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SleepySwan Studios

@sleepyswanstudios.com.bsky.social

Indie game studio. Working on One Minute To Close. You need to do your shopping, staff just want to go home. Wishlist on Steam: https://store.steampowered.com/app/2953320/One_Minute_To_Close/

11 Followers  |  11 Following  |  52 Posts  |  Joined: 15.11.2024  |  1.704

Latest posts by sleepyswanstudios.com on Bluesky

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Thank you to everyone who dropped by our booth to play #oneminutetoclose at #bcngamefest it was such an amazing experience and we look forward to seeing what next year will bring!

#indiegame #game #indie

19.10.2025 09:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
TheRoyalArmourer-Prototype Gameplay
YouTube video by SleepySwan Studios TheRoyalArmourer-Prototype Gameplay

The Royal Armourer- A battle approaches! But your soldiers aren't ready. Using the arrows, guide your soldiers to the tables so they can collect their equipment and be ready to defend the castle.

#indiedev #godot #gamedev

Try it out on itch:
sleepyswanstudios.itch.io/the-royal-ar...

21.07.2025 09:41 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#trijam331 progress: Defend The Castle

We have been on and off all day for this project. It has been fun trying to get the system to work.

Is anyone able to guess the aim of the game?

#gamedev #devlog #godot #progress #indie

20.07.2025 19:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#trijam331 "Defend The Castle"

Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.

#gamedev #godot #gamejams

20.07.2025 14:12 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sneak peek into this week's #trijam progress.

This week's theme is: "Defend the Castle", can you guess what we're working on?

#indiegame #godot #gamedev #defendthecastle

20.07.2025 13:27 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A week in the life by SleepySwanStudios Can you meet your deadline?

We would appreciate any feedback for our latest project submitted for the #trijam.

A week in the life is a choice-based management game where you must balance your ability to take care of yourself with working in order to meet your work deadline.

#gamejam #gamedev #indiedev #games #godot #itch.io

01.07.2025 22:45 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A short #gameplay video for the #trijam #328.

"A week in the life" has you trying to balance your deadline with your overall health. The more exhausted you are, the less productive you become.

Can you meet your deadline?

#gamedev #indiedev #godot

sleepyswanstudios.itch.io/a-week-in-th...

28.06.2025 20:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A week in the life by SleepySwanStudios Can you meet your deadline?

And that's a wrap!

We've been on and off all day working on this game and we're pretty pleased with the results considering it had a total of 3 hours of dev time!

Consider giving it a go, any feedback is appreciated!

#gamedev #indiedev #godot #gamejam

sleepyswanstudios.itch.io/a-week-in-th...

28.06.2025 17:46 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress is being made in the #trijam.
With 45 minutes left, can we finish this on time?

Although there are four areas the player can interact with, only two of them draw the eye. Due to time restrictions, we will add some colour to the other two areas and see if that helps.

#gamedev

28.06.2025 15:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trijam #328 "Consume Your Health For Power"

Current WIP, "A week in the life".
Can you guess what it'll be about?

We have just under 2 hours to complete this.

#gamedev #indiedev #godot #trijam #sleepyswanstudios

28.06.2025 12:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is what the animation looks like now. No more stutter!

27.06.2025 15:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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OMTC Bug Fix!

After weeks of dealing with an animation stutter in the new AI system, we have finally identified the cause.

We're not entirely sure why this stutter was happening, but we think it's a combination of the AI's pathfinding and Godot's look-at function.

#godot #gamedev

27.06.2025 15:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Returning to an older project to improve the assets made during the #trijam #308.

"Hey, Don't Touch That!" is a game where you play as a camp counsellor trying to keep little Timmy safe whilst you prepare lunch.

Featuring the campfire and little Timmy.

#indiedev #gamedev

27.06.2025 15:40 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 11.06.2025 21:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress on One Minute To Close is going quite well, we think.

#gamedev #indiedev #godot

11.06.2025 11:52 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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08/06/2025:
The Island Escape

The project is coming along nicely, despite a few hiccups implementing the rotating island mechanic.

There have been a lot of minor adjustments and improvements made to the old mechanics which we hope fix the issues we had previously.

#godot #gamedev

08.06.2025 16:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"The Island Escape" was created for the Kenney Game Jam in 2021, under the theme: "Rotation".

With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out.

#unity #godot #kenneygamejam

08.06.2025 10:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Re-working "The Island Escape", our very first project from 2021, into Godot. It's fun to see the difference that 4 years of experience makes.

#godot #indiedev #theislandescape #gamedev

07.06.2025 19:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The item placement generation for the market's shelves is going pretty well..

#oneminutetoclose #proceduralgeneration
#indiegame
#godot

08.04.2025 18:39 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small update to the staff's animations using Godot's 4.4 LookAt Node. We also find it cool how the head turning blends well with the original animation. The next step will be to see how it performs within the game.

#godot #synty #oneminutetoclose #gamedev #indiegame

05.03.2025 18:51 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Gamers! Empower yourself for safe listening when playing video games

Gamers! Empower yourself for safe listening when playing video games

Today is #WorldHearingDay!

Nearly 3 billion people play video games ๐ŸŽฎ. Are you one of them?

Gamers risk hearing loss and tinnitus from prolonged exposure to loud sounds while playing video games.

Take steps to protect your hearing health ๐Ÿ”— bit.ly/4hlCKHD

03.03.2025 10:48 โ€” ๐Ÿ‘ 331    ๐Ÿ” 62    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4

To conclude,

In order to fix this black pixelation bug, we will be adding a Bloom settings option to the rendering tab for players to enable/disable it as needed.

Thank you for reading, we hope this was insightful and helped someone identify this issue in their own work. ๐Ÿ™‡

4/4

03.03.2025 10:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

we discovered that both scenes had VoxelGI enabled. ๐Ÿค”

In addition, we found that the supermarket had "Bloom" enabled, but the lobby did not.

This information, paired with this thread, led us to conclude that this is a Bloom setting issue.
www.reddit.com/r/BaldursGat...

3/4

03.03.2025 10:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ” Third, the player reported that this issue was only present in the supermarket scene and not the lobby.

๐Ÿ•ต๏ธWe were stumped.

However, with these three bits of information, we got to work.

Our first thought was that perhaps Godot's VoxelGI had broken. However...

2/4

03.03.2025 10:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ•ต๏ธAfter some investigating, we may have found the cause for this bug: Bloom.๐Ÿ•ต๏ธ

๐Ÿ” First, we can see that only the 3D environment is affected, the UI is untouched.

๐Ÿ” Second, the player reported that they were still able to move about, but that the squares blocked the view.

1/4

03.03.2025 10:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Bug of the year:

We're not entirely too sure what is going on here or why. If anyone has encountered a similar issue or has thoughts as to why this could be happening, we'd love to hear them!

#godot #gamedev #indiedev

02.03.2025 23:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So, apparently there are issues around DirectX12 support and Windows 10...

Ask us how we found out :^)

#godot #games #windows10 #DX12

02.03.2025 19:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One Minute To Close on Steam One Minute To Close is a stealth sandbox game about the chaos of last-minute shopping.

Steamfest is almost over, and it has been a great experience.

Thank you to everyone who has played our Demo!

#games #indiegame #gamedevelopment #steam

01.03.2025 11:54 โ€” ๐Ÿ‘ 6    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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One Minute To Close on Steam One Minute To Close is a stealth sandbox game about the chaos of last-minute shopping.

Have some last minute shopping you need to do?

No need to do it alone!

Play One Minute To Close in Local Co-Op!

Simply connect a controller and press the menu button to join in the fun!

Any feedback is highly appreciated!

#godot #indiegame

Play the Demo now in steam!

25.02.2025 12:13 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Something tells me I shouldn't be here right now...

#gamedev #godot #synty #indiegame

Play the Demo:
store.steampowered.com/app/2953320/...

27.02.2025 19:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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