Visualising the Flow: Ink Explorer
TL;DR β A tool for stepping through Ink visually and keeping track of variables.
Another tool! Ink Explorer.
Visualises the shape of an Ink story and lets you play through from any point, watching variables (and tweaking them), keeping track of visit counts, and letting you snapshot and restore the state.
Early days - hope it's useful to someone!
medium.com/@wildwinter/...
14.02.2026 22:36 β
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A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:
www.pentadact.com/2026-01-08-1...
I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
08.01.2026 18:02 β
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Owlcat Games - We create cRPGs
We create cRPGs
Hey Game Devs - @owlcatgames.bsky.social has a "new game development learning resource, featuring over 350 resources including software recommendations, tutorials, and online courses⦠for FREE." owlcat.games/learning #gamedev #indiedev #gamedesign
15.10.2025 19:13 β
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βAI will help with pointless interactions like item descriptions and NPC barksβ if itβs pointless it shouldnβt be in the game. If thereβs nothing interesting about something, cut it
20.07.2025 14:32 β
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Cream/white background with pink and blue sparkles and text across the centre which reads: What is Limitbreak Mentorship.
We're kind of new here so a fresh introduction is probably a good idea, right?
We are Limit Break, the largest mentorship program aimed at underrepresented people working in the UK games industry! Our goal is to help marginalised people progress their careers
More info: www.limitbreak.co.uk
03.04.2025 09:43 β
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Blender 4.0 Beginner Donut Tutorial (NEW) - YouTube
The forth donut series
If you're happy to try Blender, I did the v3.0 of this series and it was very good (I've forgotten most of it since then though...)
youtube.com/playlist?lis...
14.01.2025 12:24 β
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Dev Diary #4: Emergent Narrative | Civilization VII
Get developer insights and additional details about the narrative systems of Sid Meier's Civilization VII!
Dev diary day! Iβm excited to finally share this look into Civ VIIβs new emergent narrative system.
04.12.2024 18:41 β
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Yes, I love Scrivener and use it for all kinds of writing. But itβs not the right tool for branching narrative.
07.10.2023 10:40 β
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Yes, Iβm similar to that: outline the shape of it (I tend to use Onenote) and then work the rest out as I go. Depends on what it is though. If the project is very interactive, I plan a lot more.
05.10.2023 21:16 β
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That's how you summon an angry Emily Short. π
I only know as I've done a lot of work in node graphs, but I barely understand Storylets - I'm hoping to get a chance to use them at some point. (Personally, I find node graphs far easier to grok than linear scripting, and can hit the flow state in them)
05.10.2023 16:46 β
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Good post, but you're conflating node graphs with Storylets - they're two very different things. You can do Storylets in a node graph, but you can also do them in other systems, and not all node graphs are Storylets.
05.10.2023 16:34 β
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