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Pathnode

@pathnode.bsky.social

Hi Im p.node and doing NSFW Blender Art πŸ”ž

110 Followers  |  122 Following  |  166 Posts  |  Joined: 29.09.2024  |  1.7271

Latest posts by pathnode.bsky.social on Bluesky

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I reworked large parts of the face to improve the proportions. It looks much more female now. Don't mind the eyebrows lol #blender #modelling

04.02.2026 20:12 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've made some adjustments to the eyelashes geonode. They're no longer stick together. Its much easier to work with, instead of standard hair curve, since they are controlled by a simple plane. #blender #modelling

03.02.2026 20:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Geometry Node Bullet chain in #blender

The entire chain and it's components are procedurally generated. I can toggle the feeding animation anytime, as well as 'loaded' and 'unloaded' feed.

I really love to build things like these with Geonodes. πŸ’Š
#animation #modeling

02.02.2026 12:58 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
hand sketch, made with black bic pen, showing an illustration of some futuristic nuclear core experiment

hand sketch, made with black bic pen, showing an illustration of some futuristic nuclear core experiment

Last night's quick sketch. #sketching

30.01.2026 09:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I created a node group which can switch between 25 textures. 🌞
It is perfect for creating some variety across one Object #blender # #modelling #animation

26.01.2026 17:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Testing shading. Im mostly done with the modelling and rigging. I really wanna start animating this thing. #b3d #modelling

20.01.2026 20:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Torpedo hand is taking shape #b3d #blender #modelling

19.01.2026 17:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#b3d #blender #modelling

16.01.2026 17:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Im calling it done for now. I used @cartesiancaramel.bsky.social 's particle system package to create this minigun particles. It was a huge timesaver.

14.01.2026 20:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Shooting at the Default Cube till it breaks. #b3d #blender

13.01.2026 18:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 08.01.2026 22:12 β€” πŸ‘ 632    πŸ” 154    πŸ’¬ 3    πŸ“Œ 1
image of a YouTube creator @pathnode, showcasing his current follower number.

image of a YouTube creator @pathnode, showcasing his current follower number.

Looking back at 2025. It was a great year.
I got +5.500 new Followers!
Thank you all for taking part in it. ❀️

I'm still not quite sure were the journey goes. But I'm planing to do more short animations and tutorials here and at my YT channel:
buff.ly/IAA7815

08.01.2026 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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perfect screen distance πŸ‘Œ

07.01.2026 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thanks to the procedural panel texture from @pojoquiet.bsky.social, I can create these super cool sci-fy panels. It works pretty well with the design of the mech.

06.01.2026 18:30 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Made an easy setup, which lets the toes drop onto the floor surface. Done with rigify and shrinkwrap constraints.

05.01.2026 18:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The rigging process is almost complete, with only a few minor details remaining. All done with Rigify. I really like the 'leg shielding' that aligns with the head's movement. #b3d #animation #rigging

03.01.2026 18:30 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I paused the modelling and continued with the rigging. That way I can check if the mechanics are working out as intended. So far every works quite well. #b3d #modelling

02.01.2026 18:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Started a little side project. I've always been eager to learn how to build mechs. Its quite hard to find the right belance between mechanism and style. Happy new year btw. #b3d #modelling

01.01.2026 18:30 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hand painted tension maps 😬
Whenever the geometry gets streched/compressed, the tension map will be activated.
#b3d #blender #animation

27.12.2025 21:18 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 23.12.2025 08:39 β€” πŸ‘ 717    πŸ” 96    πŸ’¬ 4    πŸ“Œ 0

Nice. Super helpful!

22.12.2025 08:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I think i finally understand how to make stylized hair with geonodes. #b3d #blender #modeling #3d

19.12.2025 18:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tweaked my NPR shader: stepped, illustrative shadow layers and highlights that finally pop. Really happy with how it came together.
#b3d #blender #NPR #shader #3Dart #modelling

18.12.2025 18:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Im so in love with these back muscles... might be not correct tho. #sculpting #b3d

17.12.2025 18:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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OC AstraπŸ¦‡πŸ©Έ
for @tisiphonee23.bsky.social

16.12.2025 18:12 β€” πŸ‘ 105    πŸ” 25    πŸ’¬ 0    πŸ“Œ 0
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Painted in skin creases, that are visible depending on the bones position. Works fine for limbs, but its getting complicated for areas like the face.
#b3d #blender #animation

17.12.2025 14:16 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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muscle mommy
#b3d #blender #rendering

15.12.2025 15:30 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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13.12.2025 10:01 β€” πŸ‘ 490    πŸ” 91    πŸ’¬ 6    πŸ“Œ 3
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sculpting and texturing this was big fun
#b3d #blender #3dart

12.12.2025 18:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Psylocke πŸ¦‹
#Marvel_Rivals

02.12.2025 18:03 β€” πŸ‘ 72    πŸ” 23    πŸ’¬ 2    πŸ“Œ 0

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