The Oral Histories of Video Games (with Matt Leone)
New episode! How do you create an oral history feature about a game like Final Fantasy VII or Street Fighter 2? Former Polygon editor @mattleone.bsky.social joins us to discuss this, and his new site, @designroom.bsky.social.
Listen wherever you get podcasts: open.spotify.com/episode/0dAo...
14.11.2025 12:53 โ ๐ 19 ๐ 8 ๐ฌ 0 ๐ 2
Nothing planned at the moment, but would love to at some point.
10.11.2025 16:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
ICYMI hereโs matt leone talking to mark macd and the miz about how rez infinite and area-x got built, a pleasant Iwata Asks vibe read at designroom.site for when you have 10 min
06.11.2025 04:32 โ ๐ 21 ๐ 2 ๐ฌ 1 ๐ 0
My subscription is already paying off. Join me!!
03.11.2025 20:16 โ ๐ 23 ๐ 3 ๐ฌ 0 ๐ 0
After nine years, Rez Infinite remains gamingโs greatest tease
โIf we're using the word โprologue,โ obviously something has to come after...โ
We're kicking off a series of music game oral histories with a look back at Rez Infinite -- and why it's been nine years without a follow-up.
03.11.2025 20:12 โ ๐ 107 ๐ 50 ๐ฌ 0 ๐ 7
With Shadow of the Colossus behind us, our next project kicks off Monday: a music game series running throughout November.
31.10.2025 16:58 โ ๐ 36 ๐ 3 ๐ฌ 1 ๐ 2
A screenshot of three paragraphs of text shows The Last Guardian executive producer Yasuhide Kobayashi saying he didn't want to move the game from PlayStation 3 to PlayStation 4.
The Last Guardian executive producer Yasuhide Kobayashi didn't want to move the game from PS3 to PS4.
28.10.2025 15:57 โ ๐ 29 ๐ 6 ๐ฌ 1 ๐ 1
Jenova Chen on how Shadow of the Colossus inspired Journey
We dig up a time capsule in the form of a never-before-seen interview conducted a decade ago.
Another 10,000 words on Shadow of the Colossus?! Today, we're posting two never-before-seen interviews @nsuttner.bsky.social did for his @bossfightbooks.com book on Shadow that came out back in 2015. For the first, he talks to @thatgamecompany.com's Jenova Chen.
24.10.2025 17:34 โ ๐ 113 ๐ 44 ๐ฌ 1 ๐ 4
Honored to contribute something to @mattleone.bsky.social's wonderful new jam! I really enjoyed reading back on these, still amazed that I got to talk to so many incredible devs about my favorite thing.
24.10.2025 20:03 โ ๐ 37 ๐ 10 ๐ฌ 0 ๐ 0
Josef Fares on how Ico inspired Brothers
We dig up a lost interview to learn more about Ico's influence on the 2013 co-op hit.
For the second of these, @nsuttner.bsky.social talks with Josef Fares about Ico, wordless storytelling, and why developers shouldn't listen too closely to players.
24.10.2025 19:56 โ ๐ 22 ๐ 6 ๐ฌ 0 ๐ 1
Jenova Chen on how Shadow of the Colossus inspired Journey
We dig up a time capsule in the form of a never-before-seen interview conducted a decade ago.
Another 10,000 words on Shadow of the Colossus?! Today, we're posting two never-before-seen interviews @nsuttner.bsky.social did for his @bossfightbooks.com book on Shadow that came out back in 2015. For the first, he talks to @thatgamecompany.com's Jenova Chen.
24.10.2025 17:34 โ ๐ 113 ๐ 44 ๐ฌ 1 ๐ 4
The cover art for Design Room's Shadow of the Colossus oral history shows Wander in the foreground and all 16 colossus in the background.
Gravity Rush concept art shows main character Kat standing on the side of a building with a city in the background.
Takeshi Oga, the former Gravity Rush concept artist who did our Shadow of the Colossus cover, has just joined Bluesky. @ogatakeshi.bsky.social
21.10.2025 17:57 โ ๐ 57 ๐ 12 ๐ฌ 1 ๐ 0
Was great talking about @designroom.bsky.social with the Aftermath folks!
17.10.2025 21:39 โ ๐ 47 ๐ 5 ๐ฌ 0 ๐ 0
Wrapping up our first week โ thanks to everyone who checked out the site, followed, and/or subscribed! Next week, weโll be back with more Shadow of the Colossus coverage from an old friend.
17.10.2025 19:42 โ ๐ 27 ๐ 2 ๐ฌ 0 ๐ 1
Working on a feature for Design Room right now and it covers one of the most unique game designers Iโve ever researched. Even had a chance to sit down with them. Stay tuned ๐
16.10.2025 01:31 โ ๐ 26 ๐ 4 ๐ฌ 2 ๐ 0
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Icoโs masterpiece by looking back with 11 people who worked on it (and three who didnโt).
Yesterday we posted a big Shadow of the Colossus oral history. Threading a few bits of trivia about that story below...
15.10.2025 17:33 โ ๐ 118 ๐ 36 ๐ฌ 2 ๐ 4
Extended Fumito Ueda and Kenji Kaido interview
Parts of our interview with Shadow of the Colossus' director and line producer ended up on the cutting room floor, so we put together an extended cut for those who want to read the full thing.
Alongside todayโs big Shadow of the Colossus oral history, we have three bonus stories for paid subscribers. First up: Our full interview with Fumito Ueda and Kenji Kaido, talking about Wanderโs character design, Warpโs influence on Team Ico, and why Ueda feels conflicted about the gameโs ending.
14.10.2025 16:53 โ ๐ 49 ๐ 16 ๐ฌ 1 ๐ 3
These stories take a lot of time and resources, so if you like what you see it would help greatly if you follow us here or sign up for one of our subscription options: www.designroom.site#/portal
Thanks for checking it out!
14.10.2025 14:04 โ ๐ 50 ๐ 8 ๐ฌ 0 ๐ 1
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Icoโs masterpiece by looking back with 11 people who worked on it (and three who didnโt).
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
14.10.2025 14:03 โ ๐ 763 ๐ 373 ๐ฌ 11 ๐ 43
The site is an experiment to see if an outlet specializing in high-production value longform feature stories can work through a subscription model. The oral histories will always be free, and weโll supplement them with bonus stories for paid subscribers.
Read all about our plans: bit.ly/3W0rXdA
14.10.2025 14:00 โ ๐ 60 ๐ 10 ๐ฌ 3 ๐ 2
Design Room
Video game oral histories
๐จ๐จ๐จ
We are live! Welcome to Design Room, a new independent games media site.
โข We specialize in oral histories like the Final Fantasy 7 and Street Fighter 2 ones I (@mattleone.bsky.social) did at Polygon
โข Our first big story is on Shadow of the Colossus: bit.ly/4hjwz8n
โข See more: designroom.site
14.10.2025 14:00 โ ๐ 465 ๐ 234 ๐ฌ 13 ๐ 49
Rogue Signal ep. 6: The arrival of Canadian Thanksgiving (featuring Matt Leone)
The one where we talk about Ghost of Yotei, CloverPit, and more
Episode 6 of Rogue Signal, our weekly podcast, is here!
This week, the crew chats about a variety of new games, like Ghost of Yotei.
And we end the show with an interview with former Polygoner @mattleone.bsky.social about his new project: @designroom.bsky.social
www.rogue.site/podcasts/rog...
08.10.2025 18:16 โ ๐ 18 ๐ 2 ๐ฌ 0 ๐ 1
Street Fighter: The Movie: The game: An oral history
Our Street Fighter history series continues with a look at the time Capcom copied the copycats
Possibly the last one of these posts repromoting old Polygon oral histories -- looking back on the time we talked to the team behind Street Fighter: The Movie (the game).
29.09.2025 14:26 โ ๐ 18 ๐ 5 ๐ฌ 0 ๐ 0
Capcom vs. SNK: An oral history
We continue our Street Fighter history series with a look at the time Capcom partnered with its crosstown rival
We're running low on Polygon stories to repromote, which is probably a good sign. Here's one on Capcom vs. SNK that bookended our Street Fighter series, with art from @humanmgn.bsky.social. web.archive.org/web/20211017...
22.09.2025 17:59 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 0
With great art from @stevecourtney.bsky.social.
12.09.2025 19:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The legacy of PlayStation creator Ken Kutaragi, in 24 stories
Look back at the early days of PlayStation and its ambitious, innovative and complicated father
We're a little late to tie this to the PlayStation 30th anniversary, but it's still worth looking back on this profile/pseudo oral history on PlayStation creator Ken Kutaragi.
12.09.2025 19:44 โ ๐ 18 ๐ 7 ๐ฌ 2 ๐ 0
With one of the best illustrations we ever commissioned, from @marcaspinall.bsky.social.
09.09.2025 18:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
ใคใใณใ็ตใใฃใใฎใงๅๅๆปใใพใใ At-suzuki
ใฏใชใจใคใฟใผ/ใคใฉในใใฌใผใฟใผ ้ดๆจๅบทๅฃซใฎใพใไธ้จ
๏ผ๐ฆ๏ผใ่พๅใปๆ่ฌใ๐ต๏ผใ่ถๆฟใใปๅๆฒใ๐ข๏ผ็ป้ไปฎ้ขใชใฉ๏ผ
็ฅๅฝ https://twitter.com/ElegantSuzuki
ใคใฉในใใฌใผใฟใผ/ ใณใณใปใใใขใผใใฃในใ
Illustrator/ Concept artist
portfolio: www.takeshioga.com
Cover art: https://booklog.jp/users/59f538d4eba25c92
Author and games journalist seen on Polygon, Game Informer, APWOT, Crunchyroll and many more ๐ซ
Board game designer behind Bark Magic, Mythic Menu, and Head Hauntcho for RadishGames.com ๐ซ
Publisher of books on videogames and worldbuilding est. 2012
https://readonlymemory.com
Lorelei and the Laser Eyes โข Sayonara Wild Hearts โข SPL-T โข The Sailorโs Dream โข DEVICE 6 โข Year Walk โข Beat Sneak Bandit โข Bumpy Road โข Kosmo Spin
simogo.com
A video game website run by humans.
๐ Sniper
๐ Lost In Cult
๐ง Something Rotten
๐ถ Regan
https://www.snipershirts.com/
news @ game developer. words @ new york times, vulture, rolling stone, the verge, wapo, npr, pitchfork, edge, gamespot, game informer, polygon, paste, fanbyte, & more
founder @ into the spine โข diego6arguello6@gmail.com โข he/him
New Yorker. Creative things. Music obsessed sound designer. Official House Party stan account.
freelance feature writer. video game writer. not duncan't fyfe. duncan fyfe.
duncanfyfe.net
Writing stories about the games industry. Formerly at 1UP and Polygon. Now working on @designroom.bsky.social.