UI with stats for each tribe now show what's happening so we can follow along. What should I do next?
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@crimsonmoose.bsky.social
Game dev hobbyist .NET and web dev Artist Deathcore enthusiast
UI with stats for each tribe now show what's happening so we can follow along. What should I do next?
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Not exactly an Age of Empires sequel yet, but it's quite satisfying already to watch them gathering food and wood
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Wanted to try an NPC controlled character to battle with. Now I'm stressed out by being chased every time I run my game.
Shoutout to the placeholder sprites:
benvictus.itch.io/test-dummy-p...
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That's an interesting take. Thank you for the idea. I planned the "dash to axe" to be the main attack alongside the throw. Maybe the recall would be a better main attack and the dash to axe is simply a movement mechanic. You can also do a short dash in any direction.
27.08.2025 15:45 β π 0 π 0 π¬ 0 π 0Added the ability to recall the axe. Should the recall do damage too, or not? π€
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I've heard you should be careful when adding screen shake, but you can't deny it's very fun to play around with π
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shader_type canvas_item; uniform bool flash_on = false; void fragment() { vec4 tex_color = texture(TEXTURE, UV); if (flash_on) { COLOR = vec4(1, 1, 1, COLOR.a); } }
Just wanted to share the shader itself, too :)
22.08.2025 13:05 β π 0 π 0 π¬ 0 π 0Knockback and white damage flash using my first ever shader.
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Axe throwing and dashing mechanic for a top down arena type game. Next up: try to make the attack feel as amazing as possible.
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Godot people, what progress did you make this week?
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Finally, the enemy selects it's own moves!
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The phase concept was falling apart, so I changed it to layers instead. The player will queue up a move for each band member to play. When they've all selected a move I plan for them to play their parts together layer by layer.
What do you think?
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Someone said it looked like the people on the right were the audience, so it was about time they got some instruments as well. (Ignore the mirrored text, lol!)
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So you're telling me I can't use the same animation for all instruments?
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Added some basic instruments. Just some basic visuals really help bringing it a bit more to life, especially because it's still very static visually. Queue now working. Next up is order of execution and hopefully a few move synergies.
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RPG like battle scene, 3 against 2. Basic prototype graphics.
Queue setup coming together. You now queue one move for each band member that is then resolved at the end of your turn. Makes for interesting synergies later down the line.
Also figured crowd hype meters fits the theme better than HP bars.
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Absolutely! That's the plan. I hope to make something a bit modular. How would you structure the moveset logic? Some moves may deal damage, some heal, some buff, etc.
08.06.2025 18:56 β π 0 π 0 π¬ 1 π 0Game screen showing a prototype of a game. Battle between two bands and a basic UI.
Never done turn based logic before, so this will be interesting. #gamedev #godot
08.06.2025 08:31 β π 8 π 1 π¬ 1 π 0Making a Rocket League inspired inventory, because I'm currently horrible at working with UI. And if I understand correctly, Godot Icon as long as possible for prototypes. Right?
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Level selection, darkness, waypoint system, people shaking their head, it's all coming together!
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Just showing what gamedev usually looks like. Here's me testing for the 112th time if the lines I'm drawing match the waypoint nodes...
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Darkness certainly helps setting the mood for a detective game.
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Thank you! It's actually a murder mystery game where you are trying to find the murderer amongst all these citizens.
The gameplay is shown here in a previous post if you'd like to check it out. Just started building a city instead of an open field.
Waypoint system is finally working π€© I might need to slow the people down a bit, though. Right now it looks like a city in absolute panic...
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Creating plugins in Godot is super useful! Needed a custom waypoint system, and now I have a plugin to connect and disconnect them with buttons.
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Trying to make a waypoint system for my murder mystery game, so the citizens can walk around a city instead of an open field. He might still be moving a bit too freely...
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Never actually thought about that! I love that game!
17.02.2025 12:17 β π 1 π 0 π¬ 0 π 0Apparently didn't upload as gif. Let's try that again :)
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Murder mystery game I've been working on in Godot lately. Villain introduction and basic gameplay loop done. Now starts polishing and tying it all together.
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Can't this be solved with either an interface or inheritance on the classes you cast to, if they're supposed to call the same function for whatever class you cast to?
20.11.2024 23:43 β π 2 π 0 π¬ 1 π 0