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Wizard of Trash

@trashwizz.bsky.social

He/Him pronouns. I’m a game developer making rogue-like dungeon crawler RPG. Support my work on Patreon here: https://www.patreon.com/trashwizz

99 Followers  |  281 Following  |  197 Posts  |  Joined: 25.05.2025  |  2.0126

Latest posts by trashwizz.bsky.social on Bluesky

Intriguing premise! I’ll have to check this out.

04.11.2025 17:07 — 👍 1    🔁 0    💬 1    📌 0

It works! Sometimes saturation can be too busy and grating.

04.11.2025 17:05 — 👍 2    🔁 0    💬 0    📌 0
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Quick reminder that my games Teocida and Estigma are available in a bundle on consoles thanks to QUbyte Interactive.
Check it out. 👀

04.11.2025 16:15 — 👍 6    🔁 3    💬 0    📌 0
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Been working on a monster to replace the placeholder enemies in #Gryptic for the next patch. Haven’t finished drawing the legs yet so you can see some of the under-sketch still. These will be shambling around in the first few floors of the dungeon.
#pixelart #gamedev #indiegames #dungeoncrawlers

03.11.2025 14:21 — 👍 13    🔁 5    💬 0    📌 0

As for the performance issues, I've already made some major improvements in my current experimental branch, but it makes more sense at this point to release a combined content update to the public prototype on November 21st 2025 (4 weeks from now).

24.10.2025 17:26 — 👍 0    🔁 0    💬 0    📌 0
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Progress on RPG Mechanics, Delay for Bottomless Dungeons Going Public | Wizard of Trash Get more from Wizard of Trash on Patreon

Making solid progress on the level-up system for #Gryptic, however some performance issues in the last patch need to be addressed before the next update to the public prototype. Details here: www.patreon.com/posts/progre...
#indiegames #gamedev #godotengine #dungeoncrawler

24.10.2025 17:26 — 👍 10    🔁 3    💬 1    📌 0
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In the Bottomless Dungeon update, the game proudly displays what floor of the dungeon you died on :) This update will be added to the public prototype on October 24th, but it is live now on my patreon for Patron + supporters and above. #Gryptic #gamedev #indiegames #dungeoncrawler #godotengine

11.10.2025 18:13 — 👍 13    🔁 4    💬 0    📌 0

Tomorrow’s private prototype update is shaping up nicely! The proc gen system is now correctly adding light sources and enemy encounters. I have a few more hours to try to squeeze in some additional content 🤓 #gryptic #godotengine #gamedev #indiegames #dungeoncrawler

09.10.2025 21:15 — 👍 12    🔁 5    💬 0    📌 0

Starting to work on spawning decor and encounters in the proc gen system now. I may even make a pass at replacing the placeholder enemy with something a little less goofy. Either way the next private prototype update will be a major leap forward for #Gryptic
#gamedev #indiegames

07.10.2025 13:51 — 👍 5    🔁 1    💬 0    📌 0
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Fun fact: you can play this game with only 215 MB of free space on your PC's hard drive.

Mala Petaka Steam page: store.steampowered.com/app/2104460/...

#GZDoom #Gamedev #Indiedev #retrofps #fps #boomershooter #chiptune #pixelart #classicfps

06.10.2025 04:22 — 👍 71    🔁 18    💬 1    📌 0
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krazy klown #gamedev #gm2

06.10.2025 04:39 — 👍 18    🔁 7    💬 0    📌 0

The changes I'm working on will make this alpha trailer obsolete. But it will be much better.

05.10.2025 21:58 — 👍 5    🔁 2    💬 0    📌 0

Ok! Procedural generation scripts can now dynamically generate an infinite dungeon, set up in a way that there are always 3 regions loaded at a time (the one above, the current one, and the one below). I’ve got 1 week to make that worth playing for the next private prototype build. 😎 #gamedev

03.10.2025 13:19 — 👍 11    🔁 3    💬 0    📌 0
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I think I might have found a bug in my procedural generation script...
#Gryptic #gamedev #godotengine #bugreport

30.09.2025 19:21 — 👍 10    🔁 2    💬 0    📌 0

Ok, I got MOST of the kinks worked-out in the procedural level generation system, and it now can generate a solid 3 floors of interconnected dungeon. The trouble is that the entrance doesn’t line up quite right with the hand-crafted portion. Thats a tomorrow problem 😅 #gamedev

29.09.2025 21:11 — 👍 7    🔁 1    💬 0    📌 0

Yeahhhh battle systems be like that.

29.09.2025 05:10 — 👍 2    🔁 0    💬 0    📌 0

Wrapped up the biggest parts of the procedural level generation code today! Still need to set up some tests, but I’m currently on-track to include a bottomless dungeon in my next patch 🤓
#dungeoncrawler #gamedev #indiegames #godotengine #Gryptic

28.09.2025 20:51 — 👍 13    🔁 4    💬 0    📌 0

Adorable!!!!

28.09.2025 08:18 — 👍 1    🔁 0    💬 0    📌 0
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man discovers behavior trees

#indiedev #indiegamedev #gamedev

28.09.2025 04:57 — 👍 17    🔁 5    💬 0    📌 0

Pizza is just a fold away from being Big Sandwich ™

28.09.2025 06:14 — 👍 1    🔁 0    💬 0    📌 0
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The public version of the #Gryptic prototype is now live for everyone on itch io! I'd love to get some feedback while I work on the next update, so would you be willing to give it a try?

Download the game here: trashwizz.itch.io/gryptic-publ...

#gamedev #indiegames #godotengine #dungeoncrawler

26.09.2025 18:15 — 👍 21    🔁 5    💬 0    📌 0

I’m coming at this from the perspective of someone with experience in tabletop games, and who often does paper-prototyping. Its so easy to solve problems with procedural paper maps on the fly, but you have to *anticipate* those problems when doing it digitally.

19.09.2025 15:52 — 👍 2    🔁 1    💬 0    📌 0

Been spending the week working on procedural level generation for my dungeon crawler. I’ve done this before on an older prototype, but it always surprises me how complicated this process is.
#gamedev #videogames #godotengine

19.09.2025 15:52 — 👍 8    🔁 2    💬 1    📌 0

The private version of the #Gryptic prototype is now live for my Patron+ level supporters! I’m planning to release the public version on September 26th for anyone else who is interested in playing and providing some feedback. Exciting!
#godotengine #gamedev #indiegames #videogames #dungeoncrawler

12.09.2025 17:03 — 👍 10    🔁 3    💬 0    📌 0

I’ve got an early prototype build now! There are definitely a few tweaks I want to make next week before my first closed play-test, but I’m really proud of what I’ve put together so far!
#Gryptic #godotengine #gamedev #indiegames #videogames

05.09.2025 23:40 — 👍 9    🔁 4    💬 0    📌 0
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For folks that want to see the #Gryptic prototype preview without needing to navigate to some other site, here's the clip! I'm planning to release a public play-test build of the prototype on September 26th! (Patron+ supporters will get it early)
#gamedev #indiegames #godotengine #videogames

01.09.2025 18:06 — 👍 12    🔁 2    💬 0    📌 0
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Ooooo an early version of the #Gryptic prototype is nearly ready for testing! Details here:
www.patreon.com/posts/grypti...

#gamedev #indiegames #godotengine #videogames #dungeoncrawler

01.09.2025 18:02 — 👍 7    🔁 3    💬 0    📌 0

Going to cancel my streams again for this week. I really want to kick it into high gear for the next few days to get this prototype playable. Going to try streaming again Next week with a slightly different schedule (Tuesdays and Thursdays instead of Mondays and Wednesdays). New previews soon!

25.08.2025 19:18 — 👍 2    🔁 0    💬 0    📌 0

No stream tonight, I want to test-run my eyeballs off-stream since I had to tap out during Monday’s stream

20.08.2025 22:16 — 👍 0    🔁 0    💬 0    📌 0

*chanting rhythmically*
Cube! Cube! Cube! Cube!

20.08.2025 17:17 — 👍 2    🔁 0    💬 1    📌 0

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