Post #64:
Back at it again with main weapon classes.
Brushes! These guys are so underrated or underpowered, (ahem Painbrush,) so they deserve some real buffs as much as I hate their players.
Next are Splatanas.
#splatoon #compsplatoon
@visoro.bsky.social
No I don't dislike things on a daily basis. He/Him π¨π³π¨π¦ Some lone splatoon player who loves the game too much and creates random crap for it. I love warrior cats!!! and drawing them and stick figures
Post #64:
Back at it again with main weapon classes.
Brushes! These guys are so underrated or underpowered, (ahem Painbrush,) so they deserve some real buffs as much as I hate their players.
Next are Splatanas.
#splatoon #compsplatoon
The blinking effect would affect the arrows around the players and the bar underneath their weapon icon.
Post #63:
17/17 we doneeeee.
Triple Inkstrike and Tacticooler. The two most talked about specials (maybe.) I don't know, they just be more easier to use and counter now. Enjoy.
#splatoon #compsplatoon
Post #62:
15/17 specials.
So I remembered that Zipcaster and Killer Wail 5.1 aren't in this because idk what to do to them. I think they're honestly fine.
These 3 specials just need some tweaks and that's it. Tacticooler and Triple Inkstrike are the last ones!
#splatoon #compsplatoon
Whitestorm, Darkstripe, Longtail, Frostfur, Brindleface, Goldenflower, Speckletail, Runningwind, Willowpelt, Mousefur, Halftail, Smallear
Patchpelt, One-Eye, Dappletail, Rosetail, Brokenstar, Blackfoot, Runningnose, Stumpytail, Boulder, Clawface, Nightpelt, Dawncloud.
Post #61:
Just getting some artwork out on Bluesky since its on my X only.
#warriorcats
NOTE: The timer doesn't not extend if more SPU is equipped and the timer increases by how much it does for allies' special gauges. First "Booyah!": +6p towards special gauge. Second "Booyah!": +3p towards special gauge. Third "Booyah!": +2p towards special gauge. Fourth "Booyah!": +1p towards special gauge. Fifth "Booyah!": +0.5p towards special gauge.
Post #60:
Hit 60 woohoo!1!1
12/17 specials.
Inkjet is one of my favorite specials because I play Sorella Brella. Sure it maybe overbuffed but I think that's OK. Reefslide is being toned back with its 70. Wave is now more dangerous and Booyah's SPU does Tacticoolor buffs-ish.
#splatoon #compsplatoon
The last bit of Splattercolor Screen:
22.10.2025 01:20 β π 2 π 0 π¬ 0 π 0Post #59:
8/19 Special weapons.
After looking over the balance history of these specials, I was surprised how weak they honestly were and a huge disappointment on launch. Yet they still are, so time for some real changes. (They're kinda too big...)
#splatoon #compsplatoon
Trizooka, imo, feels to janky with its blobs so I'm changing how they would work.
Big Bubbler on Tower is annoying so its going to get giga nerfed while its health will be more shred-able so play smart Jr. players.
Tenta Missiles! One of my favorite specials, sadly has to be reworked to be more fair with its spam-ability. It's more punishing if opponents don't break it by paint control so yippee.
Ink Storm being the first healing special in Splatoon in crazy since I wouldn't have thought about that lowkey. Anyways, its made to be more team favored since the other team must suffer for leaving the Storm player alive... I'll think of a nerf maybe later.
Post #58:
4/19 special weapons!!!
The next 4 will be the post-update ones, and remember, your opinion matters! I would love to hear your changes for the love of this game.
[Read ALT text for more]
#splatoon #compsplatoon
The Tower will take the shortest path back towards its neutral point. The spawn region in the second spawn will still have full access to the older spawn region.
Post #57:
Here is the long, (too long) awaited Tower Control layout!!!
So for this cool new gimmick or game mode change was the thin line that crosses over the water. It's a comeback mechanic where the Tower will take it if the losing team is riding it. (Read ALT text!)
#splatoon #compsplatoon
Post #56:
Okay, hear me out chat. What if .52 Gal & 96. Gal have this ability to where once they shoot out their respective numbers of bullets, for example .52 Gal on its 52nd shot, it shoots out a 80 damage bullet instead of 52 and .96 Gal doing over 100 on its 96th shot.
#splatoon #compsplatoon
Post #55:
Yeah, very late. Sorry about that, but I'll get the rest of the little bits (the other side, after second checkpoint, etc.) done tonight.
I just wanted to show the tower path and the base layout of the mode.
The second spawn region is lacking cover so don't worry!
#splatoon #compsplatoon
Machine did initially start off with an ink consumption of 7% too, but now its 9.2%... I miss my Machine. Bloblobber and Explosher got visual upgrades and Dread... Yeah, it-it got something... 14 NERFS *BANG**BAN-*
06.10.2025 22:37 β π 0 π 0 π¬ 0 π 0Post #54:
AAAAAA SLOSHERS!!!!!
Most of these changes are for consistency which I find Splatoon, HARD to balance. I mean, Slosher has an ink consumption of 7%. WHY 7?!? Then Tri is 6%. What are these numbers. Hey, at least Machine has stats that revolve around the number 7.
#splatoon #compsplatoon
Post #53:
It's been awhile sorry-
Anyways no Shipshape yet, but I have the Dualies rework so yayyyy 
and there's Main Power Up stuff
#splatoon #compsplatoon
Corner store FINALLY WON FAIR 8(6)7
@cjastral.bsky.social "Sword π€€"
@paratasite.bsky.social "I'm going to stick the charger where the sun don't shine"
@cherryheart09.bsky.social "We fucking won it"
@visoro.bsky.social "I love murder yayy"
@zhzaza.bsky.social "πΌ"
From top left to bottom right: Shimmerstar [Leader] Raindawn [Deputy] Iriscloud [Medicine Cat] Slateface [Warrior] Moonshine [Warrior] (I didn't know the meaning of the word before lamo-) Brightstep [Queen] Astropaw [Apprentice] Marblepaw [Apprentice] Shadowpaw [Apprentice] Waterpaw [Apprentice]
Post #52: (X repost)
My first time ever doing something like this.
Anyways, these are my OCs! They have a purpose that shall not be further explained!
Look in alt text if u wanna know the names.
#warriorcats
Rest in the milkyway places first in bronze in the weirdest ftiu with 
@cjastral.bsky.social sword/decav
@visoro.bsky.social stent/sbrella
@cluelesseri1906.bsky.social Dread
@colliever.bsky.social Edit/well/heavy
And I also have Main Power up ready aswell!
For Nautilus, its benefits are like how Goo Tuber acts in-game where you can enter and exit swim form your charge hold insanely fast. Though it takes 6 frames to start firing, but funny nonetheless.
Most of these increases are by using Sendou's Gear Analyzer. THANK YOU. And some are equivalent to running 1 main and sub of Run Speed. Note that Mini Splatling's shooting speed is the same as walking normally with a normal weight weapon but Mini got buffed to be light weight. (0.096 units p/f --> 0.104 units p/f.)
Note: Mini's firing duration buff is wrong in this photo it's suppose to be 15% not 11%. This makes the numbers more in line with the 5 other splatlings. (48 frames & 96.)
Did u know Nautilus had jump deviation? Its so subtle you can't even tell at a glance. I learned this just today as I four starred both 47 and 79...
Note: Heavy Edit's run speed stack-ablility is the same as Mini, 40%. But like... should it...?
Post #51:
I'm doing these in an very arbitrary order so yeah-
Splatlings! This is more buffed focus with at least one slap on the wrist for all the splatlings. Read the alt text for more info.
#splatoon #compsplatoon
1/2
2/2
Post #50!!!:
Okay i'm so tired... There won't be Tower Control layout until maybe friday. It will be release along side Rainmaker and maybe Clam Blitz...??? But definitely Tower and Rain. But eat these main power up ideas.
#splatoon #compsplatoon
5/5
I might post the Main Power Up benefits tmr aswell. Yes, I know there's chara's main power up vid but I don't really like what main power did to shooters (or most classes.) Fight me.
26.08.2025 02:01 β π 0 π 0 π¬ 0 π 01/5
2/5
3/5
4/5
Post #49:
School is coming guys, be scared.
Tower Control will come out tomorrow! But I can't leave my page empty so here's some dumb Splatoon 3 balance ideas.
(Plus sign is a buff, minus is nerf.)
#splatoon #compsplatoon eat em, they're very healthy
Post #48:
Splatlalalalal Splat Zoneeeeee, Rated E for no one.
Anyways, very cool hallway to mid by the sides of the map and ramp to left of ur spawn, very risky tho. Changed some cover and that's all.
#splatoon #compsplatoon
Post #47:
Here's Shipshape again but with removed overhangs. Yeah nothing surprising. Zones will come out by tomorrow!
Note: Water level is at 47.
#splatoon #compsplatoon
Post #46:
So it may look like it's done but this is the overhead view. I need to finished what's is under the overhangs across this stage, and there's a lot. So expect it tmr!
And there will be more changes in the other modes since turf is bad mode.π
#splatoon #compsplatoon
Post #45:
Here issss some update to the legend for Shipshape! Yeah... Anyways Shipshape is AWFUL in my opinion. It feels long, but it's so short from spawn to mid EVEN COURT it's not a good stage, even on launch. So court will be made better. If that's what it's called. #splatoon #compsplatoon
Post #44:
Lowkey, I kinda forgot about this, um sorry? <:P I've been busying myself with other things, but here is the Tricolor Turf War layout. Tbh I find many mistakes in these reworks and I do hate myself for being sloppy so I'll be fixing these after Shipshape Cargo. #splatoon #compsplatoon
Post #43:
Eeltail Alleyway Clam Haze.
I'm running out of stuff to write.
#splatoon #compsplatoon
And note, I play on the Switch 1. I don't know if this happens on the Switch 2, so for people who own Switch 2s, um please help? Anyways, this won't affect gameplay that much since like all 25 stages have LARGE slopes and very little small slopes that live in spawn. Maybe Urchin tho.
04.08.2025 18:46 β π 0 π 0 π¬ 0 π 0