given this won't appeal to people who care for the process or understanding of how to make things, and exists solely for people who view games as a means to some other profitable end, unity wants to imply these games can be profitable. were that true unity would pump them out instead of selling this
16.02.2026 22:20 β
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Arena mode coming later this week to my game Positron on Steam Early Access. Currently discounted 25% too so why not grab a copy before the update? ;-)
steam.positrongame.com/arena
#Deathmatch #Arena #GameDev #IndieDev #TronAres #Tron #IndieGame #Steam #SplitScreen
16.02.2026 08:45 β
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TL;DR Unity -> Godot transition: after 13 years in unity, it took me 4-6 weeks of getting adjusted, and now iβll never go back. it has quirks, like other engines. thereβs bugs. but itβs free, basically equally capable, and well reported issues get fixed quicker than in unity (sometimes within hours)
08.02.2026 07:16 β
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Looking to sell my GBA collection as a job lot. Valued at Β£1700 (sacred stones is still sealed) based on CEX/Ebay, but obviously open to offers.
Any interest? Feel free to link in any shops who might need stock.
Not really interested in selling individually, too much hassle.
11.01.2026 12:33 β
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@positrongame.com's newly remastered soundtrack dropped last night. Now live in the game on Steam! Here's Chris Walker (colourofsound), the creator of the soundtrack, enjoying playing the game (and his soundtrack) at MCM Birmingham Comic Con / EGX at the weekend :-)
#GameDev #IndieDev #GameOST
05.12.2025 13:30 β
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Could someone recommend a way to reduce the addiction to playing Ball X Pit? Iβve not had a problem like this since uninstalled Vampire Survivors. I just want to play in moderation.
03.12.2025 22:17 β
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LinkedIn Login, Sign in | LinkedIn
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EMI meetups are back for 2026!
Join us from 7.30pm on Thursday 8th January downstairs at the Barley Twist in Nottingham!
Bring your game, bring your demo, bring your art, or just bring conversation, all levels of experience welcome, it's just a relaxed evening of networking and game dev chat!
01.12.2025 17:20 β
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I had similar graphical oddness with some scrolling fog on a game I made. Precision degrades the further from 0 making the fog stretch and distort over time. I love bugs like this, teaches you some good practice and the pain makes the teaching stick.
26.11.2025 22:17 β
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I don't like the idea that I made games for a system that is OLD ENOUGH TO HAVE GRACED THE COVER OF RETROGAMER.
(Happy Birthday Xbox 360, or at least in a few days...)
20.11.2025 14:28 β
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Donβt disagree on the weather front nor the design, I think Iβd be disappointed if Iβd spent money on travel, accommodation and a stand though at this event, but it hasnβt cost me a lot and made a handful of connections. Insomnia was better, old EGX was better, Develop and Indie Treasures is better
13.11.2025 07:21 β
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Iβve exhibited at both EGX and Insominia. My understanding was that EGX itself is a small sidebar of MCM Comicon now so although lots of people most are not there for the games. I did forget that insomnia was returning! I thought that was gone for good.
13.11.2025 07:15 β
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I went today. Itβs relatively local for me and a new expo is a nice idea
Quite enjoyed the industry stage talks.
The NEC is too big for the size of exhibitors, the number of visitors was lower than expected too (poss due to the weather).
Given itβs a first attempt I hope it can grow next time
12.11.2025 22:50 β
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Four player multiplayer Snake coming soon to Positron. Compete against friends in splitscreen. #ScreenshotSaturday #Steam #Snake steam.positrongame.com/screenshotsa...
09.11.2025 05:55 β
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I didn't even get a single reply to this. I'm literally offering to buy a copy of your game, play it, and review it.
#GameDev #IndieDev #IndieGameDev #Steam
01.11.2025 23:37 β
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Probably about the same, just older and still working in the industry?
30.10.2025 17:59 β
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If Xbox 360 turns 20.... then so does my first two game releases. That feels too long ago
30.10.2025 14:07 β
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For gamers who aren't in game dev, you should know that we are in one of the worst periods in game dev history in terms of industry stability and the reason you're not seeing that play out through products is because the average development window of games is 3-7 years so it hasn't reached you yet.
29.10.2025 20:49 β
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Cartoon: simple black and white line drawing. A couple in a living room. The man is sitting in an armchair reading a newspaper, head turned slightly towards his wife who is standing at the window, tugging at the curtain and saying "I see the Renegade Master's back once again with the ill behaviour".
My most popular cartoon by a long chalk is also oddly niche, in that it mostly appeals to a generation who remember the song it refers to and enjoy the nostalgia for their youth. I can draw one for you if you like.
www.worldofmoose.com/collections/...
25.10.2025 10:38 β
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Bear with me, I anticipate your disagreement. There is a clear pattern to the advice given to those who want to press back against rising racism. What it boils down to is that if you point out that racism is often being dressed up as βlegitimate concernsβ you will alienate people. /1
15.09.2025 16:33 β
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The Direct was to announce a new F-Zero right?.... Right??? Did they shadowdrop a GX/AX bundle?
12.09.2025 14:06 β
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Neil Goodman, lead dev at Nerial, said of the workshop:
βAndrew is friendly and helpful to work with, good at gently steering us back toward best practice, but also pragmatic about giving us the maximum value from our time - as a small team who are also working on every other part of the game.β
01.09.2025 09:20 β
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I wonder why there's never been even a spiritual successor. I understand why Rare hasn't revisited it, it was a bit of a rough-and-ready game, even for the era, but had so much charm and the scrappy team that pulled it off gave us such a unique game. Would be worth pitching Rare for the license :D
28.08.2025 13:01 β
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But two decades is long enough for even the deepest wounds to healβ¦
26.08.2025 15:35 β
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It's been 20 years since the launch, it really was a trial by fire.
So many things went against the team (I only joined for the last 2.5 years, it had problems even at that point)
And yes, it's visually aged badly, it's design somewhat conflicted - even at launch BUT it did have great multiplayer.
26.08.2025 12:35 β
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YouTube video by Raycevick
Perfect Darkβs Infamous βPrequelβ
www.youtube.com/watch?v=9fNB...
Watched this and thought it'd upset me
It didn't!
There's a few things I disagree on regarding how it plays, and from a dev point of view so many challenges we overcame to release what was released
Could talk for an age on this... plenty of fair points in the vid
26.08.2025 12:26 β
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YouTube video by SteveBurkeMusic
Xbox 360 Avatars Complete Music Collection
Xbox 360 Avatars Editor music, the complete collection.
0:00 to 9:56 NXE 2008 Dashboard Update.
9:57 to 19:53 Kinect 2010 Dashboard Update.
Lots of marimba!
youtu.be/M87b0yeB6Dw
26.08.2025 10:25 β
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