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Oliver Lawson

@olawson.bsky.social

AD / Artist / TA / GameDev Programmer Cambridge based, learning/building a lot of random stuff. May occasionally post paintings.

1,053 Followers  |  1,844 Following  |  20 Posts  |  Joined: 19.10.2023
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Posts by Oliver Lawson (@olawson.bsky.social)

Grassy landscape disappearing off into the distance with forests, towns and buildings scattered across it. A toolbar visible at the bottom with 3d buttons representing the object types you can place.

Grassy landscape disappearing off into the distance with forests, towns and buildings scattered across it. A toolbar visible at the bottom with 3d buttons representing the object types you can place.

Behold... Apparance Town Toy! Tinker with a tiny town. Fiddle with procedural forests, towns, and skyscrapers. Free download, link below. #ScreenshotSaturday #ProcGen

07.12.2024 19:03 — 👍 20    🔁 5    💬 1    📌 1

I've been using Sam's software (Apparance) as an insanely powerful runtime #procgen tool for Unity/UE games for the past few years and it's insanely underrated. Some of my work is on that article, check it out!

22.11.2024 14:06 — 👍 13    🔁 2    💬 0    📌 0
digital illustration of Viconia, the blue drow from Baldur's Gate

digital illustration of Viconia, the blue drow from Baldur's Gate

Viconia

22.11.2024 12:49 — 👍 12    🔁 0    💬 0    📌 0

I was thinking how cool it would be to have a floor by floor DK game system, clear a procedural floor, go to the one below, scroll back up anytime to manage production bits on higher floors.. Rogue meets DK or something. Dwarf Fortress-style irrigation and job system. But then I ran out of time

21.11.2024 13:08 — 👍 1    🔁 0    💬 1    📌 0
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Few days learning #godot 2D by remaking Dungeon Keeper with Zelda assets so I could focus on code
- digging!
- NPC hijinks with courage/exploration goals/avoidance/etc, not just stamina/hp!
- custom Navmesh to suit dynamic maps!
- Fog, and shader minimap!
- Save Files!
- Local Multiplayer!

21.11.2024 12:23 — 👍 29    🔁 3    💬 2    📌 0

We have two corgis so I'm claiming an extra bonus point too 😁

20.11.2024 09:40 — 👍 1    🔁 0    💬 0    📌 0

Would love to jump in if possible! Cambridge-based dev here!

20.11.2024 08:00 — 👍 2    🔁 0    💬 0    📌 0
Illustration of Ness from Earthbound standing in a glowing orange prehistoric landscape

Illustration of Ness from Earthbound standing in a glowing orange prehistoric landscape

Thanks for the warm welcome to Bluesky guys!
As well as my gamedev stuff, I'll also post some art I do

Ancient #illustration from my old drives that I still like 🌎

20.11.2024 07:55 — 👍 39    🔁 2    💬 0    📌 0

Hello! Could I be added - making both games and tools!

20.11.2024 07:30 — 👍 1    🔁 0    💬 1    📌 0
Brush icons from a painting program

Brush icons from a painting program

You can drag in Photoshop brushes (.abr's) as well!
This required making an .abr "stamp extractor". I didn't find such a thing online so made one myself.

I should have painted something to show this program off but every time I open it, I think of 5 more things I want to go implement instead!

19.11.2024 14:41 — 👍 9    🔁 0    💬 0    📌 0
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Dropping a few more random projects I'm tinkering away at. This one had the joke title "Godotshop", as was used to learn #godot
Just a few days spent on this so far, but got:
- Playback/History
- Mobile/Desktop UI (runs great on Android)
- Custom file format with autosaves
- Smoooth brush handling

19.11.2024 14:36 — 👍 27    🔁 1    💬 2    📌 0

Thanks for making these! Trying to find other indie gamedevs on here and would love to be added if possible!

19.11.2024 14:13 — 👍 1    🔁 0    💬 0    📌 0
3d viewport of a modelling program

3d viewport of a modelling program

Yes! Started it (pic attached) from JeffM's excellent integration - github.com/raylib-extra... for anyone reading this who doesn't know.

I'd like to get back to making some smaller tools with raygui also soon. Keep up the awesome work Ray!

19.11.2024 14:07 — 👍 1    🔁 0    💬 0    📌 0

Looks great!

19.11.2024 13:25 — 👍 0    🔁 0    💬 1    📌 0

This looked really cool.. then I tried Pico-8 myself and realised this was actual black magic!!

19.11.2024 13:23 — 👍 1    🔁 0    💬 1    📌 0
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Hi BSky! Gonna be posting a bunch of different but always interesting things on this account. I've been an artist/AD in the games industry since 2010, the past couple of years I switched to TA and #procgen programming roles. Here's a 3d modelling program I'm making to learn C++ with #raylib

19.11.2024 12:12 — 👍 23    🔁 1    💬 1    📌 1

Not so great! 😁 For now anyway...

19.11.2024 11:58 — 👍 0    🔁 0    💬 0    📌 0
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Seeing how Bluesky handles the video quality!

19.11.2024 11:46 — 👍 6    🔁 0    💬 1    📌 0
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Testing weather effects for a procedural UE worldbuilder in progress
#procgen #indiedev

19.11.2024 11:43 — 👍 18    🔁 0    💬 1    📌 0

Throw me in, chief!

18.11.2024 15:32 — 👍 1    🔁 0    💬 2    📌 0
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reservoir dogs

18.11.2024 14:56 — 👍 39    🔁 6    💬 0    📌 0
hand-carved wooden goats

hand-carved wooden goats

If you like hand carved wooden things [especially goats] this is the correct account to follow.

18.11.2024 13:12 — 👍 40    🔁 6    💬 1    📌 1
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March of the Good Boys

15.11.2024 15:41 — 👍 428    🔁 98    💬 7    📌 1
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Biblically accurate gato

15.11.2024 23:14 — 👍 139    🔁 33    💬 0    📌 1
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Hello Bluesky! Nice to see a migration from Twitter happening. Here's a painting I did for an IP 10 years ago that seems apt

16.11.2024 00:08 — 👍 26    🔁 4    💬 1    📌 0