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Neil

@neilsmithart.bsky.social

Supervising Artist at NSC Creative; the immersive story telling team at the National Space Centre. Views are my own. πŸ’« Find out more at http://linktr.ee/neilsmithart.

510 Followers  |  857 Following  |  27 Posts  |  Joined: 12.09.2023
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Posts by Neil (@neilsmithart.bsky.social)

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).πŸ’™

04.03.2026 16:30 β€” πŸ‘ 399    πŸ” 94    πŸ’¬ 11    πŸ“Œ 15
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daily study 18

03.02.2026 13:53 β€” πŸ‘ 58    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0
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I've been working on a procedural animation setup with geometry nodes.

Just the target is animated, geometry node then drives an IK rig to follow it via the Geometry Attribute bone constraint.

Still got a lot to figure out but cool to have it working! πŸ€–πŸ¦Ώ

26.01.2026 22:19 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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27.01.2026 12:40 β€” πŸ‘ 403    πŸ” 46    πŸ’¬ 8    πŸ“Œ 0
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I've been working on a procedural animation setup with geometry nodes.

Just the target is animated, geometry node then drives an IK rig to follow it via the Geometry Attribute bone constraint.

Still got a lot to figure out but cool to have it working! πŸ€–πŸ¦Ώ

26.01.2026 22:19 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

That's interesting, I wonder if theres a dependancy loop? The Ambient Occlusion takes the objects normals, and the ambient occulsion is trying to effect the objects normals. Thats a guess though! Depending on your situation using Geometry Nodes instead might be the way to go.

20.01.2026 15:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

you're telling me procreate just released a new huge good-ass update for their animation suite, they're still staunchly against AI in the creative space, and the (one-time purchase, no IAP) app's only gotten CHEAPER since i picked it up a couple years ago (bought it for $20, now it's $13)??

we stan

06.12.2025 21:13 β€” πŸ‘ 27    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

You could have given me a thousand guesses and I still couldn't have predicted the direction this song goes.

27.11.2025 08:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spooky month

20.10.2024 16:30 β€” πŸ‘ 37117    πŸ” 9535    πŸ’¬ 149    πŸ“Œ 111

One foot in front of the other, one step at a time. That's all it needs. You'd be amazed how things can turn out sometimes

14.09.2025 06:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Reboot

30.04.2025 18:24 β€” πŸ‘ 123    πŸ” 13    πŸ’¬ 2    πŸ“Œ 2

Belatedly sharing this interview with Sachi Schmidt-Hori, the Ivy League professor who teaches about the kind of backlash she then faced working on Assassin's Creed Shadows, and who reasoned with trolls with some surprising results

11.05.2025 10:24 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Robert De Niro is expressing his love and support for his daughter Airyn De Niro, after she recently shared publicly for the first time that she is transgender. cnn.it/3EY1msu

01.05.2025 14:55 β€” πŸ‘ 29777    πŸ” 5263    πŸ’¬ 692    πŸ“Œ 954
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Following on from our voice actor spotlight, we also need to give some love to the mo-cap performers 🎬!

Rina Hicks & Nettie Burke - Tamaira Hesson
Charles Weaver & Dougan - Jami Reid-Quarrel
Angela Abbot - Sorcha Brooks

Thank you for an amazing job physically bringing our characters to life πŸ‘!

01.05.2025 10:43 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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After 4 years of development it’s been quite surreal to finally introduce Edith and her supernatural story to the world and we’re delighted to see so many positive reviews and player ratings, so a BIG thanks to everyone who’s rated the game🀩

Buy Ghost Town on Meta Quest bit.ly/GhostTown_Me...

29.04.2025 15:37 β€” πŸ‘ 16    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0
screenshot of a closeup on high heels from the game Infinity Nikki and on top is a text "the high heel problem".

screenshot of a closeup on high heels from the game Infinity Nikki and on top is a text "the high heel problem".

My new article is about how different types of shoes can affect game development and how games deal with this in practice: simonschreibt.de/gat/the-high...
#gamedev #techart #animation #highheels

17.03.2025 19:37 β€” πŸ‘ 52    πŸ” 16    πŸ’¬ 2    πŸ“Œ 0

We’re looking forward to showing more GHOST TOWN very soon, stay tuned πŸ‘»!

04.03.2025 10:57 β€” πŸ‘ 17    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1
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I just released the Museum of All Things version 1.0!!! You can find it at mayeclair.itch.io/museum-of-al...

25.02.2025 00:33 β€” πŸ‘ 3350    πŸ” 1293    πŸ’¬ 127    πŸ“Œ 164
Random digital painting of a girl walking her two big and dark dogs on a rocky and sandy beach. She is watching at the sea where a castle appears behind a foggy horizon.

Random digital painting of a girl walking her two big and dark dogs on a rocky and sandy beach. She is watching at the sea where a castle appears behind a foggy horizon.

Random soft colors, kinda impressionist, digital painting. In the foreground, in a high grass field, a mother plays with her child's ruban. In the background the sun is setting giving the sky its classic pink/orange colors.

Random soft colors, kinda impressionist, digital painting. In the foreground, in a high grass field, a mother plays with her child's ruban. In the background the sun is setting giving the sky its classic pink/orange colors.

Digital painting of a castle up a rocky hill. In the foreground, a shepherdess is watching after her tiny flock.

Digital painting of a castle up a rocky hill. In the foreground, a shepherdess is watching after her tiny flock.

Rough digital painting of some snowy hills. A person is standing in the foreground alongside their undefined animal companion. A small cabin is emerging from a pinewood.

Rough digital painting of some snowy hills. A person is standing in the foreground alongside their undefined animal companion. A small cabin is emerging from a pinewood.

It's my birthday \(' . ')/
May I ask for a few RPs?

06.02.2025 09:51 β€” πŸ‘ 1367    πŸ” 569    πŸ’¬ 63    πŸ“Œ 7
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New VFX/Tech Art Newsletter is out!
πŸ“ƒRead online: simonschreibt.de?na=view&id=19
βœ‹Subscribe: simonschreibt.de/newsletter/

#techart #vfx #realtimevfx

10.02.2025 14:22 β€” πŸ‘ 67    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0

Fun fact: if you're buying from a creator on etsy, you can reduce their etsy selling fees from 6.5% to 2.5% by ordering via 'shopname.etsy.com' instead of 'etsy.com/shopname' or searching from the main site. It costs you the same but the creator makes more

22.01.2025 20:39 β€” πŸ‘ 21715    πŸ” 11263    πŸ’¬ 233    πŸ“Œ 278

Gonna keep reupping this post until people stop replying saying they didn’t even know the sequel existed πŸ˜΅β€πŸ’«

02.02.2025 16:51 β€” πŸ‘ 361    πŸ” 68    πŸ’¬ 21    πŸ“Œ 2
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what im doing w WLFD plotwise really changes the meaning to this lyric

05.02.2025 20:19 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Save The Prince Charles Cinema The iconic Prince Charles Cinema in London’s West End future is under serious threat! We are beyond disappointed that our landlords Zedwell LSQ Ltd and their ultimate parent company Criterion Capital...

#SaveThePCC

Some of you may have read about the situation regarding our new landlord wishing to add a new redevelopment break clause, with only 6 months notice to our lease.

For now, we're simply asking you all to share & sign the petition below;

you.38degrees.org.uk/p/princechar...

28.01.2025 10:14 β€” πŸ‘ 2159    πŸ” 2096    πŸ’¬ 81    πŸ“Œ 541
Sniper Elite: Resistance | Official Gameplay Overview Trailer
YouTube video by Rebellion Sniper Elite: Resistance | Official Gameplay Overview Trailer

The game I've been working on at Rebellion is out in 3 days, and we have a new trailer for lots of its features. Check it out below. www.youtube.com/watch?v=34d5...
#gaming #gamedev

27.01.2025 10:22 β€” πŸ‘ 30    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0
Graphic reading: β€œAttention illustrators! We need your help filling and sharing out most crucial AI survey yet”

Graphic reading: β€œAttention illustrators! We need your help filling and sharing out most crucial AI survey yet”

Graphic reading: β€œThe UK government wants to let AI companies use your creative works to train their models.

No license, no fee. Only a vague promise that you can opt-out. With no indication of how this option would work.

Think this sounds fair? Neither do we.”

Graphic reading: β€œThe UK government wants to let AI companies use your creative works to train their models. No license, no fee. Only a vague promise that you can opt-out. With no indication of how this option would work. Think this sounds fair? Neither do we.”

Graphic that reads: β€œWe are currently responding to the government’s current AI consultation, where data is king.

We need to provide solid numbers in order to present a compelling argument to achieve change.

Real data = better policy. 

This is where you come in.”

Graphic that reads: β€œWe are currently responding to the government’s current AI consultation, where data is king. We need to provide solid numbers in order to present a compelling argument to achieve change. Real data = better policy. This is where you come in.”

Graphic that reads: β€œYour voice counts.

Take 5-10 minutes ti complete our AI consultation survey today (link in bio)

Share this post with your peers to help spread the word!

The survey is for all illustrators”

Graphic that reads: β€œYour voice counts. Take 5-10 minutes ti complete our AI consultation survey today (link in bio) Share this post with your peers to help spread the word! The survey is for all illustrators”

UK based illustrators, please fill out this survey from AOI by January 31st. The UK government is proposing a new AI policy that would let AI companies freely use copyright protected work without permission β€” unless you explicitly opt-out.

www.surveymonkey.com/r/ai_consult...

18.01.2025 18:09 β€” πŸ‘ 310    πŸ” 303    πŸ’¬ 9    πŸ“Œ 4
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#portfolioday
Fred Gambino, concept artist, illustrator. Been doing it for decades. First novel published this year, Dark Shepherd - Amazon and NewCon press. Book 2 in the works, so not many new images at the moment, but coming soon.
Art book - Amazon and Titan books.

15.01.2025 09:30 β€” πŸ‘ 81    πŸ” 14    πŸ’¬ 0    πŸ“Œ 0
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I know I don't have much reach here, but I need to try.
I'm urgently looking for a job as an Environment Artist, Prop Artist, or 3D Generalist.

I'm open to roles in the UK or the Netherlands. My visa in the UK is about to expire, so I may need to move back to the Netherlands soon.

08.01.2025 21:26 β€” πŸ‘ 136    πŸ” 67    πŸ’¬ 6    πŸ“Œ 0

Here's a Mute/blocklist of all those recent clonePuppet bots. wow, almost 70k of them.

bsky.app/profile/did:...

07.01.2025 03:44 β€” πŸ‘ 1273    πŸ” 791    πŸ’¬ 51    πŸ“Œ 56