Иероним К.'s Avatar

Иероним К.

@panmeditat.bsky.social

Урсус глубин. YT-канал про игры: http://bit.ly/3F8Hsqc Substack: https://open.substack.com/pub/panmeditat ТГ-канал не про игры: http://t.me/pan_meditat ТГ снова про игры: http://t.me/hyperduh

311 Followers  |  1,209 Following  |  367 Posts  |  Joined: 07.08.2023
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Posts by Иероним К. (@panmeditat.bsky.social)

get well soon!

14.02.2026 22:27 — 👍 0    🔁 0    💬 0    📌 0
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This style of light doesn't really appear in animation anymore. You know it when you see it -- it's bright, hot and almost dangerous.

Our new issue explores the tricks behind it, and how one artist has revived the look for the digital age: animationobsessive.substack.com/p/dangerous-...

13.02.2026 22:15 — 👍 8377    🔁 2445    💬 49    📌 100
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Evgeny Sedukhin (1930-2023),
“Symphony of the Sixth Blast Furnace” (1979), oil on canvas.

05.02.2026 16:58 — 👍 172    🔁 29    💬 0    📌 2
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Disaster Report – 2002 Developer Interview - shmuplations.com This Disaster Report interview with Irem producer Kazuma Kujo discusses the pioneering survival game's central gameplay mechanics and character design.

And rounding things out, we translated a Disaster Report (Zettai Zetsumei Toshi) interview from 2002 with producer Kazuma Kujo. It's a quick read but manages to cover some nice ground on the game mechanics and character design. shmuplations.com/zettaizetsum...

25.01.2026 02:26 — 👍 25    🔁 15    💬 0    📌 0

Yeah that's the thing that bugged me so much I ended up writing a long ass article on that.

I really can't say that GoT is a bad game designed by a committee - there's a lot of love poured into it, but this love is so eh, misguided at times?

24.01.2026 07:58 — 👍 0    🔁 0    💬 0    📌 0
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‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right

thanks to @ricklane.bsky.social for talking to me and other modders. sorry not-sorry for the ludicrous headline quote

btw credit to @asponge.bsky.social who coined “concrete murderzones” years ago to describe QBJ1 and it stuck in my head all these years

22.01.2026 20:57 — 👍 362    🔁 99    💬 3    📌 7

Speaking as someone who's worked with Capcom, stays in touch with its people, and has, shall we say, professional room to maneuver, I'll just say that contrary to what the technical director in the IGN article asserts, I know for a *fact* many Capcom employees are VEHEMENTLY against this direction.

22.01.2026 19:32 — 👍 4159    🔁 1572    💬 2    📌 0
Cover art for new edge sword & sorcery issue nine. This is a photograph of a model set displaying a deep underground cave with lots of painted Styrofoam stalagmites and stalactites. Plastic and clear lacquer are used to create the underground lake covering the cave floor, and a homemade model warrior woman stands in the middle, half sunk in it. Looming in the shadows is some long, serpentine, aquatic horror with big white eyes, watching her...

Cover art for new edge sword & sorcery issue nine. This is a photograph of a model set displaying a deep underground cave with lots of painted Styrofoam stalagmites and stalactites. Plastic and clear lacquer are used to create the underground lake covering the cave floor, and a homemade model warrior woman stands in the middle, half sunk in it. Looming in the shadows is some long, serpentine, aquatic horror with big white eyes, watching her...

Oh hey, it's the cover art for issue 9! Modelwork by Plastiboo.
✍️ Sign up to be alerted when NESS 2026 launches,
👨🏫 Learn about our crowdfund exclusives,
and
👁️ See teases, with reveal dates, for all kinds of surprises all at...

⚔️THIS LINK⚔️: www.backerkit.com/c/projects/b...

22.01.2026 13:02 — 👍 289    🔁 76    💬 7    📌 16

[Showing a lady my Gorguts vinyl]

"You know I could never do that to you"

21.01.2026 17:18 — 👍 17    🔁 7    💬 1    📌 0
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Hello #PortfolioDay

If you think my work would suit your book, game, poster or any other kind of project, please feel free to get in touch by DM or you can email me at olliemnjones@gmail.com

Cheers!

13.01.2026 13:15 — 👍 1072    🔁 309    💬 18    📌 3

Is there any animator out there who will deny this?

17.01.2026 05:28 — 👍 401    🔁 56    💬 10    📌 1

1. Batsugun офигенная!
2. Совершенно забыл, что есть в стиме. Офигенно.

16.01.2026 12:37 — 👍 1    🔁 0    💬 0    📌 0

I love Onfim

09.01.2026 05:06 — 👍 419    🔁 34    💬 10    📌 3

Как же нам с женой нравится Риа Рипли (простите, не удержался, это первый и последний гунинг-коммент аккаунта, честно)

16.01.2026 12:32 — 👍 1    🔁 0    💬 1    📌 0
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the first drawing of the year >:)

02.01.2026 15:48 — 👍 1735    🔁 396    💬 19    📌 0
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On Pluribus, System Shock and Collectivism With spoilers

Hey, so my first ever substack post is live.
Had a lot of thoughts after watching Season 1 of Pluribus and couldn’t not share them.

On the show, System Shock 2 and the notion of collectivism.

31.12.2025 12:02 — 👍 16    🔁 2    💬 2    📌 0

Any critiques that are written entirely through the lens of Campbell/Hero’s Journey. Shut up.

23.12.2025 22:10 — 👍 421    🔁 41    💬 10    📌 3
some empty husk of an ai gen anime warrior guy

some empty husk of an ai gen anime warrior guy

awesome and cool purple haired samurai girl drawing with colored pencil

awesome and cool purple haired samurai girl drawing with colored pencil

Wizardry The Five Ordeals allows players to use their own custom character portraits and the soul vs soulless disparity has never been stronger than the chars people have shared

ai art could never hope to compete with the raw power of scanning in your pencil & paper samurai HELL yea

22.12.2025 22:16 — 👍 99    🔁 26    💬 0    📌 0
thumbnail for Japan Only PS1 Games Vol.17 | Sean Seanson

thumbnail for Japan Only PS1 Games Vol.17 | Sean Seanson

The wheel and I cooked up some Japanese PlayStation games for you. Please respond!

Japan Only PS1 Games Vol.17 is out now!

youtu.be/A8xvXtoZoqo

21.12.2025 21:04 — 👍 313    🔁 141    💬 18    📌 19
18.12.2025 17:30 — 👍 3859    🔁 1122    💬 55    📌 33

Which usually crumbles under its own weight - I don't remember people saying King Kong game was immersive thanks to the lack of UI; it led to more confusion.

The thing I personally like about certain games is that they feel "immersive" as a mix of "logically deducible rules" plus "social life".

16.12.2025 12:50 — 👍 2    🔁 0    💬 0    📌 0

Yeah I also happened to write a bunch of words about it and basically came to conclusion that "immersion" as understood by US game industry is a foremost tech/haptic/perceptive value. As in "you die in the game - you die in real life"memes/plots - the technical wizardry able to fool you.

16.12.2025 12:46 — 👍 2    🔁 0    💬 1    📌 0

Somehow ended up writing a bunch of words on Rambo, the 2008 arcade Sega game. Also some other things: pathological male rage, self-image and mass shooters.

backloggd.com/u/j_calavera...

06.12.2025 10:00 — 👍 6    🔁 0    💬 0    📌 0

That's good to read.

I was perfectly fine with Nightreign's concept (roguelite-y spin-offs are not unheard of in Japanese games - see Mystery Dungeon), but I never thought it would end up scratching the itch of 'actually good 3D beat' em ups', which Nightreign is in a way.

Hyped to play more.

04.12.2025 01:04 — 👍 0    🔁 0    💬 0    📌 0
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winter rolled in right as i took this

Beech Bottom WV

Kodak Tri... X
Nikon n80

#filmphotography

01.12.2025 06:22 — 👍 400    🔁 50    💬 6    📌 1

Remember your favorite creator possibly might be struggling with imposter syndrome and doubt and this timeline sucks.. so if you find yourself thinking “wow I really relate to this persons work” or that persons work gives you joy, you should probably tell them. It’s a hard time to be a creative.

26.11.2025 06:57 — 👍 7796    🔁 3614    💬 34    📌 114
Luca Ronconi's production of Niccolò Jommelli's opera "Fetonte"

Set design by Mauro Pagano (1951-1988)

Luca Ronconi's production of Niccolò Jommelli's opera "Fetonte" Set design by Mauro Pagano (1951-1988)

Tennessee Williams’s Suddenly Last Summer in 1998.

Set design by Ralph Koltai (1924-2018)

Tennessee Williams’s Suddenly Last Summer in 1998. Set design by Ralph Koltai (1924-2018)

Jean-Christophe Maillot's production of Faust.

Set design by Rolf Sachs (b. 1955)

Jean-Christophe Maillot's production of Faust. Set design by Rolf Sachs (b. 1955)

Simon Armitage's production of the Odyssey.

Set design by Robert Wilson (1941-2025)

Simon Armitage's production of the Odyssey. Set design by Robert Wilson (1941-2025)

There should be more games inspired by avant-garde stage design.

26.11.2025 16:36 — 👍 1792    🔁 471    💬 6    📌 39
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Бесконечная развилка Об этике и эстетике в Dishonored

Не считая интервью с Колантонио для книги, где про Dishonored мы говорим - и таким текстом карма отягощена (это не столько об игре, сколько ответка-размышление): panmeditat.substack.com/p/b3f

26.11.2025 09:49 — 👍 1    🔁 0    💬 0    📌 0
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Сломанные марионетки — Игры на DTF Бессмертный вампир из наномашин любит женщину, которая никак не может уйти из жизни. Боец русских спецслужб донимает незнакомцев рассказами об американских револьверах, оказываясь то агентом нескольки...

Есть такой грешок, давно уже. Наверное, как и в случае с Dishonored, апдейтну текст потом для сабстэка: dtf.ru/games/745806...

26.11.2025 09:20 — 👍 2    🔁 0    💬 2    📌 0