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Michael Alexsander

@yeldham.fosstodon.org.ap.brid.gy

Free/libre software advocate and game developer. [bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]

262 Followers  |  0 Following  |  24 Posts  |  Joined: 06.08.2024  |  1.2031

Latest posts by yeldham.fosstodon.org.ap.brid.gy on Bluesky

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Add a new editor theme by YeldhamDev Β· Pull Request #111118 Β· godotengine/godot Is with great pleasure that I present you, Godot's soon-to-be new default theme! This is a 1:1 port of @passivestar's Minimal Theme, with himself also helping us behind the curtains in orde...

With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! ✨

https://github.com/godotengine/godot/pull/111118

01.10.2025 16:06 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️

https://github.com/godotengine/godot/pull/110623

17.09.2025 17:32 β€” πŸ‘ 75    πŸ” 8    πŸ’¬ 4    πŸ“Œ 0

Feliz Dia da IndependΓͺncia do #Brasil a todos os brasileiros do fediverso! πŸ‡§πŸ‡·

07.09.2025 14:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hide `Control` focus when given via mouse input by YeldhamDev Β· Pull Request #110250 Β· godotengine/godot Closes godotengine/godot-proposals#6577 (by covering godotengine/godot-proposals#2011). This PR makes so that Controls will not show their focus state when activated via a mouse click. It also modi...

I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input:

https://github.com/godotengine/godot/pull/110250

#GodotEngine

04.09.2025 15:49 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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GitHub is no longer independent at Microsoft after CEO resignation Comments

I would like to remind people of a wonderful #FOSS forge called @Codeberg.

https://www.theverge.com/news/757461/microsoft-github-thomas-dohmke-resignation-coreai-team-transition

11.08.2025 17:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.

Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.

These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%

04.08.2025 08:35 β€” πŸ‘ 1452    πŸ” 243    πŸ’¬ 44    πŸ“Œ 96

Really nice to see those two talking together!

https://www.youtube.com/watch?v=p9ahH6HrtTc

#StopKillingGames

28.06.2025 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Konqi, the mascot of KDE.

Konqi, the mascot of KDE.

Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

In the meantime, have a little fanart of Konqi, #KDE's mascot.

21.05.2025 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Make build profile project detection also set build options by YeldhamDev Β· Pull Request #103719 Β· godotengine/godot Currently, the build profile editor only updates the used classes when attempting to detect from the project. This PR makes so that the other settings are also updated from the project information ...

Who wants a smart build options detection for their projects? πŸ› οΈ I bet you do!

https://github.com/godotengine/godot/pull/103719

#GodotEngine #LoneWolfTechnology #W4Games

06.03.2025 19:00 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Allow to compile templates without physics servers by YeldhamDev Β· Pull Request #103373 Β· godotengine/godot This one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds....

Did you ever wanted to ignore the laws of physics? βš–οΈ Well, you still can't. But you can compile your #GodotEngine templates without them now!

https://github.com/godotengine/godot/pull/103373

#LoneWolfTechnology #W4Games

28.02.2025 13:03 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Original post on fosstodon.org

I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! πŸͺΆ

Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]

21.02.2025 18:37 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Wanna share some love? πŸ’— Donate to pieces of #FreeSoftware you frequently use, they need your help to stay afloat.

#ILoveFS

14.02.2025 19:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, I'm still working on the game.

12.01.2025 17:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
The number of commits in a Git repository being at 666.

The number of commits in a Git repository being at 666.

πŸ‘Ώ

#Librerama #GodotEngine #Codeberg

12.01.2025 17:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Add selection box movement/scaling to the animation bezier editor by YeldhamDev Β· Pull Request #100470 Β· godotengine/godot Implements godotengine/godot-proposals#3532 for the bezier editor. Screencast_20241216_114037.webm Sponsored By: 🐺 Lone Wolf Technology / πŸ€ W4 Games.

Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

https://github.com/godotengine/godot/pull/100470

#GodotEngine #LoneWolfTechnology #W4Games

16.12.2024 14:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Make Inspector search inside sub-resources by YeldhamDev Β· Pull Request #99966 Β· godotengine/godot This allows the inspector to search the properties of sub-resources (and the sub-resources of those as well), and keep them visible if they match the filter. Screencast_20241203_...

Today I bring you sub-resource filtering! πŸ”

https://github.com/godotengine/godot/pull/99966

#GodotEngine #LoneWolfTechnology #W4Games

03.12.2024 16:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

An improvement for the runtime selection: *multi* selection!

https://github.com/godotengine/godot/pull/99680

#GodotEngine #LoneWolfTechnology #W4Games

25.11.2024 17:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A plushie of the Godot Engine logo.

A plushie of the Godot Engine logo.

Guess whose #GodotEngine #plushie (finally) arrive?

19.11.2024 19:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #GodotEngine member:

https://github.com/godotengine/godot/pull/99010

11.11.2024 13:19 β€” πŸ‘ 0    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! πŸ‘»

https://github.com/godotengine/godot/pull/98710

#GodotEngine #LoneWolfTechnology #W4Games

31.10.2024 21:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

https://github.com/godotengine/godot/pull/98534

#GodotEngine #LoneWolfTechnology #W4Games

25.10.2024 20:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! πŸ”’

https://github.com/godotengine/godot/pull/98074

#GodotEngine #LoneWolfTechnology #W4Games

10.10.2024 21:38 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Update on the Game editor PR in the #GodotEngine:
- Selection of nodes can now be done without suspending the game!
- Camera override added!
- Editor state is now saved.
- General bugfixes.

https://github.com/godotengine/godot/pull/97257

08.10.2024 14:48 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Another one hot from the oven: Inspector favorites! ⭐

https://github.com/godotengine/godot/pull/97415

#GodotEngine
#LoneWolfTechnology
#W4Games

24.09.2024 16:26 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

The foundation to a much requested feature for the #GodotEngine:

https://github.com/godotengine/godot/pull/97257

I would like to thank both #LoneWolfTechnology and #W4Games for sponsoring me to do this task (and many others that will come, stay tuned! πŸ˜‰).

21.09.2024 14:17 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0