What is the better way to wrap up the week dealing with new ML-driven features? By obtaining such results
Training loss stabilised, test accuracy climbing upwards 👆
#GameDev #AI #MachineLearning #AIinGames #GameDesign #IndieDev #ProceduralGeneration #GameAI #TechArt #ML #DataScience
07.11.2025 13:03 — 👍 8 🔁 3 💬 0 📌 0
Today, I focused on experimenting with convolutional network analysis to potentially identify world-space texturing artifacts. Results are promising.
Much more to explore moving forward.
#GameDev #TechArt #AIGraphics #DeepLearning #ComputerVision #Rendering #ProceduralArt #MLinGames #ML #techart
06.11.2025 17:45 — 👍 7 🔁 3 💬 0 📌 0
Graphics Programming weekly - Issue 374 - January 12th, 2025 www.jendrikillner.com/post/graphic...
13.01.2025 15:37 — 👍 56 🔁 20 💬 0 📌 1
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
05.11.2025 21:35 — 👍 20 🔁 6 💬 0 📌 0
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained!
github.com/DeGGeD/Shade...
⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning!
#GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #ComputerGraphics #tutorial #3d
05.11.2025 21:35 — 👍 20 🔁 6 💬 0 📌 0
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
27.10.2025 20:58 — 👍 18 🔁 6 💬 0 📌 0
Monday #Houdini experiments.
Copernicus is amazing. No more, no less.
Thanks for such tools,
@sidefx.bsky.social @sidefx-jp.bsky.social
#techart #gameart #proceduralart #render #3d #CGI #art #gamedev #vfx #gamedev
27.10.2025 20:58 — 👍 18 🔁 6 💬 0 📌 0
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
26.10.2025 10:55 — 👍 12 🔁 5 💬 0 📌 0
Some morning experiments with @sidefx.bsky.social #Houdini
#techart #gamedev #indiedev #copernicus #gameart #3d
26.10.2025 10:55 — 👍 12 🔁 5 💬 0 📌 0
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
24.10.2025 08:20 — 👍 16 🔁 5 💬 0 📌 0
🔥 Octree generation workflow milestone!
Next in line: GPU rebalancing + ML-driven spatial queries
I’m seeing more and more opportunities for such approaches within the #gamedev ecosystem \m/
#DataScience #ML #SpatialComputing #DigitalTwin #DeepLearning #3D
24.10.2025 08:20 — 👍 16 🔁 5 💬 0 📌 0
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
27.08.2025 16:33 — 👍 11 🔁 2 💬 0 📌 0
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
22.10.2025 14:34 — 👍 13 🔁 5 💬 0 📌 0
🚀 And another Technical Art library free drop!
- Fresnel lighting
- Banded lighting
Check updates here:
github.com/DeGGeD/Shade...
Appreciate reposts and repo stars ⭐ Thanks and happy learning!
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d #programming
22.10.2025 14:34 — 👍 13 🔁 5 💬 0 📌 0
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
21.10.2025 18:02 — 👍 10 🔁 5 💬 0 📌 0
🚀 New Technical Art library drop - Matcap lighting explained!
github.com/DeGGeD/Shade...
Perfect choice for stylized rendering
Support the open shader library ⭐ to keep it growing for everyone.
#GameDev #IndieDev #rendering #unity3d #Shaders #TechArt #GameDevelopment #gameart #3d
21.10.2025 18:02 — 👍 10 🔁 5 💬 0 📌 0
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
01.10.2025 19:13 — 👍 9 🔁 2 💬 1 📌 0
🚀 New Technical Art library drop -Lighting models explained & visualized!
Just added:
• Half-Lambertian lighting
• Ambient & Hemi lights
• Minnaert (velvet/moon) lighting
#GameDev
01.10.2025 19:13 — 👍 9 🔁 2 💬 1 📌 0
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
15.09.2025 16:59 — 👍 9 🔁 3 💬 0 📌 0
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
24.09.2025 10:08 — 👍 13 🔁 2 💬 0 📌 0
🚀 New Shader Story Drop!
Blinn-Phong Lighting Model explained
🔗 github.com/DeGGeD/Shade...
Looks helpful? Star ⭐ the repo, share with dev buddies, or drop your feedback. Thanks!
#TechArt #3D #Graphics #Rendering #Unity3D #gamedev #indiedev #shaders #Programming
24.09.2025 10:08 — 👍 13 🔁 2 💬 0 📌 0
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
09.09.2025 06:55 — 👍 17 🔁 4 💬 0 📌 1
🚀 New Shader Story content drop - Lambertian Lighting Model explained
github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks!
@unity.com
#techart #gamedev #indiedev #3dgraphics #rendering #shader #tutorial
15.09.2025 16:59 — 👍 9 🔁 3 💬 0 📌 0
Woah… so much further requests. Didn’t expect that ^_^
09.09.2025 16:42 — 👍 0 🔁 0 💬 0 📌 0
🌅 Morning, everyone
Just published a new article diving into meshes data and how you can store your own custom one.
If you find it useful, a like & repost would mean a lot. Thanks! 🙏
👉
www.artstation.com/blogs/degged...
#gamedev #indiedev #techart #shader #tutorial #unity3d #unity #3dgraphics
09.09.2025 06:55 — 👍 17 🔁 4 💬 0 📌 1
🚀 Fresh Technical Art Library drop:
Noises patterns explained. Ready-to-use samples included.
🔗 Check it out here:
github.com/DeGGeD/Shade...
As always, if you find it useful, make sure to share it, star the repo, or just drop feedback.
Thanks!
@unity.com #Unity3D
#TechArt #GameDev #IndieDev
27.08.2025 16:33 — 👍 11 🔁 2 💬 0 📌 0
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
01.08.2025 13:27 — 👍 17 🔁 6 💬 0 📌 0
🚀 New Shader Story content drop - Shapes & Patterns HLSL snippets.
See the updates to the Technical Art library here:
🔗 github.com/DeGGeD/Shade...
If you find it useful, feel free to share it around, star the repo, or just drop feedback.
Thanks in advance!
@unity.com
#techart #gamedev #indiedev
01.08.2025 13:27 — 👍 17 🔁 6 💬 0 📌 0
🚀 Launching new initiative - Shader Story.
A free & growing library for real-time #shaders and #graphics #programming.
Stay tuned, explore, and share →
🔗 github.com/DeGGeD/Shade...
@unity.com #TechArt #GameDev #unity #MadeWithUnity #rendering #indiedev #3D
24.07.2025 19:51 — 👍 13 🔁 5 💬 0 📌 0