My filters have 'safeguards' for early league tiering.
Accidently forgot to remove safeguards for Unmaking orbs that are *absolutely* useless in Phrecia.
They're now better tiered! Whoops.
Cat included as an apology.
@neversink.bsky.social
Author of FilterBlade. Cloud, .NET and DevOps Architect. Occasional streamer. Secretly developing a game. Probably human. https://linktr.ee/NeverSink
My filters have 'safeguards' for early league tiering.
Accidently forgot to remove safeguards for Unmaking orbs that are *absolutely* useless in Phrecia.
They're now better tiered! Whoops.
Cat included as an apology.
One of the only times one can ethically say:
I'm glad my pavlovian brainwashing attempts are working.
Happy Holidays everyone!
24.12.2025 22:25 β π 14 π 0 π¬ 0 π 0FilterBlade:
filterblade.xyz?game=Poe2
Reddit Thread:
reddit.com/r/PathOfExil...
Patreon if you want to support my work and get some auto-update goodies:
www.patreon.com/c/Neversink
FILTER VERSION V0.9.1 is out
After no-lifing the league extensively, it's time for the stable filter update!
85% of the work on this update went into tiering, adding automation.
Grab it for 50% more tink effectiveness. Feedback is highly appreciated!
(links in comments)
Link to HQ wallpaper (free post)
patreon.com/posts/poe2-0...
If you want to support the continuous development of our filters and FilterBlade and get some Auto-update goodies at the same time, consider supporting us on Patreon!
Good luck in the league, all filters are updated, everything looks fine.
I'll go nap and will be live at league start for some druid streaming.
Also: Atziri Atziri - FilterBlade Background Edition.
Also makes for an awesome desktop background.
HQ version in comments.
POE 2 - 0.4 FILTER UPDATE IS LIVE:
reddit.com/r/PathOfExil...
- New Style
- Auto-Adjust feature for endgame
- Tons of changes
(Sync/Filters won't work until servers are live)
The every-league-poll time is at it again.
Help me make a better filter by answering some questions about your PoE2 0.4 plans.
This helps significantly:
forms.gle/BhbTD1Xydb9C...
Niche, but maybe some Filter-writers will find it useful.
I've updated my VS-Code language plugin (poe-filter-language) to include highlight for all new commands.
It now also comes with color previews, a PR committed by vault101.
The upcoming PoE2 update brings the 'Advancing Storm' support gem.
It causes your 'storm'-spells to follow you around.
This MAY end up being the most influential support gem of the update.
- Rain of Fire
- Whispering Ice
- Thunderstorm
VERY hyped for that. What do you think?
New filter is up!
www.reddit.com/r/PathOfExil...
PoE1 filter notes have been posted!
11.06.2025 08:44 β π 23 π 0 π¬ 2 π 0Secrets of the Atlas is a HUGE expansion. My filters has always been built on the backbone of understanding the community well.
I would really appreciate it, if you can answer the following poll!
forms.gle/HRahYxMHHE8m...
Thank you!
The project is still in way too early stages to share/test/release, but I'm happy about the progress.
If you want to find out more (it's mostly mechanical discussion and game dev talk), I have a discord for the game and game dev talks in general:
discord.com/invite/wMB2r...
Context:
I'm working on my own Roguelike/Arpg/MechanicPuzzler since a bit of a year.
I'd best describe it as a mix between Hades, Backpack hero, Noita/PoE and Balatro.
Every item in the inventory applies to you (no need to equip them). Items have position synergies.
Game dev is tricky.
In my indie game project it took me, multiple iterations, but I'm finally happy with the following magic system.
Spellbooks are spells (effect, cost, cooldown). Staves have mana, manaregen and activate spells they point at. Other items add effects.
Does this sound coherent?
PoE2 had a large update and filters can now finally filter by Magic/Rare tier (the items in the screenshots!).
This is now part of the filter and can now be set up and adjusted on filterblade as well, pretty much everywhere. Go wild.
Today marks 10 years since I launched my PoE1 filter.
Thank you all for being part of that journey!
This has become an integral part of my life. You guys are awesome.
To celebrate: New PoE2 style: COBALT.
PoE1 gets a new style next league!
Just updated the filter to 0.7.1 - the economy update.
- Tiered and added economy and meta data for all 100 uniques
- Updated the tiering of all uniques, omen, essences, fragments...
- Finetuning to spear tiering
More details: www.reddit.com/r/PathOfExil...
All my filters are updated for dawn of the hunt :)
www.reddit.com/r/PathOfExil...
Filter(Blade) update tomorrow will include a new style:
Zen.
Minimal, ggg-like, great for customizing, highlights expensive items. Perfectly balanced.
I'll be streaming the final steps of the filter update in ~9 hours on twitch. Come say hi and watch me scream at code!
I really like the Zen idea!
02.04.2025 14:51 β π 2 π 0 π¬ 0 π 0Currently internally named 'Void Mode' or 'Even Darker'. Can't decide. Suggestions for a name?
01.04.2025 16:29 β π 3 π 0 π¬ 3 π 0Working on the upcoming new styles for Dawn of the Hunt.
One idea I have is to take the Dark Mode style further.
This style reduces the highlight, equalizes all fontsizes, uses minimal borders/backgrounds for everything outside of the top 2 tiers.
Thoughts?
The useful information, like drop sources is by the way managed by the community.
If you want to contribute, check out our git repo:
github.com/NeverSinkDev...
The price data is kindly provided by poe2scout.
It IS noisy however (and it's not the fault of poe2scout), because they crawl the usual trade site, instead of using the trade river (because GGG has not enabled it yet).
I hope to connect poe2ninja once it has price data again!
The upcoming FilterBlade update for PoE2 this friday includes:
- Prices for items
- Icons
- Drop locations and useful use-cases for all tierlists.
(visualized in filterblade, the filter generation already uses this information)
Currently they play the related material sound when they are picked up/dropped, but I'll consider it, thanks!
15.02.2025 15:02 β π 0 π 0 π¬ 0 π 0In combat mode, the effect stack and is one VERY strong stat. It's very hard to stack enchantments, as the sockets (+runes) are hard to get on one item.
In meta inventory, the items fully transforms. The runes are consumed, but you can add more sockets (for socket effects, but you can't ench again)