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Oliver Lawson

@olawson.bsky.social

AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.

1,054 Followers  |  1,844 Following  |  20 Posts  |  Joined: 19.10.2023  |  2.0382

Latest posts by olawson.bsky.social on Bluesky

Grassy landscape disappearing off into the distance with forests, towns and buildings scattered across it. A toolbar visible at the bottom with 3d buttons representing the object types you can place.

Grassy landscape disappearing off into the distance with forests, towns and buildings scattered across it. A toolbar visible at the bottom with 3d buttons representing the object types you can place.

Behold... Apparance Town Toy! Tinker with a tiny town. Fiddle with procedural forests, towns, and skyscrapers. Free download, link below. #ScreenshotSaturday #ProcGen

07.12.2024 19:03 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

I've been using Sam's software (Apparance) as an insanely powerful runtime #procgen tool for Unity/UE games for the past few years and it's insanely underrated. Some of my work is on that article, check it out!

22.11.2024 14:06 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
digital illustration of Viconia, the blue drow from Baldur's Gate

digital illustration of Viconia, the blue drow from Baldur's Gate

Viconia

22.11.2024 12:49 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was thinking how cool it would be to have a floor by floor DK game system, clear a procedural floor, go to the one below, scroll back up anytime to manage production bits on higher floors.. Rogue meets DK or something. Dwarf Fortress-style irrigation and job system. But then I ran out of time

21.11.2024 13:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Few days learning #godot 2D by remaking Dungeon Keeper with Zelda assets so I could focus on code
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!

21.11.2024 12:23 โ€” ๐Ÿ‘ 29    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

We have two corgis so I'm claiming an extra bonus point too ๐Ÿ˜

20.11.2024 09:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Would love to jump in if possible! Cambridge-based dev here!

20.11.2024 08:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Illustration of Ness from Earthbound standing in a glowing orange prehistoric landscape

Illustration of Ness from Earthbound standing in a glowing orange prehistoric landscape

Thanks for the warm welcome to Bluesky guys!
As well as my gamedev stuff, I'll also post some art I do

Ancient #illustration from my old drives that I still like ๐ŸŒŽ

20.11.2024 07:55 โ€” ๐Ÿ‘ 39    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello! Could I be added - making both games and tools!

20.11.2024 07:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Brush icons from a painting program

Brush icons from a painting program

You can drag in Photoshop brushes (.abr's) as well!
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.

I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!

19.11.2024 14:41 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dropping a few more random projects I'm tinkering away at. This one had the joke title "Godotshop", as was used to learn #godot
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling

19.11.2024 14:36 โ€” ๐Ÿ‘ 28    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Thanks for making these! Trying to find other indie gamedevs on here and would love to be added if possible!

19.11.2024 14:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
3d viewport of a modelling program

3d viewport of a modelling program

Yes! Started it (pic attached) from JeffM's excellent integration - github.com/raylib-extra... for anyone reading this who doesn't know.

I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!

19.11.2024 14:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great!

19.11.2024 13:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looked really cool.. then I tried Pico-8 myself and realised this was actual black magic!!

19.11.2024 13:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hi BSky! Gonna be posting a bunch of different but always interesting things on this account. I've been an artist/AD in the games industry since 2010, the past couple of years I switched to TA and #procgen programming roles. Here's a 3d modelling program I'm making to learn C++ with #raylib

19.11.2024 12:12 โ€” ๐Ÿ‘ 23    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Not so great! ๐Ÿ˜ For now anyway...

19.11.2024 11:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Seeing how Bluesky handles the video quality!

19.11.2024 11:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Testing weather effects for a procedural UE worldbuilder in progress
#procgen #indiedev

19.11.2024 11:43 โ€” ๐Ÿ‘ 18    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Throw me in, chief!

18.11.2024 15:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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reservoir dogs

18.11.2024 14:56 โ€” ๐Ÿ‘ 39    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
hand-carved wooden goats

hand-carved wooden goats

If you like hand carved wooden things [especially goats] this is the correct account to follow.

18.11.2024 13:12 โ€” ๐Ÿ‘ 40    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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March of the Good Boys

15.11.2024 15:41 โ€” ๐Ÿ‘ 425    ๐Ÿ” 96    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 1
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Biblically accurate gato

15.11.2024 23:14 โ€” ๐Ÿ‘ 141    ๐Ÿ” 33    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Hello Bluesky! Nice to see a migration from Twitter happening. Here's a painting I did for an IP 10 years ago that seems apt

16.11.2024 00:08 โ€” ๐Ÿ‘ 26    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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