Thank you to everyone who dropped by our booth to play #oneminutetoclose at #bcngamefest it was such an amazing experience and we look forward to seeing what next year will bring!
#indiegame #game #indie
@sleepyswanstudios.com.bsky.social
Indie game studio. Working on One Minute To Close. You need to do your shopping, staff just want to go home. Wishlist on Steam: https://store.steampowered.com/app/2953320/One_Minute_To_Close/
Thank you to everyone who dropped by our booth to play #oneminutetoclose at #bcngamefest it was such an amazing experience and we look forward to seeing what next year will bring!
#indiegame #game #indie
The Royal Armourer- A battle approaches! But your soldiers aren't ready. Using the arrows, guide your soldiers to the tables so they can collect their equipment and be ready to defend the castle.
#indiedev #godot #gamedev
Try it out on itch:
sleepyswanstudios.itch.io/the-royal-ar...
#trijam331 progress: Defend The Castle
We have been on and off all day for this project. It has been fun trying to get the system to work.
Is anyone able to guess the aim of the game?
#gamedev #devlog #godot #progress #indie
#trijam331 "Defend The Castle"
Working on a boid system for crowd movement. We've optimised the algorithm (from On^2 to O(nlogn)) to allow for better frame rate, as seen in the video.
#gamedev #godot #gamejams
Sneak peek into this week's #trijam progress.
This week's theme is: "Defend the Castle", can you guess what we're working on?
#indiegame #godot #gamedev #defendthecastle
We would appreciate any feedback for our latest project submitted for the #trijam.
A week in the life is a choice-based management game where you must balance your ability to take care of yourself with working in order to meet your work deadline.
#gamejam #gamedev #indiedev #games #godot #itch.io
A short #gameplay video for the #trijam #328.
"A week in the life" has you trying to balance your deadline with your overall health. The more exhausted you are, the less productive you become.
Can you meet your deadline?
#gamedev #indiedev #godot
sleepyswanstudios.itch.io/a-week-in-th...
And that's a wrap!
We've been on and off all day working on this game and we're pretty pleased with the results considering it had a total of 3 hours of dev time!
Consider giving it a go, any feedback is appreciated!
#gamedev #indiedev #godot #gamejam
sleepyswanstudios.itch.io/a-week-in-th...
Progress is being made in the #trijam.
With 45 minutes left, can we finish this on time?
Although there are four areas the player can interact with, only two of them draw the eye. Due to time restrictions, we will add some colour to the other two areas and see if that helps.
#gamedev
Trijam #328 "Consume Your Health For Power"
Current WIP, "A week in the life".
Can you guess what it'll be about?
We have just under 2 hours to complete this.
#gamedev #indiedev #godot #trijam #sleepyswanstudios
This is what the animation looks like now. No more stutter!
27.06.2025 15:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0OMTC Bug Fix!
After weeks of dealing with an animation stutter in the new AI system, we have finally identified the cause.
We're not entirely sure why this stutter was happening, but we think it's a combination of the AI's pathfinding and Godot's look-at function.
#godot #gamedev
Returning to an older project to improve the assets made during the #trijam #308.
"Hey, Don't Touch That!" is a game where you play as a camp counsellor trying to keep little Timmy safe whilst you prepare lunch.
Featuring the campfire and little Timmy.
#indiedev #gamedev
Progress on One Minute To Close is going quite well, we think.
#gamedev #indiedev #godot
08/06/2025:
The Island Escape
The project is coming along nicely, despite a few hiccups implementing the rotating island mechanic.
There have been a lot of minor adjustments and improvements made to the old mechanics which we hope fix the issues we had previously.
#godot #gamedev
"The Island Escape" was created for the Kenney Game Jam in 2021, under the theme: "Rotation".
With the help of a vaguely drawn map, the player must collect six items dotted around the Island and escape before the time runs out.
#unity #godot #kenneygamejam
Re-working "The Island Escape", our very first project from 2021, into Godot. It's fun to see the difference that 4 years of experience makes.
#godot #indiedev #theislandescape #gamedev
The item placement generation for the market's shelves is going pretty well..
#oneminutetoclose #proceduralgeneration
#indiegame
#godot
Small update to the staff's animations using Godot's 4.4 LookAt Node. We also find it cool how the head turning blends well with the original animation. The next step will be to see how it performs within the game.
#godot #synty #oneminutetoclose #gamedev #indiegame
Gamers! Empower yourself for safe listening when playing video games
Today is #WorldHearingDay!
Nearly 3 billion people play video games ๐ฎ. Are you one of them?
Gamers risk hearing loss and tinnitus from prolonged exposure to loud sounds while playing video games.
Take steps to protect your hearing health ๐ bit.ly/4hlCKHD
To conclude,
In order to fix this black pixelation bug, we will be adding a Bloom settings option to the rendering tab for players to enable/disable it as needed.
Thank you for reading, we hope this was insightful and helped someone identify this issue in their own work. ๐
4/4
we discovered that both scenes had VoxelGI enabled. ๐ค
In addition, we found that the supermarket had "Bloom" enabled, but the lobby did not.
This information, paired with this thread, led us to conclude that this is a Bloom setting issue.
www.reddit.com/r/BaldursGat...
3/4
๐ Third, the player reported that this issue was only present in the supermarket scene and not the lobby.
๐ต๏ธWe were stumped.
However, with these three bits of information, we got to work.
Our first thought was that perhaps Godot's VoxelGI had broken. However...
2/4
๐ต๏ธAfter some investigating, we may have found the cause for this bug: Bloom.๐ต๏ธ
๐ First, we can see that only the 3D environment is affected, the UI is untouched.
๐ Second, the player reported that they were still able to move about, but that the squares blocked the view.
1/4
Bug of the year:
We're not entirely too sure what is going on here or why. If anyone has encountered a similar issue or has thoughts as to why this could be happening, we'd love to hear them!
#godot #gamedev #indiedev
So, apparently there are issues around DirectX12 support and Windows 10...
Ask us how we found out :^)
#godot #games #windows10 #DX12
Steamfest is almost over, and it has been a great experience.
Thank you to everyone who has played our Demo!
#games #indiegame #gamedevelopment #steam
Have some last minute shopping you need to do?
No need to do it alone!
Play One Minute To Close in Local Co-Op!
Simply connect a controller and press the menu button to join in the fun!
Any feedback is highly appreciated!
#godot #indiegame
Play the Demo now in steam!
Something tells me I shouldn't be here right now...
#gamedev #godot #synty #indiegame
Play the Demo:
store.steampowered.com/app/2953320/...