Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
29.10.2025 14:18 โ ๐ 56 ๐ 15 ๐ฌ 1 ๐ 0@pixelsnafu.bsky.social
Graphics/Engine Programmer. Prog metal nerd. https://www.shadertoy.com/user/piyushslayer
Graphics Programming weekly - Issue 414 - October 26th, 2025 www.jendrikillner.com/post/graphic...
29.10.2025 14:18 โ ๐ 56 ๐ 15 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 413 - October 19th, 2025 www.jendrikillner.com/post/graphic...
20.10.2025 13:13 โ ๐ 63 ๐ 25 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
15.10.2025 12:55 โ ๐ 52 ๐ 21 ๐ฌ 0 ๐ 0the cover of the book โThe OpenGL SuperBibleโ, by Graham Sellers, Richard S. Wright, Jr., and Nicholas Haemel
you can tell that OpenGL is a better religion than Christianity, because OpenGL has a SuperBible, while Christianity only has a normal bible
25.01.2025 21:54 โ ๐ 925 ๐ 250 ๐ฌ 15 ๐ 2Graphics Programming weekly - Issue 411 - October 5th, 2025 www.jendrikillner.com/post/graphic...
07.10.2025 13:31 โ ๐ 57 ๐ 22 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 410 - September 28th, 2025 www.jendrikillner.com/post/graphic...
29.09.2025 13:30 โ ๐ 50 ๐ 22 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 409 - September 21st, 2025 www.jendrikillner.com/post/graphic...
22.09.2025 13:41 โ ๐ 56 ๐ 18 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 408 - September 14th, 2025 www.jendrikillner.com/post/graphic...
15.09.2025 16:32 โ ๐ 65 ๐ 21 ๐ฌ 1 ๐ 1I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
Graphics Programming weekly - Issue 406 - August 31st, 2025 www.jendrikillner.com/post/graphic...
01.09.2025 13:24 โ ๐ 49 ๐ 14 ๐ฌ 0 ๐ 0Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
Learning About GPUs Through Measuring Memory Bandwidth www.evolvebenchmark.com/blog-posts/l...
06.08.2025 21:23 โ ๐ 22 ๐ 3 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 402 - August 3rd, 2025 www.jendrikillner.com/post/graphic...
04.08.2025 13:36 โ ๐ 67 ๐ 19 ๐ฌ 0 ๐ 0Nice introduction (or refresher) to PBR: "Physically Based Rendering: Putting Pieces Together", Game Industry Conference 2024 presentation recording www.youtube.com/watch?v=OwyM...
03.08.2025 16:07 โ ๐ 104 ๐ 16 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 399 - July 13th, 2025 www.jendrikillner.com/post/graphic...
17.07.2025 13:11 โ ๐ 54 ๐ 19 ๐ฌ 0 ๐ 0This video is great for teaching the basics of GJK. However, the approach is flawed for computing distance and only works for determining separation true/false. Unfortunately the author has disabled comments and people keep using this and ending up with broken code. www.youtube.com/watch?v=Qupq...
11.07.2025 15:03 โ ๐ 18 ๐ 8 ๐ฌ 2 ๐ 0๐ก Do you want to learn more about using the matrix cores of AMD RDNAโข 4 architecture GPUs?
Our quick how-to guide shows you how to:
โ
Use WMMA intrinsics on RDNA 4.
โ
Implement a simple MLP.
๐ Read the guide: gpuopen.com/learn/matrix...
DERELIKT is finally on Steam! Share & Wishlist to keep up with development: store.steampowered.com/app/3810510/...
DERELIKT is a narrative retro FPS inspired by Alien Resurrection, Doom 3 and System Shock 2, with a dash of lovecraftian cosmic horror.๐ช
Graphics Programming weekly - Issue 395 - June 15th, 2025 www.jendrikillner.com/post/graphic...
17.06.2025 13:40 โ ๐ 71 ๐ 19 ๐ฌ 1 ๐ 1Area Light Volumes... Thanks to @pema99.bsky.social for implementing and contributing such an amazing feature to VRC Light Volumes! I can already imagine people using it as studio softboxes for photography!
08.06.2025 02:39 โ ๐ 63 ๐ 8 ๐ฌ 1 ๐ 0I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...
10.05.2025 16:19 โ ๐ 223 ๐ 53 ๐ฌ 11 ๐ 1Graphics Programming weekly - Issue 392 - May 18th, 2025 www.jendrikillner.com/post/graphic...
19.05.2025 17:15 โ ๐ 68 ๐ 16 ๐ฌ 0 ๐ 0I've been noticing this on both my systems lately. Getting more and more ridiculous by the day tbh. ๐ฅฒ
19.05.2025 15:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Graphics Programming weekly - Issue 391 - May 11th, 2025 www.jendrikillner.com/post/graphic...
12.05.2025 13:30 โ ๐ 74 ๐ 23 ๐ฌ 1 ๐ 0Graphics Programming weekly - Issue 388 - April 20th, 2025 www.jendrikillner.com/post/graphic...
22.04.2025 13:33 โ ๐ 67 ๐ 22 ๐ฌ 0 ๐ 0In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!
therealmjp.github.io/posts/to-ear...
Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...
14.04.2025 13:45 โ ๐ 82 ๐ 23 ๐ฌ 0 ๐ 1NEW Tutorial on Reading Math Papers!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!