Escape from Wonderland: Playtest with us! 2 open slots for a March campaign.
Join us for an online playtest of Escape from Wonderland! We're running a four-session campaign on the following dates:
Sunday 3/1, 12pm
Thursday 3/5, 6pm
Sunday 3/15, 12pm
Saturday 3/21, 6pm
(all times in EST)
Send us a DM or reply if you're interested and available!
20.02.2026 15:36 β
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A dark drawing of eyes of different sizes and textures emerging from a black background. They stare in judgment.
13.12.2025 00:18 β
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A snippet of a character sheet with a space to fill in a goal, to track ticket quantities, and a space with three teeth images that can be filled in.
Not only do we get to design our first horror game, we also get to incorporate my dream/nightmare mechanic of losing symbolic teeth!
10.06.2025 15:46 β
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The Rules Tell a Story
Design Doc Β· Episode
New Design Doc today! In the episode @adrawnnovel.bsky.social and I talk about how even the ToC of a roleplaying game can help tell the gameβs story and set the tone.
open.spotify.com/episode/3Sfs...
04.06.2025 14:17 β
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The latest Design Doc is about epilogues!
How do you end a game on the best possible note, while also letting the players pick the tune?
Is it unbearable to introduce new rules at the end of a long session?
Why do games need to end, anyway??
28.05.2025 16:55 β
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Congratulations!
28.05.2025 17:56 β
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A goblin shouting angrily
3 sketched goblin heads - one wearing a buckled wizard hat and looking sly, the others showing some fangs with happy open-mouthed expressions
Some inky goblin faces
15.05.2025 16:17 β
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A black and white drawing of a skull with cracks and mottled texture
Sketching for Wonderland
14.05.2025 15:41 β
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The latest episode of Design Doc is about how mechanics can swing from one extreme to the other. Adjusting your rules *just enough* is an art form in itself!
You can find it here: pod.link/1298080097/e...
...or wherever you get your podcasts!
14.05.2025 14:55 β
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Heading into the final week of the Kickstarter with just under 15% to go!
21.04.2025 01:50 β
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Donβt Stop Making Art! (Feat. Joshua A.C. Newman)
Podcast Episode Β· Design Doc Β· 04/09/2025 Β· 1h
New Design Doc today π§ Ep 91. Donβt Stop Making Art!
Iβve been feeling disconnected from making art and my values after having to get a full time job. I sat down with @JoshuaACNewman.xeno.glyphpress.com.ap.brid.gy to talk about art as a nonnegotiable. It helped!
podcasts.apple.com/us/podcast/d...
09.04.2025 16:14 β
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The latest Design Doc is about pacing in TTRPGs! We talk about session counts, story arcs, and how to linger on the best moments.
You can listen to Design Doc wherever you download podcasts!
21.03.2025 15:59 β
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Goblin stroll
08.03.2025 01:29 β
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Our latest episode of Design Doc is about rewarding players with information. When making rules for intangible rewards, it's tough to make sure they'll match the mood at the table. We discuss and do some designing on the fly!
Out now in all the podcast places π‘
27.02.2025 19:32 β
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Our latest episode of Design Doc is about rewards and prizes! We talk about the difference between character and player-level rewards, and do a little live design for claw machine prizes!
Listen wherever you get podcasts! Or here, on Spotify: open.spotify.com/episode/4lFH...
14.02.2025 19:13 β
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Rewards and Prizes
Podcast Episode Β· Design Doc Β· 02/12/2025 Β· 45m
Good morning! Itβs my birthday and we have a new Design Doc up about Rewards and Prizes in roleplaying games! π Your character can be getting absolutely walloped while you as a player are like Hell Yea. Give it a listen! podcasts.apple.com/us/podcast/d...
12.02.2025 14:18 β
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Our latest episode of Design Doc is about perfection in art - what people expect of artists, and how we can define perfection for ourselves.
You can find it here on Spotify: open.spotify.com/episode/3R8N...
Or listen wherever you get your podcasts π¨
02.02.2025 15:28 β
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We made a dedicated account for Turtlebun news and updates. Nothing there yet but follow if youβd like to keep current with our things! @turtlebun.com
20.01.2025 15:35 β
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A black and white illustration of a mountain and forested valley with dark clouds overhead.
A black and white illustration of a cluttered bedroom, starkly lit from an opened door. A silhouetted bearded man stands in the doorway.
A black and white illustration of a forest clearing, with silhouetted trees in the background and densely rendered foliage in the foreground. A bearded man lies on the ground beside the remains of a campfire. He appears sickly or deceased.
A few stills for an animation I made
24.12.2024 16:20 β
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A greyscale digital painting of a dark planet resting within black clouds. The surface is riddled with craters and ravines, some filled with a silvery liquid. Dark blotchy patches might be forests or some other kind of flora.
A dark planet
19.12.2024 23:55 β
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Black and white image of a line-drawn city on a forced perspective grid. Above the city is an illustrated sketched skull surrounded by a circle of flower and root flourishes. Below the image is the title Noirlandia
One of the pieces of art @adrawnnovel.bsky.social made for Noirlandia that never made it into the book. Itβs still one of my favorites and weβve been trying to think of something we can do with it for years
17.12.2024 15:47 β
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Aww! But congratulations on the good early game! I usually fall behind in the fuseki phase.
I'd love to play sometime if you're ever looking for players :)
17.12.2024 02:06 β
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A monochromatic digital painting of a forest. A path through the underbrush leads to an arced wooden bridge. A silhouetted rabbit sits upon it, wearing a scarf that billows in the wind.
13.12.2024 13:17 β
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excerpt reads: "I hear stories about directors who scream at actors, or they trick them somehow to get a performance. And there are some people who try to run the whole business on fear. But I think this is such a joke -- it's pathetic and stupid at the same time.
When people are in fear, they don't want to go to work. So many people today have that feeling. Then the fear starts turning into hate, and they begin to hate going to work. Then the hate can turn into anger and people can become angry at their boss and their work.
If I ran my set with fear, I would get 1 percent, not 100 percent, of what I get. And there would be no fun in going down the road together. And it *should* be fun. In work and in life, we're all supposed to get along. We're supposed to have so much fun, like puppy dogs with our tails wagging. It's supposed to be great living; it's supposed to be fantastic."
once again thinking about this passage from David Lynch's book Catching the Big Fish
11.12.2024 06:46 β
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Going Places! (or, Navigation Mechanics in Games)
Podcast Episode Β· Design Doc Β· 12/11/2024 Β· 43m
Our newest Design Doc is about navigation in games! It asks a question weβre always asking: βDo we need a mechanic for that?β The answer is Yes, and No, and Only if we want people to ride cursed amusement park rides. podcasts.apple.com/us/podcast/d...
11.12.2024 16:43 β
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Every time a new episode of Design Doc drops, itβs like a balm for my soul. @hanbandit.bsky.social and @adrawnnovel.bsky.social have the best hearts and the most soothing voices. π²π€
11.12.2024 17:00 β
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The rise of itchio is so potent. Our games have gone from 2014 βvaguely unspecific fantasy sandboxβ to try and carve out a niche in the margins of D&D to 2024 βhighly specific gay farming sim where you play as frog & toad,β and to my great pleasure, thatβs the one everyone wants to play! πΈ
10.12.2024 19:06 β
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A kingdom sketch drawn for Questlandia
10.12.2024 23:00 β
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It was great to see you too Quinn!!
09.12.2024 14:34 β
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Cannot tell you how great it is to see Turtlebun ( @adrawnnovel.bsky.social and @hanbandit.bsky.social ) back at it! It was great to see them and meet @willjobst.bsky.social and buy some of their great games !
09.12.2024 11:56 β
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