Surprise release! A costume! Mokujin Sandbag!
gamebanana.com/mods/637238
Surprise release! A costume! Mokujin Sandbag!
gamebanana.com/mods/637238
#REX dev log day 8: Dapper Sans
From the official Pollyanna "MOTHER" official comic, that Toby Fox worked on, various Undertale characters dressed up as Earthbound/MOTHER games were present as a tribute to both games.
This outfit took a while, with heavy model and texture work.
#REX dev log day 7: PAC-MAN
Another special revamp! Due to new technologies such as ItemEx, it was finally easily possible to make custom items! This allowed not only PAC-MAN's entire Bonus Fruit roulette, but also a proper hittable Hydrant and a faithful Trampoline too!
#REX dev log day 6: Louie
Another semi-rework. Now Louie favors consistency by only using Bulbmin, but has a lot of new different (and crazy!) tools. This is a special one that required lot of code fixes that also got officially in other projects. Here's a quick *evil* showcase:
gamebanana.com/mods/628186
Released!
It's almost spook night - to celebrate, here's KingJigglypuff Sceptile dressed up as a Gourgeist! A PokΓ©mon that's both ghost and grass types!
18.10.2025 20:58 β π 3 π 1 π¬ 0 π 0
#REX 0 Dev log day 5: Alph's Winged Pikmin
Representing Pikmin 3, Alph has gotten a new-old partner, the Winged Pikmin. Strike fear by holding your opponents hostage, and hit them with your Rock Pikmin. And, when buried, you can grab them with Pluck! Here's a quick rundown:
#REX 0 Dev log day 4: Nu-13
AnothenBlue's Nu got a lot of love this patch.
From move rewrites, engine mechanics made up for her and lots of balance changes to keep her more reasonable, she gotten a big touch up in her effects, with the ArcSys classic of being costume colored.
#REX 0 Dev log day 3: Kazuya
A very problematic Devil. Got a lot of work done in the background to fix many of his bugs and inconsistent clunkiness! Uses PM floaty DJC mechanics, first ever custom hit GFX and sharp SFX!
His coat shines and Rage features rimlight like in Tekken.
#REX 0 Dev log day 2: Witch Time
Featuring new graphics from @grandazel.bsky.social, Bayonetta's main gimmick has been totally revamped.
Slows based on the strength of the attack all opponents close to Bayonetta and also affects Subspace enemies and Bosses!
#REX 0 Dev log day 1: Elizabeth
The Blood Countess got a lot more pop from me.
Originally started with countless hitbox revisions, Liz grew up on me and got a pass through in her effects, with custom hand-made trails and lots of particles directly inspired from Fate/EXTELLA LINK!
Hello. A little poll regarding stages:
strawpoll.com/w4nWWVNbqnA
I want to experiment with more ideas for stages, but can never find a proper locations for them! Help me decide.
The after images are something crazy...
youtu.be/rfN0XPNsX1Q
#CyberpunkEdgerunners #BrawlMods
Let's have a fun community time:
I have P+ Luigi's Mansion, but the platforms got replaced with a single special one, and it moves towards the side with more fighters!
It stops when someone's under it.
The idea was to make it a boo. However, I look forward for your suggestions.
Glow up
26.02.2025 18:11 β π 6 π 2 π¬ 0 π 0
First mod of 2025- what the bullet hell is that
#BrawlMods #γγ³γ«γ° #UNDERTALE
Did you know in Brawl, Olimar's Pikmins thrown with Side Special is the only projectile that changes trajectory based on the angle of the floor you're on?
24.12.2024 18:27 β π 4 π 1 π¬ 0 π 0
Runes, huh.
#BrawlMods
Dizzy................
youtu.be/sJURxZEMyEU
Calculating collision points. . .
04.11.2024 13:07 β π 3 π 0 π¬ 0 π 0Who likes playing fair?
02.11.2024 16:25 β π 6 π 0 π¬ 0 π 0
Water Bombs, anyone?
(Zora Armor Link: forums.kc-mm.com/Gallery/Braw...)
Hello! The mod has been updated to fix a problem with gfx. Please redownload if you did before this post!
Before and after:
First post!
Young Link with Bombchus.
#BrawlMods
youtu.be/XRJy2uRRofQ