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Maruno

@maruno42.bsky.social

Just this guy, you know? I mainly tweet random thoughts I have about game development. You can support me at https://ko-fi.com/maruno if you want.

73 Followers  |  5 Following  |  34 Posts  |  Joined: 14.11.2024  |  1.7131

Latest posts by maruno42.bsky.social on Bluesky

When a PokΓ©mon levels up, you see the change to its stats. You don't see the change when a PokΓ©mon evolves. I've often wondered how big those numbers would be.

19.11.2025 01:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Idea for a PokΓ©mon fangame: You don't gain Exp or catch PokΓ©mon. When you lose to another trainer, you become that trainer with their PokΓ©mon and carry on.

04.10.2025 23:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wish PokΓ©mon actually showed which moves are considered to be sound/punching/bomb/wind/dance/etc. moves.

19.09.2025 09:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸŽ‚ Happy 18th birthday to PokΓ©mon Essentials! πŸŽ‚
First posted on the PokΓ©Community forums on 7th September 2007.

What is your favourite memory/feature/product of Essentials?

07.09.2025 16:51 β€” πŸ‘ 16    πŸ” 7    πŸ’¬ 1    πŸ“Œ 1
Post image

#booksky

15.07.2025 13:57 β€” πŸ‘ 12275    πŸ” 1362    πŸ’¬ 271    πŸ“Œ 128

PokΓ©mon game idea: Bingo cards. You're given a random set of 16 tasks (defeat 10 wild PokΓ©mon, spend BP, go to 7 different routes, steal a mon's held item, hatch an egg, etc.) and 30 minutes to complete as many as you can. The more rows/columns of tasks you complete, the better your reward.

03.04.2025 21:37 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Join the Godotmon Project Discord Server! This server is for the development of an open-source monster-catching using Godot. | 122 members

discord.gg/tU2PukvKad

05.02.2025 19:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Imagine if everybody really did imagine.

17.01.2025 19:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm not surprised.

Yes, it'll be a 2D project, at least to begin with. I'd like to support 3D in the future as well, but 3D assets are much more complicated for devs to make than sprites/tiles, and we'd like as big a userbase as we can get.

04.01.2025 19:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

While I do like the Oddworld (obviously), my profile picture is unrelated to anything I do.

User-made challenge levels for Abe's Oddysee/Exoddus would be very interesting, though.

04.01.2025 19:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

After discussing it with Nuri Yuri for nearly two weeks, we've decided to announce our plans to develop a Godot game that mimics a certain monster-catching franchise. It will be left open-source and be available to the fangame community, for them to adapt into their own games.

Big challenges await!

04.01.2025 01:22 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 5    πŸ“Œ 1

I've started playing Shapez. Goodbye, time I could have been coding.

13.12.2024 07:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It'd be nice to compare two battle animations side by side, but it's a pretty big investment of time/energy to make such a thing. Maybe there's a simpler alternative, like keyboard shortcuts that make it easier to toggle between editing two animations.

10.12.2024 00:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It happened again.

08.12.2024 21:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sometimes I get really tired of saying "tomorrow I'll actually do some coding and not watch YouTube all day" and then watching YouTube all day anyway.

07.12.2024 21:04 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Then there's the animations from the official games that just haven't been copied across yet, such as when you have a PokΓ©mon use a move in the overworld, or when using Teleport/Dig/Escape Rope.

05.12.2024 22:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This includes a few more player animations too. The most useful one would show the player reaching out a hand to do most kinds of interactions (picking up items, touching things). Kicking a ball/No Entry sign might be another one. Maybe one for when you ice-slide into a wall.

05.12.2024 22:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think a worthwhile addition to PokΓ©mon fangames would be more animated overworld interactivity. A pile of papers shuffling round as you examine them, a cardboard box moving slightly when prodded, a computer screen changing graphics or turning on/off, that kind of thing.

05.12.2024 22:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Or just `pbMiningGame(:green)`.

05.12.2024 11:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, the "which items are available" would include the chances of those items (including 100%).

05.12.2024 11:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll (hopefully) be adding more customisation to it too, when I get round to rewriting its code. Offhand I can't think of any customisable elements other than which items are available and the UI graphics used (e.g. brown stone vs. grey stone).

05.12.2024 00:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If you're stretching the definition that much, then berry planting is also a minigame. And maybe also using the Itemfinder.

I wouldn't count any of those as minigames, because you can walk away from them to do something else without ending them/resetting your progress.

05.12.2024 00:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wonder how many PokΓ©mon fangames feature minigames that aren't part of the Game Corner?

Tehcnically fishing's "press the button at the right moment to hook" is a minigame, but ignore that one since fishing will be in most games. (Although how many just make it an auto-hook for accessibility?)

04.12.2024 23:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm looking through my old Twitter posts to find something to repost on here. More than a few of my tweets are about breeding and eggs and properties they inherit from their parents. I have good ideas, but I need more variety.

Also, is there a name for Bluesky posts, like how Twitter has tweets?

03.12.2024 23:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If I want to see the stack trace at a given location, I make the program crash there with `a += b` (where neither `a` nor `b` are defined), and it shows up in the crash report.

I'm pretty sure this is horrific to anyone who knows how to code, but it works for me. (I don't need to do it often.)

03.12.2024 00:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hate coding to support translations.

02.12.2024 23:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh yes, and occasionally the dev branch will require changes to graphics/audio files (i.e. renaming/moving them), which you couldn't tell because those files aren't in GitHub.

02.12.2024 13:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The master branch should be stable, although it's not much more than the release version plus changes in my Hotfixes plugin (I'm not even sure if it has all those fixes). The dev branch ought to be stable enough too, but no guarantees as I don't try to ensure this. Other branches are in development.

02.12.2024 13:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I may start plagiarising myself. I want to see if I can make a post every day this month, just to get myself back into the swing of things.

02.12.2024 13:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah, that makes sense. And for plugin makers, it's much easier to make plugins for release versions, because you know they're not going to change until the next release version.

02.12.2024 13:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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