We're excited to share that the PACM issue containing full papers that will be presented at CHI PLAY 2025 has just gone online π dl.acm.org/toc/pacmhci/...
#chiplay #chiplay2025
@kathringerling.bsky.social
Professor at KIT, Germany (http://hci.iar.kit.edu). Research on human-computer interaction, accessibility, VR, and games (preferably Quake 3). ERC StG AccessVR and Real-World Lab Accessibility (http://accessibility.kit.edu). she/her
We're excited to share that the PACM issue containing full papers that will be presented at CHI PLAY 2025 has just gone online π dl.acm.org/toc/pacmhci/...
#chiplay #chiplay2025
That sounds super interesting - we'll be running a Dagstuhl on HCI games research in the same week, so hopefully there'll be time to learn more about yours over breakfast. :)
07.10.2025 19:12 β π 1 π 0 π¬ 1 π 0Ha! I just read a paper on VR accessibility that uses AI for scene description, and kept wondering whether it wouldn't be easier to pull data from the engine and try to do something meaningful with that. So... thanks for showing that it works, even if in a slightly different setting.
15.08.2025 21:07 β π 1 π 0 π¬ 1 π 0Yes! Gerade zufΓ€llig im Spiegel gefunden, und ich habe mich sehr ΓΌber die nuancierte Darstellung gefreut...danke dafΓΌr!
14.06.2025 11:05 β π 1 π 0 π¬ 0 π 0Grafik mit Werbung und QR-Code fΓΌr das Programm der FakultΓ€t fΓΌr Informatik zum Tag der offenen TΓΌr mit Campus-Tag am KIT. Text: "Samstag 17. Mai 2025, 10-19 Uhr Campus SΓΌd des KIT"
Tag der offenen TΓΌr mit Campus-Tag am #KIT am 17. Mai 2025, und wir sind auch dabei mit umfangreichem Programm: www.informatik.kit.edu/14708.php #TdoT
12.05.2025 18:39 β π 2 π 3 π¬ 0 π 0Historical tram waiting to depart at Europaplatz in Karlsruhe. Wooden cart painted in white and yellow on the left, tram stop on the right. Grey sky in the background.
The advent tram arrived early this year...
04.05.2025 18:57 β π 4 π 0 π¬ 0 π 0Red Lego Airport Shuttle on gray monorail on a wooden table.
Time for the traditional holiday Lego monorail construction project...
20.04.2025 14:43 β π 7 π 0 π¬ 0 π 0Was dieser Mann in dem Video erzΓ€hlt, das sind die LΓΌgen der "Cure Autism Industry", wenn ich das mal so nennen darf.
#Autismus ist angeboren und genetisch.
Autisten sind keine TragΓΆdie, zerstΓΆren keine Familien.
Autisten leiden nicht per se.
1/5
Picture of TU Graz campus, showing a walkway between buildings made of concrete and glass. Everything in the image is grey.
The advantage of being a light sleeper in unfamiliar environments: Waking early and having time to explore. This time it's TU Graz - looking forward to joining #fdg2025 today to talk about equitable access to games. #fdg
17.04.2025 06:34 β π 8 π 0 π¬ 0 π 0The image shows a drawing of a letter, next to writing in bold black and orange, stating βNotifications for the full papers track have gone out!β
π’We have shared the notifications for submitted Full Papers with the corresponding authors!
chiplay.acm.org/2025/2025/04...
@acm-sigchi.bsky.social
#chiplay2025
#chiplay
Photo of a pond at UTwente. Concrete surroundings, a few plants in the water, and trees in the background.
UTwente has such a beautiful campus. Also an odd trip down memory lane, the last time I was in the area must've been around 2003 for Drome 10.
09.04.2025 15:15 β π 4 π 0 π¬ 0 π 0#GAconf, IGDA-GASIG. Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras London, April 14th - 15th 2025
π’ Speaker announcement!
@kathringerling.bsky.social will be presenting her research paper on representation of invisible disability: exploring the lived experience of teenagers with ADHD to inform game design.
April 14th - 15th, registration & line-up at gaconf.com
#gamedev #indiedev
tldr: Interactive seat maps have potential to convey venue accessibility, but are often designed for categories of people that do not reflect diversity of attendees. A better solution would be to think in seat categories. For more detail and nuance - read the full paper! 2/2
12.03.2025 13:25 β π 1 π 0 π¬ 0 π 0We may not be traveling to Japan for #chi2025, but our work certainly is: Here's a pre-print of @lukestrowalker.bsky.social 's autoethnography that explores whether digital ticket booking systems support accessibility of large public events. publikationen.bibliothek.kit.edu/1000179652 1/2
12.03.2025 13:22 β π 3 π 0 π¬ 1 π 0You can read our full paper via dl.acm.org/doi/10.1145/..., and we hope that it'll inspire future research on sports technology and the role of leisure and joy for all of us. 3/3
06.02.2025 14:25 β π 5 π 0 π¬ 0 π 0We show that sports technology for disabled people often prioritizes health over leisure (although this doesn't need to be a dichotomy, of course), and that value frameworks for the design of sports technology need to be expanded to reflect perspectives of disabled persons. 2/3
06.02.2025 14:24 β π 2 π 0 π¬ 1 π 0How does HCI accessibility research approach the design of sports technology for disabled users? @lukestrowalker.bsky.social explored this question in his literature review that has just been accepted to the ACM Transactions on Computer-Human Interaction (TOCHI). 1/3
06.02.2025 14:22 β π 8 π 1 π¬ 1 π 1And I struggle to understand why hate seems to have become the go-to response to everything. We only have this planet, we only have each other.
29.01.2025 19:45 β π 1 π 0 π¬ 1 π 0I've always been interested in politics, and learning about different political systems while living in different countries has been really neat. These days though, politics mostly leave me with a heavy heart.
29.01.2025 19:44 β π 2 π 0 π¬ 1 π 0#GAconf (igda-gasig). Advancing accessibility for disabled players. Hybrid online & Pullman St Pancras, London, April 14th-15th 2025
The next edition of GAconf will be at the Pullman St Pancras Hotel, London, on April 14th & 15th. And hybrid, also free to attend online.
Two days of talks and networking on accessibility for disabled players. Registration now open at GAconf.com!
#accessibility #gamedev
Wishing everyone a very playful 2025! π
We're happy to announce an open call for two positions on the DiGRA Belgium board: (1) Co-Chair and (2) Treasurer. Deadline: 10 February 2025.
If interested, please contact Pierre-Yves Houlmont with a letter of motivation!
You're still welcome to participate in the study if you're curious and would like to share your thoughts, but we can unfortunately only reimburse participants who live in the EU. :-/
13.01.2025 19:06 β π 0 π 0 π¬ 1 π 0The image shows a flyer for an interview study about using virtual reality while lying down for people with limited mobility. It uses bright colors with stylized images of a wheelchair user using VR and a person lying on a bed. The colors are mostly teal with some orange highlights. At the bottom right is a QR code for signup leading to the same page as in this post.
Interview participants needed: VR while lying down has been researched for non-disabled users, but nothing is known about disabled people's needs and preferences when using VR while reclining on a chair, or lying on a couch or bed.
09.01.2025 09:40 β π 9 π 10 π¬ 2 π 0No prior experience with VR needed, but of course welcome. You can sign up via terminplaner6.dfn.de/de/b/7bfbe0d..., you can email Merlin via merlin.opp@student.kit.edu, or you can reach out to me here. Any questions - please ask!
09.01.2025 09:43 β π 0 π 0 π¬ 0 π 0Interviews can take place remotely or in person in Karlsruhe, Germany, and last about 60 minutes with 20β¬ compensation. You need to be 18 or older, and live in the EU. We'd particularly like to hear from women and non-binary people.
09.01.2025 09:41 β π 2 π 0 π¬ 1 π 0The image shows a flyer for an interview study about using virtual reality while lying down for people with limited mobility. It uses bright colors with stylized images of a wheelchair user using VR and a person lying on a bed. The colors are mostly teal with some orange highlights. At the bottom right is a QR code for signup leading to the same page as in this post.
Interview participants needed: VR while lying down has been researched for non-disabled users, but nothing is known about disabled people's needs and preferences when using VR while reclining on a chair, or lying on a couch or bed.
09.01.2025 09:40 β π 9 π 10 π¬ 2 π 0I guess that's what AI agents in social networks will teach us: gratitude for the few real human connections that remain.
07.01.2025 16:17 β π 3 π 0 π¬ 0 π 0Genuinely excited about every new human follower.
07.01.2025 16:16 β π 6 π 0 π¬ 1 π 0π€¨
04.01.2025 18:16 β π 0 π 0 π¬ 1 π 0Rosa.
04.01.2025 15:52 β π 1 π 0 π¬ 0 π 0