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The ancient arts that were lost, now found.
07.03.2026 18:43 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0A floppy disk. Ram Doubler - double your ram with just one click
The ancient arts that were lost, now found.
07.03.2026 18:43 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0The service they offer just looks to be preying on early-stage developers who have heard they should be doing playtesting, but not been exposed to why they should playtest or how to get value from the process.
07.03.2026 09:46 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Two circles One is โwhat we think weโre makingโ One is โwhat weโre actually makingโ The gap between them is marked โuser researchโ with an arrow saying โdiscover this gapโ
Well put - Thatโs the core concept that I find helps explain what the purpose of playtesting is. Hereโs the pic I use to explain this concept in my book/talks:
07.03.2026 09:34 โ ๐ 34 ๐ 4 ๐ฌ 0 ๐ 0Agreed. Preying on teams who are new to this and donโt have a professional understanding of what the purpose of playtesting or user research is.
07.03.2026 09:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Excellent thread from @maxnichols.bsky.social
I see this frequently when working live service & mobile teams who are lucky enough to have an active Discord - they represent *some*of your players, & have a big sway on vocal opinions, but donโt represent the vast majority of your playerโs behaviour.
Itโs been a while since I last ghostrode the whip.
26.02.2026 12:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Congratulations David, a big milestone!
19.02.2026 22:42 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0Great point, I think youโre right that it will make people continue to think a survey is the โeasyโ option.
19.02.2026 09:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
โSurveys are bad because people donโt know the rulesโ
Yes, but I donโt think better question design is actually why surveys are bad.
More common if youโre defaulting to a survey is because teams havenโt thought enough about what they need to know, or what they will do with the info.
gotta remind myself that other devs know the score and understand when I say that -
I've been in the industry for 5 years, and tomorrow is the first time a game with a significant amount of my work is gonna be played by the public...
I'm so nervous!! and proud!! please play the Denshattack demo!!
My lukewarm take
Spamming LinkedIn requests is not networking. Stop advising people trying to break into the games industry to do this
Networking isn't a game you can min/max, it's about actual personal connections. Shitposting on Bluesky is a better networking tool than blind LinkedIn connections
A excellent piece on why 'Design by Reddit' is a terrible replacement for actual user research.
Keeping a finger on the pulse of social media sentiment can be an important *complement* to understanding your users (and even add context to your research responses), but can't replace #GamesUR
Xbox Research is looking for feedback on accessibility options in video games!
11.02.2026 22:40 โ ๐ 6 ๐ 6 ๐ฌ 0 ๐ 0I am currently trying to balance a tilting shipโฆ have recommended to friends!
09.02.2026 18:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0My understanding is that books on KU are free, and authors are paid by the number of pages read. So you donโt need to convince people to purchase, and getting thousands of people to read just a few pages until they abandon it will add up.
08.02.2026 19:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The IGDA GURSIG is happy to announce the #gamesUR Summit 2026 in Helsinki, Finland this May 2026.
We look forward to connecting our community again!
Keep an eye on our website for details. www.gamesur.com/coming-soon-...
#GamesUR #UserResearch #GameDev
Lived through this in an in-house role, and it took me much too long to realise no-one cared about the question of โdoes this workโ?
03.02.2026 01:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
This is the core issue with tools promising to automate playtest/UR data analysis.
We run studies to find new answers. Hallucinations create plausible sounding answers.
Thereโs no way to identify what the hallucinations are without doing the same analysis yourself.
Plus the food is better!
18.01.2026 00:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0You could finally answer this guyโs question: bsky.app/profile/anic...
17.01.2026 22:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I only listen to audio podcasts myself, but I wonder if Iโm behind the times. Many of the big podcasts get more viewers for video than audio, and Netflix is investing a lot in video podcasts.
15.01.2026 12:13 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
It can be impossible to spot these without genuine players.
Playtesting helps teams tell the difference between intended and accidental difficuty, strip out unintended friction, and make conscious design choices.
(and that's before we get into talking about objective and subjective difficulty!)
When working with development teams, I often talk about the two types of difficulty:
Intended difficulty - โYouโre not meant to beat this boss until youโve learned to parry.โ
Accidental difficulty - โPlayers got lost and spent hours walking in circles.โ
Friction is core to fun game design. Soulslike players expect challenge - to struggle, fail, learn, and eventually master mechanics. Difficulty isnโt a defect. Itโs where the fun lives.
But not all difficulty is created equal.
Image from Lies of P โ illustrative only, not one of our projects last year.
Last year I ran a lot of playtests on โdifficultโ games - it was a big year for soulslikes. One challenge came up again and again:
How do you handle difficulty in a genre thatโs famous for being hard?
(And Steam has a built in playtest function to find players, if you have a store page)
09.01.2026 00:56 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Many smaller teams I work with have success through Reddit. I wrote a bit about it here: gamesuserresearch.com/a-simple-pro...
09.01.2026 00:55 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
โHow did we make Wizards good? We asked players which bits were bad, then fixed themโ
Love the focus on playtesting for running a sustainable game studio.
This month our interview series spoke to Sharkmobโs Brynley Gibson about user research for live service games and balancing data with creativity.
gamesuserresearch.com/how-sharkmob...