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Wizard of Trash

@trashwizz.bsky.social

He/Him pronouns. I’m a game developer making rogue-like dungeon crawler RPG. Support my work on Patreon here: https://www.patreon.com/trashwizz

106 Followers  |  291 Following  |  205 Posts  |  Joined: 25.05.2025
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Posts by Wizard of Trash (@trashwizz.bsky.social)

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Update: version 260303-1 Change log for version 260303-3 Added a new partial tile set: Abstract. Added a new map layout: Plateau. Added a new Hostile NPC type: [Redacted] Made interactables easier to notice by adding a

The new update to Super Dream Domain is now live! There is a bug causing some problems with loading some of the maps, but I’ll try to iron it out tomorrow morning.
Link to the patch notes: trashwizz.itch.io/super-dream-...
#gamedev #godotengine #indiegames #superdreamdomain #yumenikki

04.03.2026 00:02 — 👍 10    🔁 3    💬 0    📌 0
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In tonight’s update, the restrooms in the urban layout are basically always closed for cleaning. Under the right conditions though, you may be granted access to the icosahedron-only restroom. #superdreamdomain #godotengine #gamedev #indiegames #yumenikki #yumenikkifangame

03.03.2026 14:50 — 👍 8    🔁 2    💬 0    📌 0

Working on a small content update for Super Dream Domain. Should be live by Wednesday of this week! I've got a bug fix, a quallity of life improvement, a new map type, and some new item interactions planned for this patch. #gamedev #indiegames #godotengine #yumenikki

02.03.2026 17:05 — 👍 6    🔁 1    💬 0    📌 0
Six Seven Confirmed: Super Dream Domain
YouTube video by Wizard of Trash (Trashwizz) Six Seven Confirmed: Super Dream Domain

6….. 7!
#SixSeven
youtu.be/e0R45BzUS_g?...

28.02.2026 05:59 — 👍 2    🔁 0    💬 0    📌 0
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Super Dream Domain by Ian Douglass - Trashwizz This is only a dream.

Just wrapped up my submission to the SNES Style Graphics Jam #2. My team and I decided to make a #yume-nikki inspired web game with procedurally generated dream worlds. You can play it here:
trashwizz.itch.io/super-dream-...
#gamedev #godotengine #indiegames #gamejam #dreamdiary #snes

28.02.2026 04:55 — 👍 7    🔁 2    💬 0    📌 0

I'm putting monthly builds for #Gryptic on hold for a while so that I can do a major refactor. Billing is suspended on my Patreon until the next build is ready for closed testing, but I'll still try to share some previews here and there while I'm working. #gamedev #indiegames #godotengine

09.01.2026 20:11 — 👍 4    🔁 2    💬 0    📌 0
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Reminds me…

21.11.2025 19:16 — 👍 1    🔁 0    💬 0    📌 0
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New update to the Gryptic Public Prototype is finally out! This patch adds bottomless procedural dungeons and RPG mechanics to the game, along with some new items and interactions.
Download the game here: trashwizz.itch.io/gryptic-publ...
#Gryptic #gamedev #indiegames #godotengine #dungeoncrawler

21.11.2025 16:52 — 👍 11    🔁 4    💬 0    📌 0

Intriguing premise! I’ll have to check this out.

04.11.2025 17:07 — 👍 3    🔁 0    💬 1    📌 0

It works! Sometimes saturation can be too busy and grating.

04.11.2025 17:05 — 👍 5    🔁 0    💬 0    📌 0
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Quick reminder that my games Teocida and Estigma are available in a bundle on consoles thanks to QUbyte Interactive.
Check it out. 👀

04.11.2025 16:15 — 👍 7    🔁 3    💬 0    📌 0
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Been working on a monster to replace the placeholder enemies in #Gryptic for the next patch. Haven’t finished drawing the legs yet so you can see some of the under-sketch still. These will be shambling around in the first few floors of the dungeon.
#pixelart #gamedev #indiegames #dungeoncrawlers

03.11.2025 14:21 — 👍 13    🔁 5    💬 0    📌 0

As for the performance issues, I've already made some major improvements in my current experimental branch, but it makes more sense at this point to release a combined content update to the public prototype on November 21st 2025 (4 weeks from now).

24.10.2025 17:26 — 👍 0    🔁 0    💬 0    📌 0
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Progress on RPG Mechanics, Delay for Bottomless Dungeons Going Public | Wizard of Trash Get more from Wizard of Trash on Patreon

Making solid progress on the level-up system for #Gryptic, however some performance issues in the last patch need to be addressed before the next update to the public prototype. Details here: www.patreon.com/posts/progre...
#indiegames #gamedev #godotengine #dungeoncrawler

24.10.2025 17:26 — 👍 10    🔁 3    💬 1    📌 0
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In the Bottomless Dungeon update, the game proudly displays what floor of the dungeon you died on :) This update will be added to the public prototype on October 24th, but it is live now on my patreon for Patron + supporters and above. #Gryptic #gamedev #indiegames #dungeoncrawler #godotengine

11.10.2025 18:13 — 👍 13    🔁 4    💬 0    📌 0

Tomorrow’s private prototype update is shaping up nicely! The proc gen system is now correctly adding light sources and enemy encounters. I have a few more hours to try to squeeze in some additional content 🤓 #gryptic #godotengine #gamedev #indiegames #dungeoncrawler

09.10.2025 21:15 — 👍 12    🔁 5    💬 0    📌 0

Starting to work on spawning decor and encounters in the proc gen system now. I may even make a pass at replacing the placeholder enemy with something a little less goofy. Either way the next private prototype update will be a major leap forward for #Gryptic
#gamedev #indiegames

07.10.2025 13:51 — 👍 5    🔁 1    💬 0    📌 0
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Fun fact: you can play this game with only 215 MB of free space on your PC's hard drive.

Mala Petaka Steam page: store.steampowered.com/app/2104460/...

#GZDoom #Gamedev #Indiedev #retrofps #fps #boomershooter #chiptune #pixelart #classicfps

06.10.2025 04:22 — 👍 71    🔁 18    💬 1    📌 0
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krazy klown #gamedev #gm2

06.10.2025 04:39 — 👍 18    🔁 7    💬 0    📌 0

The changes I'm working on will make this alpha trailer obsolete. But it will be much better.

05.10.2025 21:58 — 👍 4    🔁 1    💬 0    📌 0

Ok! Procedural generation scripts can now dynamically generate an infinite dungeon, set up in a way that there are always 3 regions loaded at a time (the one above, the current one, and the one below). I’ve got 1 week to make that worth playing for the next private prototype build. 😎 #gamedev

03.10.2025 13:19 — 👍 11    🔁 3    💬 0    📌 0
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I think I might have found a bug in my procedural generation script...
#Gryptic #gamedev #godotengine #bugreport

30.09.2025 19:21 — 👍 10    🔁 2    💬 0    📌 0

Ok, I got MOST of the kinks worked-out in the procedural level generation system, and it now can generate a solid 3 floors of interconnected dungeon. The trouble is that the entrance doesn’t line up quite right with the hand-crafted portion. Thats a tomorrow problem 😅 #gamedev

29.09.2025 21:11 — 👍 7    🔁 1    💬 0    📌 0

Yeahhhh battle systems be like that.

29.09.2025 05:10 — 👍 2    🔁 0    💬 0    📌 0

Wrapped up the biggest parts of the procedural level generation code today! Still need to set up some tests, but I’m currently on-track to include a bottomless dungeon in my next patch 🤓
#dungeoncrawler #gamedev #indiegames #godotengine #Gryptic

28.09.2025 20:51 — 👍 13    🔁 4    💬 0    📌 0

Adorable!!!!

28.09.2025 08:18 — 👍 1    🔁 0    💬 0    📌 0
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man discovers behavior trees

#indiedev #indiegamedev #gamedev

28.09.2025 04:57 — 👍 17    🔁 5    💬 0    📌 0

Pizza is just a fold away from being Big Sandwich ™

28.09.2025 06:14 — 👍 1    🔁 0    💬 0    📌 0
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The public version of the #Gryptic prototype is now live for everyone on itch io! I'd love to get some feedback while I work on the next update, so would you be willing to give it a try?

Download the game here: trashwizz.itch.io/gryptic-publ...

#gamedev #indiegames #godotengine #dungeoncrawler

26.09.2025 18:15 — 👍 22    🔁 5    💬 0    📌 0

I’m coming at this from the perspective of someone with experience in tabletop games, and who often does paper-prototyping. Its so easy to solve problems with procedural paper maps on the fly, but you have to *anticipate* those problems when doing it digitally.

19.09.2025 15:52 — 👍 2    🔁 1    💬 0    📌 0