WrenπŸ²πŸ¦ˆπŸ‰'s Avatar

WrenπŸ²πŸ¦ˆπŸ‰

@dragonmarquise.bsky.social

Wren, 32, πŸœ” (they/them), I am a Maker of Many Things! My Carrd: https://dragonmarquise.carrd.co/ Some Things I Like: #bombrushcyberfunk #megamanbattlenetwork #thelegendofzelda #pokemon #digimon #klonoa Some posts I make/share may be rarely NSFW, jsyk!

171 Followers  |  117 Following  |  601 Posts  |  Joined: 17.10.2024  |  2.0832

Latest posts by dragonmarquise.bsky.social on Bluesky

Digital art of some human legs, titled Flesh Leg Notes. A standing leg is labeled as Standing, a bent leg is labeled as Bent at 90 degree angle, and a squatting leg is labeled as Squatting.

Digital art of some human legs, titled Flesh Leg Notes. A standing leg is labeled as Standing, a bent leg is labeled as Bent at 90 degree angle, and a squatting leg is labeled as Squatting.

Digital art of some human legs with above-the-knee prosthetics, titled Above-the-Knee Prosthetic Leg Notes. Different prosthetic leg types are shown, with notes explaining further details about them. On the right, two of the legs are also bent and squatting. The following is a transcript of the notes:

A prosthetic leg is, at minimum, made up of a pole/pipe/etc. that acts as the main support. This is sometimes called a pylon.

For above-the-knee prosthetics, there needs to be at least one mechanical joint, which acts as a replacement for the knee joint.

A secondary joint with the foot is of course acting as an ankle joint.

The pylon can be shaped differently in some types of prosthetic legs, to better mimic the shape of the lower leg and/or to offer better support for the user.

The foot of a prosthetic leg is not always an actual foot shape, as other devices can be better for jogging, sports, etc.

Some are even capable of switching out just the foot portion!

(pointing towards the knee on a prosthetic leg being used for squatting down) Oversimplification/exaggeration here, but you probably get the idea.

Ideally, a good prosthetic should help with movement, not hinder it.

Digital art of some human legs with above-the-knee prosthetics, titled Above-the-Knee Prosthetic Leg Notes. Different prosthetic leg types are shown, with notes explaining further details about them. On the right, two of the legs are also bent and squatting. The following is a transcript of the notes: A prosthetic leg is, at minimum, made up of a pole/pipe/etc. that acts as the main support. This is sometimes called a pylon. For above-the-knee prosthetics, there needs to be at least one mechanical joint, which acts as a replacement for the knee joint. A secondary joint with the foot is of course acting as an ankle joint. The pylon can be shaped differently in some types of prosthetic legs, to better mimic the shape of the lower leg and/or to offer better support for the user. The foot of a prosthetic leg is not always an actual foot shape, as other devices can be better for jogging, sports, etc. Some are even capable of switching out just the foot portion! (pointing towards the knee on a prosthetic leg being used for squatting down) Oversimplification/exaggeration here, but you probably get the idea. Ideally, a good prosthetic should help with movement, not hinder it.

Digital art of some human legs with the blue cybernetic legs used by Devil Theory in the video game Bomb Rush Cyberfunk, titled Why Devil Theory's Legs are GOD AWFUL!! Two of the legs are bent and squatting to demonstrate that the original design is impractical for realistic movement. One of the legs has a longer prosthetic, but it still shows how impractical the design is even with that change. The following is a transcript of the notes:

(near in-game screenshots of Devil Theory's legs) Images from the BRC Fandom Wiki

First and foremost, I and a lot of other people find them hard to draw. Even when using the model and in-game references, it can be hard to follow how the whole thing is supposed to work!

Second, they look like they realistically would cause way more problems with movement than they would help! The main problem being the blockiness of the top part looking like it'd be hard to properly bend.

The sketches and notes on the right side are all based off the full leg. Using the actual model as a main reference, it shows additional design issues that are usually hidden by animations/the rest of the model.

(pointing towards the part of the Devil Theory foot that bends a bit in the game) At least it bends here

(pointing towards part of the Devil Theory foot that shows a space in the foot right under where the ankle would be) Weird hell space? Not sure if that actually helps anything

(other notations in red around the other parts of the legs, mostly to point out parts that causing clipping in game, and would cause major discomfort in real life)

Even when taking into account the usual amount of clipping that's expected in video games...

... these still look painfully bad

Even if the pylon above the knee joint was longer (i.e. less thigh flesh to account for), the blockiness of the top back of these legs clearly still cause issues with usability/functionality

Digital art of some human legs with the blue cybernetic legs used by Devil Theory in the video game Bomb Rush Cyberfunk, titled Why Devil Theory's Legs are GOD AWFUL!! Two of the legs are bent and squatting to demonstrate that the original design is impractical for realistic movement. One of the legs has a longer prosthetic, but it still shows how impractical the design is even with that change. The following is a transcript of the notes: (near in-game screenshots of Devil Theory's legs) Images from the BRC Fandom Wiki First and foremost, I and a lot of other people find them hard to draw. Even when using the model and in-game references, it can be hard to follow how the whole thing is supposed to work! Second, they look like they realistically would cause way more problems with movement than they would help! The main problem being the blockiness of the top part looking like it'd be hard to properly bend. The sketches and notes on the right side are all based off the full leg. Using the actual model as a main reference, it shows additional design issues that are usually hidden by animations/the rest of the model. (pointing towards the part of the Devil Theory foot that bends a bit in the game) At least it bends here (pointing towards part of the Devil Theory foot that shows a space in the foot right under where the ankle would be) Weird hell space? Not sure if that actually helps anything (other notations in red around the other parts of the legs, mostly to point out parts that causing clipping in game, and would cause major discomfort in real life) Even when taking into account the usual amount of clipping that's expected in video games... ... these still look painfully bad Even if the pylon above the knee joint was longer (i.e. less thigh flesh to account for), the blockiness of the top back of these legs clearly still cause issues with usability/functionality

Digital art of some cybernetic legs (i.e. advanced prosthetics), titled A Different Cybernetic Leg Design! One leg on the left is fully cybernetic. The rest of the legs are still partially flesh, with the rest being a cybernetic leg up to about halfway up the thigh. Some of the legs are shown bent to demonstrate their usability compared to the original leg design for Devil Theory. The following is a transcript of the notes:

(pointing towards the fully cybernetic leg) Headcanon DOT EXE leg design for comparison

For my idea, cybernetic legs consist of various parts and internals that make them more mobile and advanced than basic prosthetics.

The outer portion of a cyber leg is made up of lightweight protectice metal covers, plus thick yet flexibl silicon that provides protection while still allowing for movement near joint sections.

(pointing towards drawings of the knee portions of both the DOT EXE and Devil Theory legs, just without the silicon parts in order to show the joints and wires underneath) Examples of joint areas without the silicon cover

Part of why these are more advanced than regular prosthetics is that cyber limbs like these connect to the nerves and muscle of the flesh. Think of it kind of like Automail from Fullmetal Alchemist.

(pointing towards the plain cyber leg with partial flesh) How Devil Theory's legs look normally

(pointing towards another drawing of the leg with blue armor on top of the normal cyber leg) Devil Theory also have additional armor that can be attached on top of the regular covers, giving more protection for intensive activities such as fighting and parkour.

Overall my intention for this redesign is to give better realistic(ish) movement and comfort compared to the originals.

It is also meant to be much easier to draw while still being blocky like the originals! Draw a human leg, thin it down just a bit, then add the covers/armor in the right spots and color the silicon sections over the joints.

Digital art of some cybernetic legs (i.e. advanced prosthetics), titled A Different Cybernetic Leg Design! One leg on the left is fully cybernetic. The rest of the legs are still partially flesh, with the rest being a cybernetic leg up to about halfway up the thigh. Some of the legs are shown bent to demonstrate their usability compared to the original leg design for Devil Theory. The following is a transcript of the notes: (pointing towards the fully cybernetic leg) Headcanon DOT EXE leg design for comparison For my idea, cybernetic legs consist of various parts and internals that make them more mobile and advanced than basic prosthetics. The outer portion of a cyber leg is made up of lightweight protectice metal covers, plus thick yet flexibl silicon that provides protection while still allowing for movement near joint sections. (pointing towards drawings of the knee portions of both the DOT EXE and Devil Theory legs, just without the silicon parts in order to show the joints and wires underneath) Examples of joint areas without the silicon cover Part of why these are more advanced than regular prosthetics is that cyber limbs like these connect to the nerves and muscle of the flesh. Think of it kind of like Automail from Fullmetal Alchemist. (pointing towards the plain cyber leg with partial flesh) How Devil Theory's legs look normally (pointing towards another drawing of the leg with blue armor on top of the normal cyber leg) Devil Theory also have additional armor that can be attached on top of the regular covers, giving more protection for intensive activities such as fighting and parkour. Overall my intention for this redesign is to give better realistic(ish) movement and comfort compared to the originals. It is also meant to be much easier to draw while still being blocky like the originals! Draw a human leg, thin it down just a bit, then add the covers/armor in the right spots and color the silicon sections over the joints.

I got annoyed with Devil Theory's legs while trying to get through some new drawings, so I finally did something I've been meaning to do for a while: leg redesigns for Devil Theory!! All text is also included in the images' alt text. πŸ‘

#BombRushCyberfunk #DigitalArt #CharacterDesign

02.11.2025 03:01 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Funky Chibi Sketches
My OC uRiel showing off some neat hand tricks | Rietveld(BRCF) voguing out.
#art #jsrf #bombrushcyberfunk #rietveld #vogue

03.11.2025 23:55 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image 03.11.2025 19:08 β€” πŸ‘ 1347    πŸ” 319    πŸ’¬ 8    πŸ“Œ 0

That could also be an option I guess! πŸ˜†

03.11.2025 20:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Today I got a fortune cookie with no fortune in it. Huh, okay then.

I am choosing to interpret this as neither a Good Thing nor a Bad Thing, instead it's just A Thing. πŸ₯ 

03.11.2025 19:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Dancing With Ghosts A charming, poignant interactive narrative ghost story, starring two girls, set in a Thai river village.

www.kickstarter.com/projects/hum...

03.11.2025 16:56 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Preview
Feast for 10

In light of the cut to SNAP this coming month, I'd like to share that Aldi grocery stores have a "Feast for 10" deal for $40 until 12/24. It includes everything for making turkey, sides, and dessert.

www.aldi.us/products/tha...

27.10.2025 06:56 β€” πŸ‘ 349    πŸ” 306    πŸ’¬ 5    πŸ“Œ 9
An array of Pokemon celebrating DΓ­a de los Muertos (Day of the Dead.) Vivid tones fill the image with a cheerful, festive vibe. Small details such as sugar skulls and pan dulce dapple the spaces in between the designs.
(Pokemon depicted: Duskull, Cubone, Litwick, Florges, Shedinja, Yamask, Fidough, Hawlucha, Eevee, and Pikachu)

An array of Pokemon celebrating DΓ­a de los Muertos (Day of the Dead.) Vivid tones fill the image with a cheerful, festive vibe. Small details such as sugar skulls and pan dulce dapple the spaces in between the designs. (Pokemon depicted: Duskull, Cubone, Litwick, Florges, Shedinja, Yamask, Fidough, Hawlucha, Eevee, and Pikachu)

Here's to love that is undying and ever evolving 🌹

02.11.2025 23:20 β€” πŸ‘ 628    πŸ” 274    πŸ’¬ 5    πŸ“Œ 0
Neptunemon (Digimon Fusion/Xros Wars) challenging Neptunemon (Digimon Story Time Stranger) to a battle to rule the Abyss Area while calling the latter's face hideous. The Neptunemon being challenged looks concerned in the last panel, wondering if his face really does look that ugly.

Neptunemon (Digimon Fusion/Xros Wars) challenging Neptunemon (Digimon Story Time Stranger) to a battle to rule the Abyss Area while calling the latter's face hideous. The Neptunemon being challenged looks concerned in the last panel, wondering if his face really does look that ugly.

There can only be one. πŸ§œβ€β™‚οΈ

#BechnoArt #Digimon

03.11.2025 04:05 β€” πŸ‘ 114    πŸ” 51    πŸ’¬ 3    πŸ“Œ 0
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life imitates art

31.10.2025 01:28 β€” πŸ‘ 48    πŸ” 16    πŸ’¬ 0    πŸ“Œ 0
Post image

#illustration #γ‚€γƒ©γ‚Ήγƒˆ

03.11.2025 03:08 β€” πŸ‘ 112    πŸ” 28    πŸ’¬ 1    πŸ“Œ 0

Hi there! Any bit helps! Even if you want to discuss the amount being charged, i am so down to work with people

03.11.2025 14:14 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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i have like a million versions of the pigs doing the exact same things but does that stop it from being cute? no. look at creamie peeking over the wall.

#guineapigs

03.11.2025 14:36 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Censorship is now coming for your dnd and your warhammer and your farming sim, they don't care if it's not adult content. They wanted everything

03.11.2025 14:50 β€” πŸ‘ 2884    πŸ” 2343    πŸ’¬ 15    πŸ“Œ 11
compilation of eunnie's art, featuring six detail shots of sapphic love. the panels include aphrodite gazing down at a teary-eyed sappho, two hijabi girlfriends (one dressed in pastels, the other in goth fashion), momo and pg recreating The Kiss by Gustav Klimt, a lady knight kissing her princess's hand, a top-down shot of girlfriends lying in bed, and a pair of suffragettes kissing each other on the lips.

compilation of eunnie's art, featuring six detail shots of sapphic love. the panels include aphrodite gazing down at a teary-eyed sappho, two hijabi girlfriends (one dressed in pastels, the other in goth fashion), momo and pg recreating The Kiss by Gustav Klimt, a lady knight kissing her princess's hand, a top-down shot of girlfriends lying in bed, and a pair of suffragettes kissing each other on the lips.

hello everyone! my fundraising shop is open again! ✨

100% of the proceeds made this month will be donated to Care For Gaza (essential aid for displaced families) and My Sistah’s House (resource assistance and advocacy for trans and queer people of color) πŸ’–

⭐️ shop.eunnieboo.com ⭐️

03.11.2025 01:00 β€” πŸ‘ 412    πŸ” 227    πŸ’¬ 1    πŸ“Œ 1
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#KatanaZERO ζ€₯γ„γ§ζγ„γŸγ‹γ‚‰θ‰²γ€…ι›‘γ γ‘γ©β€¦γƒγƒƒγƒ”γƒΌγƒγƒ­γ‚¦γ‚£γƒ³πŸŽƒ

30.10.2025 20:30 β€” πŸ‘ 32    πŸ” 18    πŸ’¬ 4    πŸ“Œ 0
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γƒ’γƒ–γŠγ˜γŒζœ›γ‚“γ§γŸγ‚“γ§γ™γŒγ€γƒ’γƒ–γŠγ˜η›Έζ‰‹γ«γ―γŸγγ—δΈŠγ’γ¦γγ‚ŒγΎγ›γ‚“γ§γ—γŸβ€¦β€¦γ„γ€γ‚‚ζ²’ε±±γ©γ£γ¨γˆγγœζγ„γ¦δΈ‹γ•γ£γ¦γ‚γ‚ŠγŒγ¨γ†γ”γ–γ„γΎγ™πŸ₯Ήζœ¬ε½“γ«ε‘½γŒεŠ©γ‹γ‚ŠγΎγ™β€¦β€¦πŸ™

02.11.2025 14:13 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Cringetober Day 15 - Objecthead
-
#cringetober2025 #objecthead #tvhead

27.10.2025 04:50 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Mary Merry

02.11.2025 23:01 β€” πŸ‘ 311    πŸ” 68    πŸ’¬ 0    πŸ“Œ 0
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It's a couple days late, but I did a halloween version of my Nekonyancer πŸŽƒπŸˆβ€β¬›

02.11.2025 22:36 β€” πŸ‘ 5199    πŸ” 1385    πŸ’¬ 25    πŸ“Œ 6

I'm sorry, but whenever people say "sincerity and earnestness above all" and "kill the part of you that cringes" my mind quickly goes to this:

02.11.2025 18:16 β€” πŸ‘ 85    πŸ” 16    πŸ’¬ 1    πŸ“Œ 0
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Wow. They have mods for everything.

02.11.2025 15:56 β€” πŸ‘ 162    πŸ” 15    πŸ’¬ 1    πŸ“Œ 1

Lovely!~ πŸ’–

02.11.2025 15:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Vector art of a colorful Catrina in a colorful background holding a big round sugar skull

Vector art of a colorful Catrina in a colorful background holding a big round sugar skull

Β‘Feliz DΓ­a de Muertos! πŸ’€πŸ•―οΈ
#diademuertos

02.11.2025 14:55 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Over 300 Sasha plushies have been sold!!!!
Only 5 days left✨

02.11.2025 13:11 β€” πŸ‘ 60    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
mythical pokemon mew No 151

mythical pokemon mew No 151

colorful

02.11.2025 05:17 β€” πŸ‘ 21    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
a stylized 3d render of a drummer with a few little percussion playing guys scattered around

a stylized 3d render of a drummer with a few little percussion playing guys scattered around

percussion

01.11.2025 23:59 β€” πŸ‘ 2639    πŸ” 493    πŸ’¬ 7    πŸ“Œ 0
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A wonderful commission of my OC Mikaeli I got from @0kame-san.bsky.social!!

02.11.2025 02:31 β€” πŸ‘ 124    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0
Digital art of some human legs, titled Flesh Leg Notes. A standing leg is labeled as Standing, a bent leg is labeled as Bent at 90 degree angle, and a squatting leg is labeled as Squatting.

Digital art of some human legs, titled Flesh Leg Notes. A standing leg is labeled as Standing, a bent leg is labeled as Bent at 90 degree angle, and a squatting leg is labeled as Squatting.

Digital art of some human legs with above-the-knee prosthetics, titled Above-the-Knee Prosthetic Leg Notes. Different prosthetic leg types are shown, with notes explaining further details about them. On the right, two of the legs are also bent and squatting. The following is a transcript of the notes:

A prosthetic leg is, at minimum, made up of a pole/pipe/etc. that acts as the main support. This is sometimes called a pylon.

For above-the-knee prosthetics, there needs to be at least one mechanical joint, which acts as a replacement for the knee joint.

A secondary joint with the foot is of course acting as an ankle joint.

The pylon can be shaped differently in some types of prosthetic legs, to better mimic the shape of the lower leg and/or to offer better support for the user.

The foot of a prosthetic leg is not always an actual foot shape, as other devices can be better for jogging, sports, etc.

Some are even capable of switching out just the foot portion!

(pointing towards the knee on a prosthetic leg being used for squatting down) Oversimplification/exaggeration here, but you probably get the idea.

Ideally, a good prosthetic should help with movement, not hinder it.

Digital art of some human legs with above-the-knee prosthetics, titled Above-the-Knee Prosthetic Leg Notes. Different prosthetic leg types are shown, with notes explaining further details about them. On the right, two of the legs are also bent and squatting. The following is a transcript of the notes: A prosthetic leg is, at minimum, made up of a pole/pipe/etc. that acts as the main support. This is sometimes called a pylon. For above-the-knee prosthetics, there needs to be at least one mechanical joint, which acts as a replacement for the knee joint. A secondary joint with the foot is of course acting as an ankle joint. The pylon can be shaped differently in some types of prosthetic legs, to better mimic the shape of the lower leg and/or to offer better support for the user. The foot of a prosthetic leg is not always an actual foot shape, as other devices can be better for jogging, sports, etc. Some are even capable of switching out just the foot portion! (pointing towards the knee on a prosthetic leg being used for squatting down) Oversimplification/exaggeration here, but you probably get the idea. Ideally, a good prosthetic should help with movement, not hinder it.

Digital art of some human legs with the blue cybernetic legs used by Devil Theory in the video game Bomb Rush Cyberfunk, titled Why Devil Theory's Legs are GOD AWFUL!! Two of the legs are bent and squatting to demonstrate that the original design is impractical for realistic movement. One of the legs has a longer prosthetic, but it still shows how impractical the design is even with that change. The following is a transcript of the notes:

(near in-game screenshots of Devil Theory's legs) Images from the BRC Fandom Wiki

First and foremost, I and a lot of other people find them hard to draw. Even when using the model and in-game references, it can be hard to follow how the whole thing is supposed to work!

Second, they look like they realistically would cause way more problems with movement than they would help! The main problem being the blockiness of the top part looking like it'd be hard to properly bend.

The sketches and notes on the right side are all based off the full leg. Using the actual model as a main reference, it shows additional design issues that are usually hidden by animations/the rest of the model.

(pointing towards the part of the Devil Theory foot that bends a bit in the game) At least it bends here

(pointing towards part of the Devil Theory foot that shows a space in the foot right under where the ankle would be) Weird hell space? Not sure if that actually helps anything

(other notations in red around the other parts of the legs, mostly to point out parts that causing clipping in game, and would cause major discomfort in real life)

Even when taking into account the usual amount of clipping that's expected in video games...

... these still look painfully bad

Even if the pylon above the knee joint was longer (i.e. less thigh flesh to account for), the blockiness of the top back of these legs clearly still cause issues with usability/functionality

Digital art of some human legs with the blue cybernetic legs used by Devil Theory in the video game Bomb Rush Cyberfunk, titled Why Devil Theory's Legs are GOD AWFUL!! Two of the legs are bent and squatting to demonstrate that the original design is impractical for realistic movement. One of the legs has a longer prosthetic, but it still shows how impractical the design is even with that change. The following is a transcript of the notes: (near in-game screenshots of Devil Theory's legs) Images from the BRC Fandom Wiki First and foremost, I and a lot of other people find them hard to draw. Even when using the model and in-game references, it can be hard to follow how the whole thing is supposed to work! Second, they look like they realistically would cause way more problems with movement than they would help! The main problem being the blockiness of the top part looking like it'd be hard to properly bend. The sketches and notes on the right side are all based off the full leg. Using the actual model as a main reference, it shows additional design issues that are usually hidden by animations/the rest of the model. (pointing towards the part of the Devil Theory foot that bends a bit in the game) At least it bends here (pointing towards part of the Devil Theory foot that shows a space in the foot right under where the ankle would be) Weird hell space? Not sure if that actually helps anything (other notations in red around the other parts of the legs, mostly to point out parts that causing clipping in game, and would cause major discomfort in real life) Even when taking into account the usual amount of clipping that's expected in video games... ... these still look painfully bad Even if the pylon above the knee joint was longer (i.e. less thigh flesh to account for), the blockiness of the top back of these legs clearly still cause issues with usability/functionality

Digital art of some cybernetic legs (i.e. advanced prosthetics), titled A Different Cybernetic Leg Design! One leg on the left is fully cybernetic. The rest of the legs are still partially flesh, with the rest being a cybernetic leg up to about halfway up the thigh. Some of the legs are shown bent to demonstrate their usability compared to the original leg design for Devil Theory. The following is a transcript of the notes:

(pointing towards the fully cybernetic leg) Headcanon DOT EXE leg design for comparison

For my idea, cybernetic legs consist of various parts and internals that make them more mobile and advanced than basic prosthetics.

The outer portion of a cyber leg is made up of lightweight protectice metal covers, plus thick yet flexibl silicon that provides protection while still allowing for movement near joint sections.

(pointing towards drawings of the knee portions of both the DOT EXE and Devil Theory legs, just without the silicon parts in order to show the joints and wires underneath) Examples of joint areas without the silicon cover

Part of why these are more advanced than regular prosthetics is that cyber limbs like these connect to the nerves and muscle of the flesh. Think of it kind of like Automail from Fullmetal Alchemist.

(pointing towards the plain cyber leg with partial flesh) How Devil Theory's legs look normally

(pointing towards another drawing of the leg with blue armor on top of the normal cyber leg) Devil Theory also have additional armor that can be attached on top of the regular covers, giving more protection for intensive activities such as fighting and parkour.

Overall my intention for this redesign is to give better realistic(ish) movement and comfort compared to the originals.

It is also meant to be much easier to draw while still being blocky like the originals! Draw a human leg, thin it down just a bit, then add the covers/armor in the right spots and color the silicon sections over the joints.

Digital art of some cybernetic legs (i.e. advanced prosthetics), titled A Different Cybernetic Leg Design! One leg on the left is fully cybernetic. The rest of the legs are still partially flesh, with the rest being a cybernetic leg up to about halfway up the thigh. Some of the legs are shown bent to demonstrate their usability compared to the original leg design for Devil Theory. The following is a transcript of the notes: (pointing towards the fully cybernetic leg) Headcanon DOT EXE leg design for comparison For my idea, cybernetic legs consist of various parts and internals that make them more mobile and advanced than basic prosthetics. The outer portion of a cyber leg is made up of lightweight protectice metal covers, plus thick yet flexibl silicon that provides protection while still allowing for movement near joint sections. (pointing towards drawings of the knee portions of both the DOT EXE and Devil Theory legs, just without the silicon parts in order to show the joints and wires underneath) Examples of joint areas without the silicon cover Part of why these are more advanced than regular prosthetics is that cyber limbs like these connect to the nerves and muscle of the flesh. Think of it kind of like Automail from Fullmetal Alchemist. (pointing towards the plain cyber leg with partial flesh) How Devil Theory's legs look normally (pointing towards another drawing of the leg with blue armor on top of the normal cyber leg) Devil Theory also have additional armor that can be attached on top of the regular covers, giving more protection for intensive activities such as fighting and parkour. Overall my intention for this redesign is to give better realistic(ish) movement and comfort compared to the originals. It is also meant to be much easier to draw while still being blocky like the originals! Draw a human leg, thin it down just a bit, then add the covers/armor in the right spots and color the silicon sections over the joints.

I got annoyed with Devil Theory's legs while trying to get through some new drawings, so I finally did something I've been meaning to do for a while: leg redesigns for Devil Theory!! All text is also included in the images' alt text. πŸ‘

#BombRushCyberfunk #DigitalArt #CharacterDesign

02.11.2025 03:01 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Romani from Majora's Mask as a witch

Romani from Majora's Mask as a witch

The Witch with the Milky Magic PotionsπŸ₯›πŸŽƒ

Romani from Majora's Mask ( #zelda )

01.11.2025 22:45 β€” πŸ‘ 527    πŸ” 119    πŸ’¬ 5    πŸ“Œ 0

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