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Crimson Moose

@crimsonmoose.bsky.social

Game dev hobbyist .NET and web dev Artist Deathcore enthusiast

11 Followers  |  11 Following  |  32 Posts  |  Joined: 12.11.2024  |  1.8476

Latest posts by crimsonmoose.bsky.social on Bluesky

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UI with stats for each tribe now show what's happening so we can follow along. What should I do next?
#godot #gamedev

02.11.2025 10:06 β€” πŸ‘ 12    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Not exactly an Age of Empires sequel yet, but it's quite satisfying already to watch them gathering food and wood
#godot #gamedev

01.11.2025 14:09 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Wanted to try an NPC controlled character to battle with. Now I'm stressed out by being chased every time I run my game.

Shoutout to the placeholder sprites:
benvictus.itch.io/test-dummy-p...

#godot #gamedev

19.10.2025 09:27 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

That's an interesting take. Thank you for the idea. I planned the "dash to axe" to be the main attack alongside the throw. Maybe the recall would be a better main attack and the dash to axe is simply a movement mechanic. You can also do a short dash in any direction.

27.08.2025 15:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added the ability to recall the axe. Should the recall do damage too, or not? πŸ€”
#godot #gamedev

27.08.2025 13:39 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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I've heard you should be careful when adding screen shake, but you can't deny it's very fun to play around with πŸ˜…
#gamedev #godot

24.08.2025 08:07 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
shader_type canvas_item;

uniform bool flash_on = false;

void fragment() {
	vec4 tex_color = texture(TEXTURE, UV);
	
	if (flash_on) {
		COLOR = vec4(1, 1, 1, COLOR.a);
	}
}

shader_type canvas_item; uniform bool flash_on = false; void fragment() { vec4 tex_color = texture(TEXTURE, UV); if (flash_on) { COLOR = vec4(1, 1, 1, COLOR.a); } }

Just wanted to share the shader itself, too :)

22.08.2025 13:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Knockback and white damage flash using my first ever shader.
#gamedev #godot

20.08.2025 10:55 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Axe throwing and dashing mechanic for a top down arena type game. Next up: try to make the attack feel as amazing as possible.
#gamedev #godot

18.08.2025 13:06 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Godot people, what progress did you make this week?
#gamedev #godot

17.08.2025 13:29 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0
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Finally, the enemy selects it's own moves!
#gamedev #godot

14.07.2025 08:32 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The phase concept was falling apart, so I changed it to layers instead. The player will queue up a move for each band member to play. When they've all selected a move I plan for them to play their parts together layer by layer.

What do you think?
#gamedev #godot

13.07.2025 10:18 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Someone said it looked like the people on the right were the audience, so it was about time they got some instruments as well. (Ignore the mirrored text, lol!)
#gamedev #godot

12.07.2025 21:35 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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So you're telling me I can't use the same animation for all instruments?
#gamedev #godot

30.06.2025 22:56 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Added some basic instruments. Just some basic visuals really help bringing it a bit more to life, especially because it's still very static visually. Queue now working. Next up is order of execution and hopefully a few move synergies.
#gamedev #godot

28.06.2025 11:13 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
RPG like battle scene, 3 against 2. Basic prototype graphics.

RPG like battle scene, 3 against 2. Basic prototype graphics.

Queue setup coming together. You now queue one move for each band member that is then resolved at the end of your turn. Makes for interesting synergies later down the line.
Also figured crowd hype meters fits the theme better than HP bars.
#gamedev #godot

17.06.2025 21:43 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Absolutely! That's the plan. I hope to make something a bit modular. How would you structure the moveset logic? Some moves may deal damage, some heal, some buff, etc.

08.06.2025 18:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Game screen showing a prototype of a game. Battle between two bands and a basic UI.

Game screen showing a prototype of a game. Battle between two bands and a basic UI.

Never done turn based logic before, so this will be interesting. #gamedev #godot

08.06.2025 08:31 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Making a Rocket League inspired inventory, because I'm currently horrible at working with UI. And if I understand correctly, Godot Icon as long as possible for prototypes. Right?
#gamedev #godot

09.05.2025 15:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Level selection, darkness, waypoint system, people shaking their head, it's all coming together!
#gamedev #godot #indiedev

08.03.2025 08:32 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Just showing what gamedev usually looks like. Here's me testing for the 112th time if the lines I'm drawing match the waypoint nodes...
#gamdev #godot

04.03.2025 19:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Darkness certainly helps setting the mood for a detective game.
#godot #gamedev #indiedev

23.02.2025 22:23 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Thank you! It's actually a murder mystery game where you are trying to find the murderer amongst all these citizens.

The gameplay is shown here in a previous post if you'd like to check it out. Just started building a city instead of an open field.

23.02.2025 12:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Waypoint system is finally working 🀩 I might need to slow the people down a bit, though. Right now it looks like a city in absolute panic...
#godot #gamedev

23.02.2025 08:15 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Creating plugins in Godot is super useful! Needed a custom waypoint system, and now I have a plugin to connect and disconnect them with buttons.
#godot #gamedev #GodotEngine

22.02.2025 07:01 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying to make a waypoint system for my murder mystery game, so the citizens can walk around a city instead of an open field. He might still be moving a bit too freely...
#godot #gamedev #godotengine

20.02.2025 07:08 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Never actually thought about that! I love that game!

17.02.2025 12:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Apparently didn't upload as gif. Let's try that again :)
#gamedev #godot

17.02.2025 09:27 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
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Murder mystery game I've been working on in Godot lately. Villain introduction and basic gameplay loop done. Now starts polishing and tying it all together.
#gamedev #godot

17.02.2025 09:25 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Can't this be solved with either an interface or inheritance on the classes you cast to, if they're supposed to call the same function for whatever class you cast to?

20.11.2024 23:43 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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