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Design Room

@designroom.site.bsky.social

A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.

2,067 Followers  |  14 Following  |  57 Posts  |  Joined: 12.05.2025  |  1.6758

Latest posts by designroom.site on Bluesky

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When Capcom called out SNK in a fan club comic The Spring 1993 issue of the Capcom Craze Club took a few swings at SNK's Art of Fighting, while Ryu took a few literal swings at Ryo.

We dug up an old Capcom newsletter making fun of SNK's Art of Fighting.

22.01.2026 16:41 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Lorelei and the Laser Eyes Internal Trailer 2020
YouTube video by Simogo Lorelei and the Laser Eyes Internal Trailer 2020

We just uploaded this Lorelei and the Laser Eyes trailer, that we made for internal use in 2020. It features 100% unseen and cut content. The game drastically changed direction after this. www.youtube.com/watch?v=G6xM...

21.01.2026 12:34 โ€” ๐Ÿ‘ 112    ๐Ÿ” 24    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 12

Thanks so much!

16.01.2026 19:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mirror's Edge: An oral history 17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.

Been reading this excellent piece from @designroom.bsky.social about Mirrorโ€™s Edge. A lot jumps out at me but this really hit me like a ton of bricks.

In 2008, EA released:
Mirrors Edge
Left 4 Dead
Spore
Dead Space

Unrecognizable from todayโ€™s POV.

www.designroom.site/mirrors-edge...

16.01.2026 16:26 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

In less than three months!

16.01.2026 17:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you, Yoko Ono, for reminding everyone that John Lennon could be a real ass sometimes <3

15.01.2026 19:35 โ€” ๐Ÿ‘ 124    ๐Ÿ” 29    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

the dream team rides again - excited to have an excerpt from my book on @mattleone.bsky.social's wonderful new site, @designroom.bsky.social. Loved writing this chapter on The Beatles, and especially learning more about the GOAT Yoko Ono.

15.01.2026 19:18 โ€” ๐Ÿ‘ 159    ๐Ÿ” 27    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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The Oral History of Guitar Hero, Rock Band and the Music Game Boom The Oral History of Guitar Hero, Rock Band and the Music Game Boom tells the full inside story of a gaming phenomenon that lived fast and died young. Building on Blake Hesterโ€™s acclaimed 2021 Vice art...

This is an excerpt from @metallicaisrad.bsky.social's new Guitar Hero/Rock Band oral history book from @readonlymemory.com, which is available now.

15.01.2026 18:27 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"That looks stupid." How Harmonix made The Beatles: Rock Band A new book excerpt reveals how Harmonix, MTV Games, and Electronic Arts teamed up with The Beatles for a rare video game collaboration.

"Directing The Beatles: Rock Band is the hardest thing I've ever done in my life."

15.01.2026 18:24 โ€” ๐Ÿ‘ 193    ๐Ÿ” 44    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 16
An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

An in-development screenshot from Sayonara Wild Hearts shows a different visual style.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows a developer sitting at a desk while working on Mirror's Edge.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.

Hi, we're a new video game oral history site. Some highlights so far:

Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB

Find us at designroom.site.

14.01.2026 21:43 โ€” ๐Ÿ‘ 108    ๐Ÿ” 35    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 2

Everybody should be reading @designroom.bsky.social Excellent oral history of Mirrorโ€™s Edge just posted

14.01.2026 15:20 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mirror's Edge: An oral history 17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.

Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.

13.01.2026 16:58 โ€” ๐Ÿ‘ 357    ๐Ÿ” 106    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 21
A screenshot of two images on the Design Room homepage shows an arm from one image looking like it connects into the other image.

A screenshot of two images on the Design Room homepage shows an arm from one image looking like it connects into the other image.

Best accidental homepage story placement.

13.01.2026 22:44 โ€” ๐Ÿ‘ 26    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

So many cool stories in @lewisgordon.bsky.social's oral history of Mirror's Edge, including about the now-iconic art style, along with some eye-opening ones about how marketing decisions were made at EA back then. (I feel like corporations are *somewhat* more willing to delay games these days?)

13.01.2026 20:21 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The lost Mirror's Edge sequel Former DICE team members talk about their plans for a Mirror's Edge sequel following the game's release in 2008 -- and why those plans didn't pan out.

What could have been: We talk to members of the original Mirror's Edge team about the sequel they wanted to make.

13.01.2026 18:16 โ€” ๐Ÿ‘ 51    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3

Sally Lore: one of the first video games I auditioned for was Mirrorโ€™s Edge!

I was somehow shortlisted- though I had no idea what Iโ€™d auditioned for until years later because it was anonymised.

13.01.2026 17:10 โ€” ๐Ÿ‘ 38    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Lots of new details in here on how the game came about, discarded experiments, sequel attempts, and more. With header art from the great @kim-hu.com.

13.01.2026 17:00 โ€” ๐Ÿ‘ 17    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Mirror's Edge: An oral history 17 years on from its release, DICE's first-person parkour thriller is a cult classic. We spoke to nine people who worked on it about how the revelatory game came to be.

Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.

13.01.2026 16:58 โ€” ๐Ÿ‘ 357    ๐Ÿ” 106    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 21

Big new story coming next week! You'd already know what it is if you subscribed to our newsletter, though... www.designroom.site#/portal/signup

08.01.2026 00:25 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How Simogo built Sayonara Wild Hearts' best stage We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.

Read (and hear!) how โ€œBegin Againโ€ from Sayonara Wild Hearts came to be. www.designroom.site/how-simogo-b...
By @designroom.bsky.social

06.01.2026 20:03 โ€” ๐Ÿ‘ 65    ๐Ÿ” 22    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?

02.01.2026 18:13 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0

Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?

02.01.2026 18:13 โ€” ๐Ÿ‘ 29    ๐Ÿ” 9    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0
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How Simogo built Sayonara Wild Hearts' best stage We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.

The final story in our music series is live!

19.12.2025 18:08 โ€” ๐Ÿ‘ 119    ๐Ÿ” 54    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 8
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Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.

22.12.2025 17:56 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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How Simogo built Sayonara Wild Hearts' best stage We talk with four members of the team about how "Begin Again" came about, why it took them a year to finish it, and the challenges of building something new.

And finally, we talked with Simogo about Sayonara Wild Hearts' best stage, why it took them a year to finish it, and the challenges of building something new. www.designroom.site/how-simogo-b...

22.12.2025 18:05 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A rhythm-based shoot-'em-up in... 1987? Before making Sound Fantasy and Electroplankton with Nintendo, Toshio Iwai designed a Famicom Disk System game starring a flying โ€œsound warriorโ€ called Otocky.

Iwai had lots to say about his first game, the Famicom musical shooter Otocky, as well, so we then made that into its own story.

22.12.2025 18:03 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Toshio Iwai's journey from Sound Fantasy to Electroplankton We profile the artist behind two of Nintendo's attempts at making experimental music games -- one a canceled Super Famicom game based on musical insects, and the other a Nintendo DS cult-favorite base...

Next, @radishgames.com tracked down Toshio Iwai to talk about the canceled SNES first-party game Sound Fantasy and how that ultimately led to Electroplankton.

22.12.2025 18:01 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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After almost a decade, Rez Infinite remains gamingโ€™s greatest tease โ€œIf we're using the word โ€˜prologue,โ€™ obviously something has to come after...โ€

First, we talked to the folks in charge of Rez Infinite about the making of Area X and why we still haven't seen a follow-up almost a decade later.

22.12.2025 17:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.

22.12.2025 17:56 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Begin Again is my favourite from Sayonara Wild Hearts and this made me immediately redownload it and play the level.

19.12.2025 23:18 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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