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SlugDragoon

@slugdragoon.bsky.social

Hobbyist gamedev, currently making Labyrinth Lesmosyne - a DRPG inspired by Shin Megami Tensei. I follow other game devs and pixel artists - if you make something I'll check it out! https://www.youtube.com/@SlugDragoon https://www.twitch.tv/slugdragoon

81 Followers  |  207 Following  |  27 Posts  |  Joined: 07.11.2024  |  2.0999

Latest posts by slugdragoon.bsky.social on Bluesky

Checking Out Games Made By YOU
YouTube video by The Crawl Checking Out Games Made By YOU

www.youtube.com/watch?v=UeDB.... Labyrinth Lesmosyne was featured in the Crawlmunity Showcase! Check it out, the community is making such cool stuff!

#gamedev
#solodev
#indiedev
#indiegamedev
#indiegames
#labyrinthlesmosyne
#drpg
#rpg

20.07.2025 23:20 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Oh wait I didn't realize how to post a GIF on Bluesky lol, they didn't. have it last time I tried. #indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg #pixelart #animation

12.05.2025 17:13 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Skeleton back sprite

Skeleton back sprite

Skeleton front sprite

Skeleton front sprite

Finished the backsprite for my Skeleton (for when your Party summons one)! Now to get back to doing more kinds of minions and their back sprites! #indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg #pixelart #animation

12.05.2025 17:05 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Items menu in-battle is now fully functional after today's stream! I can also reuse a lot of it for the Pause menu later, but a devlog about the completed (first draft) of the entire Battle UI should not be too far off! #indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg

01.05.2025 17:23 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of my game's battle UI in progress

Screenshot of my game's battle UI in progress

I've been working on my battle UI on stream - it's really coming along, and streaming has helped me be active again! (www.twitch.tv/slugdragoon) #indiedev #rpg #drpg

28.04.2025 16:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Haven't shown anything recently because I got interested in learning music theory again, kinda left the recent UI work unfinished for now. Getting better at making a reasonable sounding song, but it feels more like "doodling", and nothing yet that feels right in my game, so I have a long way to go!

09.01.2025 15:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been continuing to work on the in-battle UI and I'm pretty happy with the progress, but UI is quite hard and can look pretty bad in the in-progress stages, so I'll drop the next update when more is ready, but in the meantime, work is getting done! #indiedev #solodev #rpg #drpg

10.12.2024 13:17 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I leave Twitter for Bluesky (not that I was using Twitter much) - and then I see Elon claiming he wants to buy Wizards of the Coast? I'm a fan of both DnD and Magic, and I just wish I could avoid this guy, but that's really in my face - very irritating.

29.11.2024 11:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey Iโ€™ve been seeing your game for a while on Tumblr! This aesthetic is looking so great, just wanted to say your game is very high on my โ€œwant to playโ€ list among devs I follow! Keep up the good work!

28.11.2024 12:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The thing about having to do everything is that you can spend a ton of time on many things you just started to learn. Months later, you might have only spent part of your time on art or code, and when you do get better and the old stuff looks bad to you, thereโ€™s so many other things to get done.

27.11.2024 12:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Labyrinth Lesmosyne - In-battle with a bunch of minions summoned, about to swap party members.

Labyrinth Lesmosyne - In-battle with a bunch of minions summoned, about to swap party members.

#screenshotsaturday #indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg In-battle with a bunch of minions summoned, about to swap party members. Still working on UI, functionally.

23.11.2024 14:19 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Iโ€™m Canadian and I always heard China growing up, but on the East Coast my antipode is actually off the coast of Western Australia, so itโ€™s interesting they say that in the UK. Canadaโ€™s only true antipodes are in Antarctica.

23.11.2024 13:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I find vocals can distract me when Iโ€™m coding, so I often listen to video game music. And sometimes it serves as temp music in that my game looks more โ€œcorrectโ€ when I have some playing. Unfortunately a lot of game OSTs still arenโ€™t found on Spotify.

23.11.2024 13:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Devlog #17 - Big UI upgrade & the Anatomy of a Skill + buff timers - Labyrinth Lesmosyne - Godot RPG
YouTube video by SlugDragoon Devlog #17 - Big UI upgrade & the Anatomy of a Skill + buff timers - Labyrinth Lesmosyne - Godot RPG

youtu.be/CxbLlJH5xTw My first new devlog since joining Bluesky! I added quite a bit of functionality to the UI this time (WIP), added turn timers to stat buffs, and spoke at length about the anatomy of my Skill design! #indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg #gamedesign

18.11.2024 14:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
In-battle screenshot of Labyrinth Lesmosyne - SlugDragoon's turn-based dungeon crawler

In-battle screenshot of Labyrinth Lesmosyne - SlugDragoon's turn-based dungeon crawler

Just took a new screenshot to share with another user, figured I'd post it on my main feed, as I'm just getting started up. I'm pretty confident I will be posting another devlog this week, it's been productive!
#indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg

14.11.2024 16:41 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
In-battle screenshot of Labyrinth Lesmosyne - turn based dungeon crawler

In-battle screenshot of Labyrinth Lesmosyne - turn based dungeon crawler

Very early in development, but I'm making a turn-based dungeon crawler with recruitable enemies, and a turn clock where skills can take different amounts of "time", allowing you to take the risk of using a stronger move, but giving a long turn to the enemy!

14.11.2024 16:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do you mean the board game? Pretty fun.

14.11.2024 01:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Same! I was already starting to get out of a month's slump, but switching over and only connecting with/seeing real people who are actually making stuff has helped me maintain motivation to code and untangle an important mechanic over the past few days, which is good momentum!

13.11.2024 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think a ton of indie devs are influenced by 80s cartoons, and the space is filled with positive, โ€œfeel goodโ€ games, but specifically invoking that style requires tremendously skilled animators as well, beyond what some devs can probably access if they donโ€™t have a sure bet like TMMT.

13.11.2024 11:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

While I also immediately thought of Shredderโ€™s Revenge - there is potentially a wide difference between having the license to an 80โ€™s property people are already nostalgic for, and invoking a nostalgic feeling from entirely something new, whereas horror is advantaged by presenting something unknown.

13.11.2024 11:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Cute! It reminds me of those little Polly Pocket-style toy cases with the miniature Pokemon!

13.11.2024 11:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, Iโ€™ve been on and off playing Etrian Odyssey while making a similar dungeon crawler and I keep asking myself โ€œhow am I supposed to make a game like this by myself??โ€ The answer is that Iโ€™m probably not because dozens of people made EO, but we do our best?

12.11.2024 18:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ok! Well, Iโ€™m going to check out this game, I grew up on Chipโ€™s Challenge like crazy, which this reminds me of!

10.11.2024 02:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just curious, but in this grid-based game, is the weight of moving from any cell to another not uniform? Because if not, A* wouldnโ€™t give any advantage would it? Unless certain cells at โ€œharderโ€ to move to couldnโ€™t you be good with a breadth-first search?

10.11.2024 02:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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baseball looking head #art #sketch #doodle

10.11.2024 01:18 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Devlog #16  - Switching party members mid-battle + more abilities - Labyrinth Lesmosyne - Godot RPG
YouTube video by SlugDragoon Devlog #16 - Switching party members mid-battle + more abilities - Labyrinth Lesmosyne - Godot RPG

www.youtube.com/watch?v=X_8t... This was my last devlog, posted about a month ago - it's been a hectic October (& I had to finish Metaphor Refantazio), but I'm getting back into planning out more features and skill implementations.
#indiedev #gamedev #solodev #rpg #indiegame #dungeoncrawler #drpg

07.11.2024 15:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

Moving over from Twitter - I was posting devlogs and pixelart for Labyrinth Lesmosyne, but never really knew how to use it effectively anyway, and am turned off by the culture shift over there. I make a dungeon crawler and follow other devs and artists!

#indiedev #gamedev #solodev #rpg #indiegame

07.11.2024 15:42 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@slugdragoon is following 20 prominent accounts