We will be attending this year's Guadalindie (MΓ‘laga, Spain) in a couple of days. If you happen to be there and want to talk about Uniform or CozyBlanket, reach out!
14.05.2025 22:04 β π 2 π 1 π¬ 0 π 0@sparseal.bsky.social
Design and development of CGI tools. https://sparseal.com
We will be attending this year's Guadalindie (MΓ‘laga, Spain) in a couple of days. If you happen to be there and want to talk about Uniform or CozyBlanket, reach out!
14.05.2025 22:04 β π 2 π 1 π¬ 0 π 0Uniform 1.4 introduces SDF modeling, manual UV mapping and packing, 3D printing workflow utilities, faster brushes, iCloud support and more. Available now.
25.04.2025 22:51 β π 30 π 5 π¬ 3 π 0π
27.01.2025 21:40 β π 21 π 6 π¬ 1 π 0I 3D-sculpted Bonzo's body in Nomad Sculpt. @madnesscreations.com made a papercraft pattern using CozyBlanket by @sparseal.bsky.social, which we printed and I then assembled, cut into a suitable pattern again, traced it onto 1 cm upholstery foam, cut it out, glued it together! So far so good!
27.01.2025 21:20 β π 10 π 4 π¬ 1 π 0Uniform 1.3 introduces a new, fully customizable UI, realtime path traced viewport rendering, interactive procedural objects and more.
Available now.
Uniform 1.3 will use the Manifold library for mesh layout trimming.
10.10.2024 15:17 β π 5 π 0 π¬ 0 π 0Uniform 1.3 will support stencil projection painting on high poly meshes, textures and curves.
09.10.2024 16:24 β π 7 π 2 π¬ 0 π 0Uniform 1.3 clipping tool is up to 450 times faster than the previous version (900ms -> 2ms).
This enables real time preview even when working with multiple objects with millions of points.
Uniform 1.3 will support procedural objects with interactive gizmos. The new procedural system can be used for non destructive primitives, character blockouts, instance scattering, data conversions and more.
30.09.2024 14:14 β π 28 π 5 π¬ 0 π 0