Adjusted doors to be more proportionate to NPCs (WIP)
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@lazerburn.bsky.social
Voxel retro-FPS set in an industrial wasteland. Steam page coming soon. https://discord.gg/URt5SMRftr
Adjusted doors to be more proportionate to NPCs (WIP)
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Firing animation for NPCs
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Many thanks! π»
03.07.2025 20:31 β π 1 π 0 π¬ 0 π 0This is very helpful, thank you!
05.05.2025 21:27 β π 0 π 0 π¬ 0 π 0Tinkering around with the art style. I still need to define a color palette. I've been looking for some kind of tool to help but all I can find are ones limited to 4ish colors (looking for 100+) so I'll probably have to make it manually.
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Fine tuning the swing attack for hostile NPCs
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Sculpted some art deco-y statue supports
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New arena and textures. Very happy with how it's coming along so far.
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New screenshots & updated shotgun
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Scooby snacks won't work on these dogs.
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Trying to make barriers that fit the game world rather than just plopping fences down everywhere. Challenging but fun.
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Thank you!!
05.01.2025 03:24 β π 1 π 0 π¬ 0 π 0human_punk_03 isn't very nice. His only friend is his trusty crowbar.
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I'm expanding the factory floors in my game to give some breathing room in between tighter hallways.
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More environmental textures!
In addition to community feedback, I've been experimenting a bit more with color. I've also found some reference material from the Quake series.
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Looks to be DOOM π€
06.12.2024 04:41 β π 4 π 0 π¬ 1 π 0It's very helpful, thank you. This is much more assembled than a lot of the sources I was finding. I'll share it around where I can. :)
04.12.2024 19:39 β π 0 π 0 π¬ 0 π 0Ooh, definitely! Thanks!
04.12.2024 14:38 β π 0 π 0 π¬ 0 π 0Good thinking!
04.12.2024 14:36 β π 1 π 0 π¬ 0 π 0It's great advice! My levels are currently more Wolfenstein 3D-like, but I might apply the same logic through pilasters. Thank you.
04.12.2024 14:36 β π 0 π 0 π¬ 0 π 0I've been struggling a lot with balancing variety and function when texturing. While slabs of concrete and metal match the industrial aesthetic I'm going for, they become repetitive quite fast.
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Beginning work on burning animations. Additionally working on related tools such as the fire extinguisher (powder type).
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I've played with PND3D a bit. It's really cool. I'd also check out Gabe Rundlett's project. It has some neat stuff going on and will connect you with a lot of other people who are pushing in-game voxel boundaries. π€
19.11.2024 11:45 β π 1 π 0 π¬ 0 π 0I'm using RPG in a Box. It's not currently intended for the type of shooter I'm making, so there's a lot that I have to work around, but it's a fun engine.
18.11.2024 16:50 β π 1 π 0 π¬ 1 π 0Hi, all! I'm making a voxel, retro first-person-shooter. Think DOOM but set in an industrial wasteland.
My most recent addition is a double-barrel shotgun! I'll be sharing a video with some action soon.
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