This week @bottleofpennies.bsky.social and I explored the world of declarative programming with Sam Hill! open.spotify.com/episode/2FZw...
17.01.2026 23:48 — 👍 3 🔁 1 💬 0 📌 0This week @bottleofpennies.bsky.social and I explored the world of declarative programming with Sam Hill! open.spotify.com/episode/2FZw...
17.01.2026 23:48 — 👍 3 🔁 1 💬 0 📌 0
@bottleofpennies.bsky.social
and I dived into this year's AIIDE
@emilyhalina.bsky.social and @ravyn.ca
on our podcast!
open.spotify.com/episode/2ugT...
For this year's ProcJam, I made a co creative tool to generate harmonies using genetic algorithm. The user first records a melody, and then acts as a fitness function by rating the harmonies. It is a little finicky but I had fun making it!
spiderassassin.itch.io/genetic-harm...
#PROCJAM
Looking forward to seeing friends and colleagues in Edmonton this week for AIIDE! I'll be trying my hand at live tweeting the paper sessions at both the main conference and EXAG/INT, which I'll try to keep in this big reply thread (starting off tomorrow). @aiide.bsky.social @exag.bsky.social
10.11.2025 00:39 — 👍 19 🔁 6 💬 1 📌 3Last week I did a game jam where our aim was to focus solely on Juice. Something that I learnt was how important juice is to communicate speed. Effects like increasing FOV, adding speed lines, and tilting the camera slightly can have a huge effect on the game feel. spiderassassin.itch.io/bubble-run
01.05.2025 14:37 — 👍 3 🔁 0 💬 0 📌 0@bottleofpennies.bsky.social and I dived into the world of Game preservation with Dr Eric Kaltman on our new episode. Check it out! creators.spotify.com/pod/show/dng...
16.03.2025 20:41 — 👍 2 🔁 0 💬 0 📌 1PyTorch just told me to report a bug. Guess I work here now.
06.03.2025 06:17 — 👍 2 🔁 0 💬 1 📌 0@bottleofpennies.bsky.social and I recently interviewed @matthewguz.bsky.social on our Game dev podcast! creators.spotify.com/pod/show/dng...
09.02.2025 22:09 — 👍 3 🔁 2 💬 0 📌 2Thanks Adam! I appreciate it!
24.12.2024 18:11 — 👍 3 🔁 0 💬 0 📌 0