We dug up an old Capcom newsletter making fun of SNK's Art of Fighting.
22.01.2026 16:41 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 1@designroom.site.bsky.social
A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
We dug up an old Capcom newsletter making fun of SNK's Art of Fighting.
22.01.2026 16:41 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 1We just uploaded this Lorelei and the Laser Eyes trailer, that we made for internal use in 2020. It features 100% unseen and cut content. The game drastically changed direction after this. www.youtube.com/watch?v=G6xM...
21.01.2026 12:34 โ ๐ 112 ๐ 24 ๐ฌ 8 ๐ 12Thanks so much!
16.01.2026 19:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Been reading this excellent piece from @designroom.bsky.social about Mirrorโs Edge. A lot jumps out at me but this really hit me like a ton of bricks.
In 2008, EA released:
Mirrors Edge
Left 4 Dead
Spore
Dead Space
Unrecognizable from todayโs POV.
www.designroom.site/mirrors-edge...
In less than three months!
16.01.2026 17:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you, Yoko Ono, for reminding everyone that John Lennon could be a real ass sometimes <3
15.01.2026 19:35 โ ๐ 124 ๐ 29 ๐ฌ 2 ๐ 1the dream team rides again - excited to have an excerpt from my book on @mattleone.bsky.social's wonderful new site, @designroom.bsky.social. Loved writing this chapter on The Beatles, and especially learning more about the GOAT Yoko Ono.
15.01.2026 19:18 โ ๐ 159 ๐ 27 ๐ฌ 3 ๐ 1This is an excerpt from @metallicaisrad.bsky.social's new Guitar Hero/Rock Band oral history book from @readonlymemory.com, which is available now.
15.01.2026 18:27 โ ๐ 18 ๐ 0 ๐ฌ 1 ๐ 0"Directing The Beatles: Rock Band is the hardest thing I've ever done in my life."
15.01.2026 18:24 โ ๐ 193 ๐ 44 ๐ฌ 5 ๐ 16An in-development screenshot from Sayonara Wild Hearts shows a different visual style.
A photograph shows marketing materials from the unreleased Nintendo music game Sound Fantasy.
An illustration shows a developer sitting at a desk while working on Mirror's Edge.
An illustration shows all 16 bosses from Shadow of the Colossus in a single frame.
Hi, we're a new video game oral history site. Some highlights so far:
Mirror's Edge: bit.ly/mirrorsedgeoralhistory
Sayonara Wild Hearts: bit.ly/sayonarawildhearts
Shadow of the Colossus: bit.ly/shadowotcolossus
Sound Fantasy: bit.ly/49xPfha
Rez Infinite: bit.ly/4pKj0BB
Find us at designroom.site.
Everybody should be reading @designroom.bsky.social Excellent oral history of Mirrorโs Edge just posted
14.01.2026 15:20 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.
13.01.2026 16:58 โ ๐ 357 ๐ 106 ๐ฌ 3 ๐ 21A screenshot of two images on the Design Room homepage shows an arm from one image looking like it connects into the other image.
Best accidental homepage story placement.
13.01.2026 22:44 โ ๐ 26 ๐ 2 ๐ฌ 0 ๐ 0So many cool stories in @lewisgordon.bsky.social's oral history of Mirror's Edge, including about the now-iconic art style, along with some eye-opening ones about how marketing decisions were made at EA back then. (I feel like corporations are *somewhat* more willing to delay games these days?)
13.01.2026 20:21 โ ๐ 10 ๐ 3 ๐ฌ 1 ๐ 0What could have been: We talk to members of the original Mirror's Edge team about the sequel they wanted to make.
13.01.2026 18:16 โ ๐ 51 ๐ 17 ๐ฌ 1 ๐ 3Sally Lore: one of the first video games I auditioned for was Mirrorโs Edge!
I was somehow shortlisted- though I had no idea what Iโd auditioned for until years later because it was anonymised.
Lots of new details in here on how the game came about, discarded experiments, sequel attempts, and more. With header art from the great @kim-hu.com.
13.01.2026 17:00 โ ๐ 17 ๐ 0 ๐ฌ 1 ๐ 0Our next big project is live! @lewisgordon.bsky.social spent the past few months tracking down nine people who worked on DICE's innovative 2008 parkour runner.
13.01.2026 16:58 โ ๐ 357 ๐ 106 ๐ฌ 3 ๐ 21Big new story coming next week! You'd already know what it is if you subscribed to our newsletter, though... www.designroom.site#/portal/signup
08.01.2026 00:25 โ ๐ 8 ๐ 3 ๐ฌ 0 ๐ 0Read (and hear!) how โBegin Againโ from Sayonara Wild Hearts came to be. www.designroom.site/how-simogo-b...
By @designroom.bsky.social
Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?
02.01.2026 18:13 โ ๐ 29 ๐ 9 ๐ฌ 10 ๐ 0Happy new year! We've got big plans for 2026, but this seems like as good a time as any to poll the room: What games do you want to see oral histories on in 2026?
02.01.2026 18:13 โ ๐ 29 ๐ 9 ๐ฌ 10 ๐ 0Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.
22.12.2025 17:56 โ ๐ 22 ๐ 6 ๐ฌ 1 ๐ 0And finally, we talked with Simogo about Sayonara Wild Hearts' best stage, why it took them a year to finish it, and the challenges of building something new. www.designroom.site/how-simogo-b...
22.12.2025 18:05 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Iwai had lots to say about his first game, the Famicom musical shooter Otocky, as well, so we then made that into its own story.
22.12.2025 18:03 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0Next, @radishgames.com tracked down Toshio Iwai to talk about the canceled SNES first-party game Sound Fantasy and how that ultimately led to Electroplankton.
22.12.2025 18:01 โ ๐ 10 ๐ 6 ๐ฌ 1 ๐ 1First, we talked to the folks in charge of Rez Infinite about the making of Area X and why we still haven't seen a follow-up almost a decade later.
22.12.2025 17:58 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Our music game series is now done, so let's recap it with original art by @wendyleftmealone.bsky.social.
22.12.2025 17:56 โ ๐ 22 ๐ 6 ๐ฌ 1 ๐ 0Begin Again is my favourite from Sayonara Wild Hearts and this made me immediately redownload it and play the level.
19.12.2025 23:18 โ ๐ 11 ๐ 1 ๐ฌ 0 ๐ 0