This last month I started working on a new godot game which features online connectivity. This is what the prototype looks at the moment. So far I managed to implement basic peer to peer networking and some of the base mechanics.
I am not abandoning […]
[Original post on mastodon.gamedev.place]
12.08.2025 21:17 — 👍 3 🔁 3 💬 0 📌 0
A picture of the front of a 3D printed case with a magsafe magnet ring stuck to it
A picture of the back of a 3D printed case with a magsafe magnet ring stuck to it
My Fairphone 6 is now Magsafe compatible*
* Only physically, obviously this doesn't add wireless charge support, but it allows me to use my car mount with the new phone.
#android #ios #fairphone #magsafe #3dprint #diy
08.08.2025 16:28 — 👍 1 🔁 1 💬 0 📌 0
Graph with three bars, the second bar has more than double the value of the third bar, but has the same size; the first and second also has wrong proportions.
This screenshot is from the GPT-5 announcement video. Enjoy
07.08.2025 19:50 — 👍 3 🔁 1 💬 1 📌 0
Original post on mastodon.gamedev.place
Switching back to #Android after three years of using #iOS has made me realise how "rough" the UI of Android apps is.
It is hard to explain, but I feel like I can point the roughness I feel to the general lack of "padding" between elements.
It is going to take a couple of weeks to get used to […]
05.08.2025 14:03 — 👍 0 🔁 1 💬 0 📌 0
Hello, I want to test the notifications on #moshidon and #tusky. Could I get some likes/replies/etc to see if they work fine? Thaanks 😅
03.08.2025 14:08 — 👍 0 🔁 0 💬 0 📌 0
Fellow #Android users, which not-so-popular app you can't live without? And why? I am not migrating from #iOS and I would love to hear about your suggestions
#smartphones #apps #tech
02.08.2025 14:03 — 👍 0 🔁 1 💬 0 📌 0
Foto de mi Fairphone 6 usando /e/OS
Foto de mi Fairphone 6 por la parte trasera
Mi primer toot desde mi nuevo Fairphone6.
He comprado la versión sin-google, que usa una versión de Android llamada /e/OS.
Estoy todavía haciendo la migración de apps y datos desde mi antiguo teléfono, pero de momento estoy bastante contento.
El […]
[Original post on mastodon.gamedev.place]
01.08.2025 23:39 — 👍 0 🔁 0 💬 0 📌 0
No llevo ni 3 capítulos y la prota ya ha pillado cacho. Me temo que los rumores sobre estos libros son ciertos.
29.07.2025 21:08 — 👍 0 🔁 0 💬 0 📌 0
🟢Hablemos de los juicios de Ubisoft, los primeros resultantes del #MeToo en la industria del videojuego, y de la resolución de los jueces.
🔗Vídeo completo en: www.instagram.com/blissyig/ree...
💜Recuerda que puedes apoyar estos vídeos a través de mi Patreon: www.patreon.com/c/blissy_
28.07.2025 13:35 — 👍 89 🔁 53 💬 1 📌 1
Original post on mastodon.gamedev.place
A couple of weeks ago I began working on a multiplayer game.
I cannot share any details about the game itself just yet, but all the people involved in the project are really excited about it.
This is my first time a coding multiplayer title in #Godot and it is being a challenge for me […]
25.07.2025 10:19 — 👍 3 🔁 1 💬 0 📌 0
I have been enjoying some finishing 🎣 in Death Stranding. I should finish this one to start the second one but I keep getting distracted with these silly mechanics.
#gaming #deathstranding #kojima
13.07.2025 15:13 — 👍 0 🔁 0 💬 0 📌 0
It's out! 🎉
The 4th #devlog of Hammer Time, covering the creation and implementation of the new player character visuals. It covers:
Modelling and rigging in blender, importing the assets to Godot, animating attack hitboxes, a squash & stretch system […]
[Original post on mastodon.gamedev.place]
12.07.2025 17:58 — 👍 7 🔁 2 💬 0 📌 0
A screenshot of the work in progress article I am writing for my website.
I am busy at work adding pictures and videos to the next #devlog entry about the monkey game. I will post it right here once it is finished.
You can already read the rest of the devlogs for the prototype on my website 👇 […]
[Original post on mastodon.gamedev.place]
12.07.2025 09:55 — 👍 5 🔁 2 💬 1 📌 0
La portada del llibre "El Dic", de la sèrie Blackwater.
L'altre dia vaig terminar de llegir el segon llibre de la sèrie #Blackwater, "El Dic". Aquest llibre el vaig llegir al català.
Ho he posat a la meva llista de llibres completats del 2025. Podeu seguir-me al meu compte de #BookWyrm:
👉 https://bookwyrm.social/user/camperotactico
09.07.2025 18:16 — 👍 0 🔁 0 💬 0 📌 0
I think this title is the perfect example of a game series that got worse with its sequel.
I loved the first entry so much that I achieved the 100% on my save file.
However, I gave up on the sequel after merely 5h of gameplay because how bad the game […]
[Original post on mastodon.gamedev.place]
30.06.2025 00:04 — 👍 3 🔁 0 💬 0 📌 0
It is not visible in the picture, but the food truck to the left had a text that said: “yummy in my tummy” and It think it is the worst thing I read that day.
28.06.2025 19:48 — 👍 1 🔁 0 💬 0 📌 0
My girlfriend took me to pound town. I am now officially addicted crumpets and marmite.
#uk #colchester
28.06.2025 19:47 — 👍 0 🔁 0 💬 1 📌 0
I am going to miss the #fairphone launch event because I will be travelling to the UK. I can’t wait to see what they show today.
25.06.2025 08:05 — 👍 0 🔁 0 💬 0 📌 0
Flick it, I am downloading Death Stranding once again. I am going to play for a bit before the second one comes out.
#DeathStranding #HideoKojima #gaming
21.06.2025 09:05 — 👍 0 🔁 1 💬 0 📌 0
I am working on a #tool for #godot that allows assets to be placed on scenes using physics directly from the editor.
It is still very WIP, but my plan is to release it as an asset once it is more complete.
#gamedev #games #indiedev #indie
17.06.2025 18:07 — 👍 12 🔁 5 💬 0 📌 0
A discord chat screenshot that shows a message from GrapheneOS account where they discuss Android becoming closed source.
So, if Android were to become closed source, what would happen to all the ROMs that derive from AOSP? 🤔
#android #google #foss
12.06.2025 07:39 — 👍 0 🔁 0 💬 0 📌 0
@moonxwisher.bsky.social basada
08.06.2025 15:13 — 👍 0 🔁 0 💬 0 📌 0
🎉 New update 🎉
I have been working on some of the stuff that was missing when I replaced the character animations:
- Integrated the attack hitboxes into the new animations
- Implemented "squash & stretch" features using Tween in GDScript
- Added a new […]
[Original post on mastodon.gamedev.place]
08.06.2025 14:39 — 👍 4 🔁 1 💬 0 📌 0
Should I do #Godot game development streams?
06.06.2025 14:54 — 👍 2 🔁 0 💬 0 📌 0
After a week of trying my best with Blender, I managed to create all the missing animations for the player character.
They are not finished yet, though. I still have to figure out a good approach to integrate the attack hitboxes to them.
And on top […]
[Original post on mastodon.gamedev.place]
02.06.2025 14:48 — 👍 3 🔁 0 💬 1 📌 0
And this past couple of days, I have been integrating the walk animations into the project. I haven't dealt with the attack ones yet.
However, I did add some cool stuff to the project while adding the walk cycle:
- I wrote a little piece of code to […]
[Original post on mastodon.gamedev.place]
27.05.2025 11:47 — 👍 3 🔁 1 💬 1 📌 0
In order to figure the answer to these questions, I needed an actual rigged model to put in the game.
Using Blender, I created a temporary model using primitives to match the expected character proportions, and then I made a skeleton for it.
After […]
[Original post on mastodon.gamedev.place]
27.05.2025 11:39 — 👍 3 🔁 1 💬 1 📌 0
Original post on mastodon.gamedev.place
-Should the attack hitboxes be animated in blender as part of the character rig?
-Should I instead have 2 animators for my player character? The one from the rig plus an additional one that only animates hitboxes?
-Animations from rigs support events/callbacks just fine, but they are "removed" […]
27.05.2025 11:32 — 👍 2 🔁 1 💬 1 📌 0
Original post on mastodon.gamedev.place
Before I added more mechanics to the game, I wanted to make some progress in the visuals department, specifically regarding the player character, as I was sure that was going to require revisiting some of the stuff I had already implemented.
For example, the attack hitboxes of the player were […]
27.05.2025 11:26 — 👍 3 🔁 0 💬 1 📌 0