026 17:48 β π 45 π 15 π¬ 0 π 0
D3D12 Memory Allocator library v3.1.0 is released, featuring support for resource tight alignment, other fixes and improvements.
github.com/GPUOpen-Libr...
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
23.02.2026 14:56 β π 48 π 17 π¬ 0 π 0Graphics Programming weekly - Issue 427 - February 8th, 2026 www.jendrikillner.com/post/graphic...
10.02.2026 13:04 β π 53 π 13 π¬ 0 π 0Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...
02.02.2026 14:01 β π 54 π 15 π¬ 1 π 0
Marcin Zalewski informed me that his blog post on real-time hair rendering using ray tracing is now available:
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...
23.01.2026 14:32 β π 49 π 17 π¬ 1 π 0Graphics Programming weekly - Issue 423 - January 11th, 2026 www.jendrikillner.com/post/graphic...
15.01.2026 15:11 β π 74 π 23 π¬ 0 π 0
Fascinating! It's taken 40 years, but a group have found a faster shortest path technique than Dijkstraβs algorithm!
#gamedev #indiedev #gamemaker #gamedevelopment
www.quantamagazine.org/new-method-i...
Ever seen one of these, and wondered *why* they work? π§΅
This is a so-called Bitonic sorting network, and the illustrations show the two common ways to implement them. From an implementation point of view the two methods are effectively the same, so which one you pick just comes down to preference.
Nice collection of graphics programming resources: cody-duncan.github.io/r-graphicspr...
11.01.2026 18:21 β π 32 π 5 π¬ 0 π 0Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...
07.01.2026 16:03 β π 53 π 24 π¬ 0 π 1Graphics Programming weekly - Issue 421 - December 28th, 2025 www.jendrikillner.com/post/graphic...
30.12.2025 15:30 β π 60 π 14 π¬ 1 π 0
One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years:
zeux.io/2025/12/09/m...
If youβre looking for some reading to do over the break, consider revisiting these.
The change log for v1.01.8
Shader source for a work graph
The work graph running in the viewer
Gigi v1.0.18 Released
Big items:
* Work Graph Support by Jan Werbrouck
* FSR Improvements by Wilson Sun from AMD.
* UI improvements by Martin Mittring.
github.com/electronicar...
Discord:
discord.gg/HPzqAw2H3k
Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...
18.12.2025 14:14 β π 50 π 20 π¬ 0 π 1
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...
08.12.2025 15:31 β π 48 π 19 π¬ 0 π 0Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...
02.12.2025 14:00 β π 65 π 20 π¬ 0 π 0Graphics Programming weekly - Issue 417 - November 15th, 2025 www.jendrikillner.com/post/graphic...
17.11.2025 14:55 β π 49 π 20 π¬ 0 π 0Graphics Programming weekly - Issue 416 - November 9th, 2025 www.jendrikillner.com/post/graphic...
11.11.2025 16:06 β π 51 π 18 π¬ 0 π 0New blog post! Behind the scenes of some of the techniques involved in making our last PC demo π« gboisse.github.io/posts/this-i...
05.11.2025 21:15 β π 112 π 38 π¬ 1 π 1Gamers really don't understand the impact they have 5000 people buying a game in life changing for a small dev.
07.11.2025 16:13 β π 168 π 29 π¬ 4 π 1Graphics Programming weekly - Issue 415 - November 2nd, 2025 www.jendrikillner.com/post/graphic...
04.11.2025 14:55 β π 47 π 14 π¬ 2 π 0Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
29.10.2025 14:18 β π 58 π 15 π¬ 1 π 0Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
20.10.2025 13:13 β π 66 π 25 π¬ 0 π 0Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
15.10.2025 12:55 β π 53 π 21 π¬ 0 π 0the cover of the book βThe OpenGL SuperBibleβ, by Graham Sellers, Richard S. Wright, Jr., and Nicholas Haemel
you can tell that OpenGL is a better religion than Christianity, because OpenGL has a SuperBible, while Christianity only has a normal bible
25.01.2025 21:54 β π 924 π 253 π¬ 15 π 2Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
07.10.2025 13:31 β π 59 π 22 π¬ 0 π 0