With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! β¨
https://github.com/godotengine/godot/pull/111118
@yeldham.fosstodon.org.ap.brid.gy
Free/libre software advocate and game developer. [bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]
With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! β¨
https://github.com/godotengine/godot/pull/111118
#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! ποΈ
https://github.com/godotengine/godot/pull/110623
Feliz Dia da IndependΓͺncia do #Brasil a todos os brasileiros do fediverso! π§π·
07.09.2025 14:22 β π 2 π 0 π¬ 0 π 0I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input:
https://github.com/godotengine/godot/pull/110250
#GodotEngine
I would like to remind people of a wonderful #FOSS forge called @Codeberg.
https://www.theverge.com/news/757461/microsoft-github-thomas-dohmke-resignation-coreai-team-transition
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!
1οΈβ£ Unity - 41%
2οΈβ£ Godot - 39%
3οΈβ£ Other / No Engine - 11%
4οΈβ£ Game Maker - 5%
5οΈβ£ Unreal Engine - 4%
Really nice to see those two talking together!
https://www.youtube.com/watch?v=p9ahH6HrtTc
#StopKillingGames
Konqi, the mascot of KDE.
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.
In the meantime, have a little fanart of Konqi, #KDE's mascot.
Who wants a smart build options detection for their projects? π οΈ I bet you do!
https://github.com/godotengine/godot/pull/103719
#GodotEngine #LoneWolfTechnology #W4Games
Did you ever wanted to ignore the laws of physics? βοΈ Well, you still can't. But you can compile your #GodotEngine templates without them now!
https://github.com/godotengine/godot/pull/103373
#LoneWolfTechnology #W4Games
I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! πͺΆ
Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the [β¦]
Wanna share some love? π Donate to pieces of #FreeSoftware you frequently use, they need your help to stay afloat.
#ILoveFS
Yes, I'm still working on the game.
12.01.2025 17:55 β π 0 π 0 π¬ 0 π 0The number of commits in a Git repository being at 666.
πΏ
#Librerama #GodotEngine #Codeberg
Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...
https://github.com/godotengine/godot/pull/100470
#GodotEngine #LoneWolfTechnology #W4Games
Today I bring you sub-resource filtering! π
https://github.com/godotengine/godot/pull/99966
#GodotEngine #LoneWolfTechnology #W4Games
An improvement for the runtime selection: *multi* selection!
https://github.com/godotengine/godot/pull/99680
#GodotEngine #LoneWolfTechnology #W4Games
A plushie of the Godot Engine logo.
Guess whose #GodotEngine #plushie (finally) arrive?
19.11.2024 19:31 β π 2 π 0 π¬ 0 π 0Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #GodotEngine member:
https://github.com/godotengine/godot/pull/99010
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! π»
https://github.com/godotengine/godot/pull/98710
#GodotEngine #LoneWolfTechnology #W4Games
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.
https://github.com/godotengine/godot/pull/98534
#GodotEngine #LoneWolfTechnology #W4Games
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! π
https://github.com/godotengine/godot/pull/98074
#GodotEngine #LoneWolfTechnology #W4Games
Update on the Game editor PR in the #GodotEngine:
- Selection of nodes can now be done without suspending the game!
- Camera override added!
- Editor state is now saved.
- General bugfixes.
https://github.com/godotengine/godot/pull/97257
Another one hot from the oven: Inspector favorites! β
https://github.com/godotengine/godot/pull/97415
#GodotEngine
#LoneWolfTechnology
#W4Games
The foundation to a much requested feature for the #GodotEngine:
https://github.com/godotengine/godot/pull/97257
I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! π).