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Mohamed Sayed

@mohamedsayed.bsky.social

Senior Research Scientist @ Niantic I work on depth estimation, 3D reconstruction, and derivative applications. masayed.com

1,106 Followers  |  239 Following  |  6 Posts  |  Joined: 18.11.2024
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Posts by Mohamed Sayed (@mohamedsayed.bsky.social)

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A small mini showreel.

(6/6)

17.03.2025 14:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Check out the project page πŸ“œ. Code will be released soon!
nianticlabs.github.io/morpheus/

Work by Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, and myself.

πŸš€See you at #CVPR2025!πŸš€

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17.03.2025 14:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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We integrate this model with our novel information sharing and warp completion to make new stylized view-consistent splats, with user-tunable color and shape.

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17.03.2025 14:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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At the heart of Morpheus is a new RGBD Diffusion model that can stylize both RGB 🌈 and depth maps βš“ simultaneously, but with a strength knob for each of RGB and depth.

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17.03.2025 14:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Current Gaussian splat stylization methods lack the ability to convincingly change shape.

Not only can Morpheus do that, it allows user control over shape stylization alongside standard appearance control.

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17.03.2025 14:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

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17.03.2025 14:50 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 2