So relatable π«
15.02.2026 06:30 β π 0 π 0 π¬ 0 π 0@tojynick.bsky.social
Chaotic Lynx πΌ β’ 23 y.o π β’ He/Him β’ Environment Technical Artist π§ββοΈ β’ π³οΈβπ β’ ππ β¨ artstation.com/tojynick πͺ github.com/tojynick
So relatable π«
15.02.2026 06:30 β π 0 π 0 π¬ 0 π 0Lymx!
13.11.2025 16:30 β π 1 π 0 π¬ 0 π 0Surprisingly, Houdini's Copernicus is already good enough to replace Substance Designer! It still has some performance issues and weird quirks, but I think Copernicus is really good, and I'm sure it will improve with the next versions.
14.09.2025 21:03 β π 2 π 0 π¬ 0 π 0Yeah, math notation is ambiguous sometimes π«
31.07.2025 20:01 β π 0 π 0 π¬ 0 π 0Didn't know you're a gamedev as well π² Keep up the good work bro!
03.07.2025 18:46 β π 5 π 0 π¬ 0 π 0GDScript is so nice to read ngl π
29.06.2025 08:33 β π 0 π 0 π¬ 0 π 0Glasses fit you very well, husky!
22.06.2025 12:46 β π 0 π 0 π¬ 0 π 0Nice! Also, it would be cool to toggle different color channels, but I'm not sure how hard it would be to implement
22.06.2025 12:33 β π 1 π 0 π¬ 1 π 0Just discovered a concept of physically-based lighting (PBL), and I feel so dumb for doing lighting completely wrong for my whole life π«
Anyways, check out this video if you have some spare time www.youtube.com/watch?v=vbMv...
Gladly, there is a role called "Environment technical artist". It fits you pretty well :)
24.05.2025 06:03 β π 1 π 0 π¬ 0 π 0Stylish af π₯
03.05.2025 21:32 β π 1 π 0 π¬ 1 π 0Never forget the real struggle
04.04.2025 00:47 β π 224 π 23 π¬ 10 π 1"Do not come to our country illegally." Lol, I honestly don't want to come to your country at all after videos like this
27.03.2025 09:54 β π 1 π 0 π¬ 0 π 0Yum!
22.03.2025 17:22 β π 1 π 0 π¬ 0 π 0Lookin' lit!
20.03.2025 11:49 β π 1 π 0 π¬ 0 π 0I feel the same way π
18.03.2025 22:27 β π 1 π 0 π¬ 0 π 0*ehem* Join the Rust cult, we've got cookies and an amazing compiler that prevents the majority of potential crashes even before you run your executable π
04.03.2025 16:41 β π 26 π 0 π¬ 3 π 0What a goofy fluff π
27.02.2025 13:30 β π 0 π 0 π¬ 0 π 0It's kinda funny that such horrible laws usually start with "Protecting children from X"
Huge support for all trans folks out there, please don't give up and take care of yourselves π³οΈββ§οΈ
I had a chance to make a breakdown of one of my projects on YouTube π₯³
You can check it out here: youtube.com/watch?v=aqJJ...
Also, a huge thanks to Stylized Station for the opportunity π«Ά I've been watching your channel for years and it was an honor to create something for it!
Honestly for the beginner, it's looking great! I know 3D can be overwhelming at first, but trust the process and you will get good at this quite soon ^^
19.12.2024 14:01 β π 1 π 0 π¬ 1 π 0The most productive year of my career I guess
Thanks for your support, 2025 will be lit π«Ά
#ArtStationRecap2024
This scene made me miss Silco π
#Arcane #ArcaneSpoilers
Thank you :3
07.11.2024 12:45 β π 0 π 0 π¬ 0 π 0Made some Will-oβ-the-Wisp kind of thing this evening!
The effect uses real-time fluid simulation for the flame and some simple Niagara particles on top. Surprisingly, fluid simulation is *really* good for stylized flame effects!
#UnrealEngine#techart #vfx #stylized
After several months of hard work, the project is finally finished! π
I made a procedural house generator with Houdini that can be used inside Unreal Engine π
You can view more breakdowns on Artstation: www.artstation.com/artwork/dyJa53
#UnrealEngine #houdini #techart #stylized #3dart
Random midnight WIP π
Made a quick test render and am very happy with how it's turning out! All that's left is to texture the plants and some props.
#UnrealEngine #3dart
Some texturing WIP π¨
I couldn't rely on UVs (the building is procedural), so I decided to use some shader math magic: tri-planar mapping and height blending!
I blend 2 materials using a Perlin noise as an alpha, and it works surprisingly well!
#UnrealEngine #techart #shader
Finished my first material in #SubstanceDesigner today π
I tried to create a stylized handpainted look, and I kinda like how it turned out!
#techart #stylized #gamedev
Took a while, but I'm finally done with the house geometry!
I really would love to show the procedural aspects of it (you can configure the building size, roof shape, ivy, and so on), but making a proper showcase with animations is time-consuming, so I'll show it later.