Grassy landscape disappearing off into the distance with forests, towns and buildings scattered across it. A toolbar visible at the bottom with 3d buttons representing the object types you can place.
Behold... Apparance Town Toy! Tinker with a tiny town. Fiddle with procedural forests, towns, and skyscrapers. Free download, link below. #ScreenshotSaturday #ProcGen
07.12.2024 19:03 —
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I've been using Sam's software (Apparance) as an insanely powerful runtime #procgen tool for Unity/UE games for the past few years and it's insanely underrated. Some of my work is on that article, check it out!
22.11.2024 14:06 —
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digital illustration of Viconia, the blue drow from Baldur's Gate
Viconia
22.11.2024 12:49 —
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I was thinking how cool it would be to have a floor by floor DK game system, clear a procedural floor, go to the one below, scroll back up anytime to manage production bits on higher floors.. Rogue meets DK or something. Dwarf Fortress-style irrigation and job system. But then I ran out of time
21.11.2024 13:08 —
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Few days learning #godot 2D by remaking Dungeon Keeper with Zelda assets so I could focus on code
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!
21.11.2024 12:23 —
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We have two corgis so I'm claiming an extra bonus point too 😁
20.11.2024 09:40 —
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Would love to jump in if possible! Cambridge-based dev here!
20.11.2024 08:00 —
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Illustration of Ness from Earthbound standing in a glowing orange prehistoric landscape
Thanks for the warm welcome to Bluesky guys!
As well as my gamedev stuff, I'll also post some art I do
Ancient #illustration from my old drives that I still like 🌎
20.11.2024 07:55 —
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Hello! Could I be added - making both games and tools!
20.11.2024 07:30 —
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Brush icons from a painting program
You can drag in Photoshop brushes (.abr's) as well!
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.
I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!
19.11.2024 14:41 —
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Dropping a few more random projects I'm tinkering away at. This one had the joke title "Godotshop", as was used to learn #godot
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling
19.11.2024 14:36 —
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Thanks for making these! Trying to find other indie gamedevs on here and would love to be added if possible!
19.11.2024 14:13 —
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3d viewport of a modelling program
Yes! Started it (pic attached) from JeffM's excellent integration - github.com/raylib-extra... for anyone reading this who doesn't know.
I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!
19.11.2024 14:07 —
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Looks great!
19.11.2024 13:25 —
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This looked really cool.. then I tried Pico-8 myself and realised this was actual black magic!!
19.11.2024 13:23 —
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Hi BSky! Gonna be posting a bunch of different but always interesting things on this account. I've been an artist/AD in the games industry since 2010, the past couple of years I switched to TA and #procgen programming roles. Here's a 3d modelling program I'm making to learn C++ with #raylib
19.11.2024 12:12 —
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Not so great! 😁 For now anyway...
19.11.2024 11:58 —
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Seeing how Bluesky handles the video quality!
19.11.2024 11:46 —
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Testing weather effects for a procedural UE worldbuilder in progress
#procgen #indiedev
19.11.2024 11:43 —
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Throw me in, chief!
18.11.2024 15:32 —
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reservoir dogs
18.11.2024 14:56 —
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hand-carved wooden goats
If you like hand carved wooden things [especially goats] this is the correct account to follow.
18.11.2024 13:12 —
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March of the Good Boys
15.11.2024 15:41 —
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Biblically accurate gato
15.11.2024 23:14 —
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Hello Bluesky! Nice to see a migration from Twitter happening. Here's a painting I did for an IP 10 years ago that seems apt
16.11.2024 00:08 —
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