Yesterday’s progress on my #PredatorBadlands sword fanart 3D Model. Refining edges next, then micro details.
#3dart
@grezgot.bsky.social
Call me Grez or Greg :) 3D Artist • Cosplay • Crafts • 3D Print • Piano • Games Fueled by challenges. Forged in the grind.
Yesterday’s progress on my #PredatorBadlands sword fanart 3D Model. Refining edges next, then micro details.
#3dart
Working on a 3D fanart of the sword from #PredatorBadlands Still early progress, but it’s shaping up nicely.
#3DArt
After years in 3D, I’ve learned how to sculpt, model, and simulate every detail.
Now it’s time to turn that knowledge into real crafts, props, and cosplay :)
Farewell to all my savings!
Been quiet for a while. Tried one last time to find work in the 3D industry, but even with years of outsourcing experience all I got was silence and ghost listings.
Seems the economy ain’t kind to digital & office work.
So I go my own path I’ll build something worth watching :)
One month ago I barely knew how to navigate the #Blender3D viewport.
Today, I know what will replace the software I’ve used for modeling over the years 🙂
Here’s my #RampageRally #3DChallenge entry 👀
300+ hours of work & study, all streamed live.
youtu.be/kdvQ4PiAShg
Been a while since i dropped update on my current #RampageRally progress, idea changed quite a lot, skills improved, time is lacking, going with underground futuristic facility due to "skill issue" with animations 🤔
22.08.2025 13:24 — 👍 0 🔁 0 💬 0 📌 0I’m having such a creative flow right now, learning #Blender3D while doing the #RampageRally #3DChallenge, I had to take sleep off the schedule 👀
~yday 18h straight, no-break grind.
Going with a cyberpunk setting meets Avengers-style helicarrier!
Time for an update :) on the #RampageRally #3DChallenge
Car blockout almost done, #Blender3D skills leveled up!
Lots of fun so far! converting my Maya knowledge into Blender as I go.
Only realized after yesterday’s stream that I went for 11 hours straight 😅
First day of the #RampageRally #3DChallenge went great!
Concept locked, refs gathered, assets checked.
Going for a cyberpunk vibe with action :)
Starting modeling now in #Blender3D , daily live progress & yapping on twitch.tv/grezgot !
Time for another grind 😎The new #3DChallenge #RampageRally just started themed around vehicles, something I’ve wanted to try since I missed Endless Engines. Going to be streaming every day at twitch.tv/grezgot sharing industry tips along the way :)
01.08.2025 18:43 — 👍 0 🔁 0 💬 0 📌 0A few days ago, I 3D modeled an Asian-inspired tower now it’s 3D printed and chilling as studio decor!😄
Love how it turned out! What do you guys think? #3DArt #3DPrinting
Been stuck on my logo refresh for months, so I’m reaching out for some fresh eyes.
Which variant feels stronger to you?
How could I refine it further while keeping the same visual style?
The white one is the OG I’ve been using for years.
Appreciate any feedback!
#LogoDesign
Final 3D-printable modular tower for flower pots (for now, unless someone commissions one) This hexagonal design, inspired by Asian architecture, is based off my first fantasy tower from last year. Check it out! #3DPrinting #3DModeling #3DDesign
22.07.2025 15:20 — 👍 2 🔁 0 💬 0 📌 0Time to share what I been cooking for recent commissions - worked on another 3D printable tower variant for flower pots, idea was heavily inspired by Japanese temples made it as part of my evening Twitch livestreams :)
#3dart #3DPrinting
Time for a comeback! :) Been quiet for the past 2+ months needed a small break to make plans, sort files, and dive into my first cosplay crafts. Be ready for some cool stuff dropping in coming days!
19.07.2025 18:22 — 👍 0 🔁 0 💬 0 📌 0Took me 3 weeks to post this like a responsible artist 😅
My #ChasmsCall entry The Hollow Crucible is finally up on YouTube in good quality.
UE5, 400+ hours of work, Maze Fantasy vibes.
youtu.be/QAtYLz4Ow3g
#UE5 #3DRender #CGI #3dart
Progress with assembly animation going quite well and easy with #UnrealEngine :)
26.03.2025 19:26 — 👍 1 🔁 0 💬 0 📌 0Another stage of assembly animation done with #UnrealEngine Sequencer 😄
24.03.2025 17:56 — 👍 1 🔁 0 💬 0 📌 0First of few animations i worked yesterday for sandbox assembly viz in #UnrealEngine and #blender3d
24.03.2025 09:13 — 👍 3 🔁 0 💬 0 📌 0One of recent parts i made in #blender3d as part of my transition from Maya 👀
23.03.2025 14:39 — 👍 1 🔁 0 💬 0 📌 0The last few days were busy, and I couldn’t post due to work overload, now i am back to my Blender and Houdini studies :)
To start, here are some objects I made in Blender for my current gig i work on during my Twitch streams! 😛 #3DArt #Blender #3DModeling
Chasms Call concluded, I took some days off to rest. But now I'm back on track, studying VFX in Houdini and getting better at Blender!
One of the many things I achieved during the challenge on Twitch was making two new IRL friends! :)
Taking part in the #chasmscall was one of the best things I've ever done as a #3Dartist , Dedicating 300+ hours was a risk, but the deep dive into neglected skills and problem-solving has significantly boosted my career. I'm so glad I did stick till the end :)
#3dart #3d
Been quiet on #chasmscall lately, got burnout from 12-16hr daily sessions. Hitting my skill ceiling in lighting & animating plus tech issues didn’t help, but I’m back to grinding streams entire weekend!
twitch.tv/grezgot
Current update on my #chasmscall #renderchallenge progress
Skipped posting the other day since I was busy with the boring task of sorting through all my asset packs to find the right rocks to fill the chasm.
Yesterday, I finally started placing them during my livestream that’s how it look now
Valentine's Day spent in front of the computer 🫤 but at least I made solid progress on #ChasmsCall #renderchallenge - Refined plenty of elements, ran initial lighting tests, and prepped several meshes for the next stage today.
15.02.2025 09:36 — 👍 2 🔁 0 💬 0 📌 0Current Update on #ChasmsCall #renderchallenge
Entire Yesterday spent on blockout and building more mystery.
Other than that did research of some Technical aspects and preparations for motion capture animations
Todays Focus - Lighting & Refining at livestream
#3D #3dart
Creative flow hit hard last night while working on my #ChasmsCall #renderchallenge 3D Environment.
Got a ton of blockout work done, just questioning my life choices after streaming past 3 AM after 7+ hour sessions 😅
Day 4 of #ChasmsCall!
The challenge idea is evolving did some heavy work gathering references, blocking out the flow, and refining depth/perspective. It might look epic once the final meshes are done!👀
Gotta remind myself to post more often since i got lost track of time xD
Day 3 of #ChasmsCall #renderchallenge !
Made solid progress yesterday with the blockout and tested some key tools, but still struggling with some Blender stuff since it's not my main software 😭
Today's plan: refine and expand the blockout to lock in the final setup.
Live on twitch.tv/grezgot