Houdini #NodeNuggets - Navigating node hierarchy
U - Jump Up
I - Jump Down
Houdini #NodeNuggets - Navigating node hierarchy
U - Jump Up
I - Jump Down
Testing AI for creation, model, rig, animation (unreal)
#UnrealEngine #ue5 #genAI #3DCG #3danimations
Node network of this example
25.09.2025 07:23 β π 1 π 0 π¬ 0 π 0
Useful HF nodes worth playing with:
HF
HF_noise
HF_terrace
HF_flatten
HF_blur
HF_maskbyfeature
HF_maskbyobject
HF_drawmask
HF_maskblur
HF_maskclear
HF_scatter
Quick Houdini tip:
HeightField Terrace = instant stepped terrain.
Play with step size + smoothing to get plateaus or sharp cliffs.
#Houdini #Procedural #NodeNuggets 20
A cute Scruffy I sculpted π¨βπ§ Part of my Futurama fanart chess set.
@futurama_hulu @FuturamaFandom #Futurama #fanart #3Dart #arnoldrender
Cool
24.09.2025 14:04 β π 0 π 0 π¬ 0 π 0
Merge shapes into one smooth form?
Use VDB Combine in Houdini. It fuses volumes and blends edges into a single soft surface, great for clouds, rocks, or organic modeling.
#Houdini #NodeNuggets #3D #Procedural
A simple way to get the copies to face the curve direction.
#Nodenuggets #5 #Houdini
cool sample from wikipedia and many more: en.wikipedia.org/wiki/Voronoi...
21.09.2025 12:44 β π 1 π 0 π¬ 0 π 0
Set up a simple Voronoi fracture in Houdini:
Start with a grid or any model, scatter few points, the Voronoi node splits the grid into natural cell-like patterns.
This method can be used to mimic cracks in mud or even the patterns on a giraffeβs skin π¦
Dear algorithm, connect me with people into:
- Houdini, Houdini engine, HDA
- Unreal engine / UEFN
- Procedural tools & pipelines
- Game art & tech art
- AI in 3D
- ComfyUI
- Teaching & mentoring
Bonus points if you share work in public π
Amazing tool!
19.09.2025 18:46 β π 1 π 0 π¬ 0 π 0That's just amazing
19.09.2025 18:45 β π 0 π 0 π¬ 0 π 0
Cool Houdini trick to scatter objects in patches: "attribute from pieces"
#Houdini #nodenuggets #3dtips
Has anyone here tried selling or using Houdini Engine tools (HDA) in Unreal Fab? Wondering if setup is easy and if Unreal folks who donβt touch Houdini are aware of these tools.
#Houdini #UnrealFab #UnrealEngine #DevTalk
There's something beautiful in patterns coming from heightfields....
#Houdini #gamedev #gamedevjobs #nodenuggets #RandomThoughts #3dart
MPM
18.09.2025 18:39 β π 1 π 0 π¬ 0 π 0
Procedural tip:
Donβt model one rock, create a system that can make 100's variations.
Think rules and system, not one.
Then scatter points β randomize scale/rotation β instance assets.
#Houdini #Procedural #NodeNuggets
Press R to toggle Render/Display flags.
#Houdini #nodenuggets
MeshBlend is finally here! π₯³
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on Fab for #UE5 now!
#gamedev #unrealengine
amazing work
18.09.2025 07:38 β π 0 π 0 π¬ 0 π 0MeshBlend is just beautiful ...
18.09.2025 07:35 β π 1 π 0 π¬ 0 π 0great reference
18.09.2025 07:35 β π 0 π 0 π¬ 0 π 0