ChoEv's Avatar

ChoEv

@choev.bsky.social

Beep-boop, maggots! -3D artist (kinda), mostly TF2 related stuff, which barely fits it's core artsyle. -Source Engine and Valve games enjoyer. -Medic main irl (almost). There's no NSFW, so you can watch my stuff with yo grandma! (please don't) #SFM #TF2

188 Followers  |  30 Following  |  296 Posts  |  Joined: 18.10.2024  |  2.269

Latest posts by choev.bsky.social on Bluesky

Post image SRBM launchers are ready to deploy a nuclear present to the enemy base

SRBM launchers are ready to deploy a nuclear present to the enemy base

Cannons and SRBM launchers are done

23.10.2025 11:14 — 👍 11    🔁 2    💬 0    📌 0
Post image

Eternal Rivalry

IW: Banana boy...
IF: Iron whiner...
Announcer: Battle begins in 30 seconds

#SFM #TF2 #Warhammer

20.10.2025 11:47 — 👍 12    🔁 1    💬 0    📌 0

The fact thats the Badwater first spawn room

20.10.2025 01:37 — 👍 1    🔁 0    💬 0    📌 0
Post image

Average Iron Warriors and Imperial Fists conversation:
- Banana boy
- Iron whiner

19.10.2025 14:03 — 👍 11    🔁 1    💬 2    📌 0

The mech suit I working on
Colt M4 and UH-1 Huey

17.10.2025 21:59 — 👍 3    🔁 0    💬 0    📌 0
Post image Post image

Autoshotgun loadout, possible cartridges:
- buckshot, a lot of pellets, A LOT
- flechette, high piercing capability
- slug, becomes literal autocannon
- incendiary, who needs flamethrower anyway
- high-explosive, name says about itself
- non-lethal, pepper or rubber pellets

17.10.2025 08:37 — 👍 11    🔁 4    💬 0    📌 0
Classic zombie version, inspired with RE2R zombies

Classic zombie version, inspired with RE2R zombies

Thank god I saved the low poly version of mesh, so making shapekeys won't be a problem

Thank god I saved the low poly version of mesh, so making shapekeys won't be a problem

About shapekeys, I've made the "mouth" close

About shapekeys, I've made the "mouth" close

I think after 3 big projects of mine I'll hop on zombie mercs project

And I have a lot of ideas to fuck up Scout's face or head in general. Then I'll start zombifying Soldier, also reusing his necromorph head (I'll start working on necro-Soldier after zombie Scout)

16.10.2025 07:58 — 👍 13    🔁 3    💬 1    📌 0
Post image

There's more

16.10.2025 02:57 — 👍 1    🔁 0    💬 0    📌 0
Post image

MLRS with 80 unguided rockets are ready for barrage

16.10.2025 02:31 — 👍 19    🔁 5    💬 1    📌 0
Post image

A bit polished render of my random lighting setup

#SFM

14.10.2025 06:53 — 👍 20    🔁 5    💬 0    📌 0
Post image

When I don't know what to do in SFM, I usually do some lighting setup and sometimes make it so hard, that I wonder that Source Engine can do this

Meantime Blender actively dying when I try to do heavy lighting setup

This is raw render btw

13.10.2025 13:45 — 👍 12    🔁 4    💬 0    📌 0
Making face flexes is pretty tough and tricky stuff

Making face flexes is pretty tough and tricky stuff

Seamless green pattern texture

Seamless green pattern texture

Her previous pattern taken from Trepang2 assets, might make my own version later

Her previous pattern taken from Trepang2 assets, might make my own version later

The sole reason of that procedural camo material is to make my character's gear to look unique (not saying splinter pattern is unique enough lol)

10.10.2025 06:45 — 👍 1    🔁 0    💬 1    📌 0
Video thumbnail

Made some magic trick for weapon manifesting effect
If I only could apply particles on that...

10.10.2025 04:07 — 👍 11    🔁 2    💬 0    📌 0

I've remembered how I made a procedural seamless flecktarn camo pattern, since I couldn't find any in good quality

09.10.2025 22:23 — 👍 1    🔁 0    💬 1    📌 0

I can apply this to my modelling experience

I've only learned how to use Blender itself and few tutorials to start off, then self taught other features and it was fun, like that edge wear material I've made recently. Maybe someday I'll learn Geometry nodes...

07.10.2025 08:47 — 👍 2    🔁 0    💬 0    📌 0
Post image Post image

Color scheme preview, not an actual textures, but a Blender made procedural materials

Also plasma cannon (totally not wh40k inspired)

06.10.2025 12:13 — 👍 19    🔁 3    💬 0    📌 0
Post image

Made a claw and sawblade, more to come in future

Scout for scale reference

01.10.2025 13:39 — 👍 14    🔁 2    💬 0    📌 0
Post image

"Jeremy... I can tun too, Jeremy!"

29.09.2025 11:22 — 👍 13    🔁 0    💬 1    📌 0
Post image

"Fine, keep your secret evil within."

29.09.2025 10:34 — 👍 15    🔁 0    💬 3    📌 0
Post image

Made base arm joints and remade the guns

27.09.2025 13:18 — 👍 15    🔁 1    💬 1    📌 0
Post image

Autumn

My favorite season, yet it's not always like that

#SFM

23.09.2025 10:41 — 👍 15    🔁 7    💬 0    📌 0
Post image - Can we have a Warhammer dreadnought model?
- We already have a dreadnought at home
<dreadnought at home>

- Can we have a Warhammer dreadnought model? - We already have a dreadnought at home <dreadnought at home>

Now its actually rigged, yay!

15.09.2025 11:41 — 👍 17    🔁 3    💬 0    📌 0
Year 2025, 14th of September

"Heavy Multipurpose Platform" is almost at its final form. Since 2021 It was a headache to design this, since I was making guns most of the time and this is one of the few complex projects.

Here I've reused assets from "Sentinel Mk.III" turret model I've didn't textured yet

Year 2025, 14th of September "Heavy Multipurpose Platform" is almost at its final form. Since 2021 It was a headache to design this, since I was making guns most of the time and this is one of the few complex projects. Here I've reused assets from "Sentinel Mk.III" turret model I've didn't textured yet

Year 2023

I've totally changed the appearance, I don't remember why I stopped working on it exactly. Here's also some reused guns assets from 2021 version

Year 2023 I've totally changed the appearance, I don't remember why I stopped working on it exactly. Here's also some reused guns assets from 2021 version

Year 2021

Very first iteration, at very dawn of my modelling experience. It looks a bit goofy from my current experience

Also I'm surprised that I saved the project file

Year 2021 Very first iteration, at very dawn of my modelling experience. It looks a bit goofy from my current experience Also I'm surprised that I saved the project file

There's only cockpit is left to do and some other weapons or claws for an arm

Almost 4 years of development

Comparison
2025, 2023 and 2021 versions

14.09.2025 04:06 — 👍 16    🔁 3    💬 0    📌 0
Post image

Alaina's autumn outfit

13.09.2025 17:04 — 👍 22    🔁 4    💬 0    📌 0
Post image

Didn't make any poster with summer season outfits

But I have some ideas for autumn, so I've made new seasonal outfit for Scarlett and revamped her weapon. Gonna make same seasonal outfit for Alaina as well, I have an idea for her too

Still work in progress tho

13.09.2025 04:15 — 👍 22    🔁 3    💬 0    📌 0
Preview
Steam Workshop::Ammoboxes P1

Trade offer:
You get - bullets and their box models
I get - headache from SFM's publishing errors

steamcommunity.com/sharedfiles/...

04.09.2025 10:20 — 👍 12    🔁 3    💬 0    📌 0
Video thumbnail

My sona in his gear

#tf2 #sfm

27.08.2025 16:36 — 👍 19    🔁 6    💬 0    📌 1
Post image Post image

Quick revisit of M4, added few details, upper handle can be removed completely or replaced with ironsights

27.08.2025 12:44 — 👍 18    🔁 2    💬 2    📌 0
Preview
Steam Workshop::Winchester

Double release

[Winchester Model 1887]
steamcommunity.com/sharedfiles/...
[M2 Browning]
steamcommunity.com/sharedfiles/...

20.08.2025 03:36 — 👍 12    🔁 3    💬 0    📌 0

Well...

...Scout will fly off from a single shot
...Pyro is Pyro
...Demo is way too drunk
...Heavy have Sasha
...Engineer have his sentires
...Medic doesn't want to turn possible "candidates" for experiments into the paste
...Sniper doesn't need such firepower
...Spy is same as above

19.08.2025 12:37 — 👍 1    🔁 0    💬 1    📌 0

@choev is following 19 prominent accounts