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Sparseal

@sparseal.bsky.social

Design and development of CGI tools. https://sparseal.com

621 Followers  |  2 Following  |  8 Posts  |  Joined: 30.09.2024  |  1.5301

Latest posts by sparseal.bsky.social on Bluesky

We will be attending this year's Guadalindie (MΓ‘laga, Spain) in a couple of days. If you happen to be there and want to talk about Uniform or CozyBlanket, reach out!

14.05.2025 22:04 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Uniform 1.4 introduces SDF modeling, manual UV mapping and packing, 3D printing workflow utilities, faster brushes, iCloud support and more. Available now.

25.04.2025 22:51 β€” πŸ‘ 30    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0
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πŸ‘€

27.01.2025 21:40 β€” πŸ‘ 21    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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I 3D-sculpted Bonzo's body in Nomad Sculpt. @madnesscreations.com made a papercraft pattern using CozyBlanket by @sparseal.bsky.social, which we printed and I then assembled, cut into a suitable pattern again, traced it onto 1 cm upholstery foam, cut it out, glued it together! So far so good!

27.01.2025 21:20 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Uniform 1.3 introduces a new, fully customizable UI, realtime path traced viewport rendering, interactive procedural objects and more.
Available now.

23.12.2024 20:21 β€” πŸ‘ 44    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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Uniform 1.3 will use the Manifold library for mesh layout trimming.

10.10.2024 15:17 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Uniform 1.3 will support stencil projection painting on high poly meshes, textures and curves.

09.10.2024 16:24 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Uniform 1.3 clipping tool is up to 450 times faster than the previous version (900ms -> 2ms).
This enables real time preview even when working with multiple objects with millions of points.

03.10.2024 16:32 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Uniform 1.3 will support procedural objects with interactive gizmos. The new procedural system can be used for non destructive primitives, character blockouts, instance scattering, data conversions and more.

30.09.2024 14:14 β€” πŸ‘ 28    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

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