Not sure if #ScreenshotSaturday is a thing over here on Bluesky but we'll try it anyway :D
More development on our metroidvania games overworld, lots more still to add but it's taking shape!
#Gamedev #indiegames #Indie #Metroidvania
@jitterbuggames.bsky.social
Sinweaver is an upcoming action centric metroidvania set in Hell that goes about it's interconnected world a bit differently. Wishlist now: https://store.steampowered.com/app/3559990/Sinweaver/
Not sure if #ScreenshotSaturday is a thing over here on Bluesky but we'll try it anyway :D
More development on our metroidvania games overworld, lots more still to add but it's taking shape!
#Gamedev #indiegames #Indie #Metroidvania
They're basically rabbits mixed with rats that just keep to themselves in game so you'll see them in the background/ foreground sometimes... who knows though you might be able to befriend one or two of them :D
27.02.2026 13:23 β π 1 π 0 π¬ 1 π 0Very VERY soon! We'll need to find a new home for placeholder man, hopefully somewhere warm and cozy where he can be happy
27.02.2026 11:44 β π 1 π 0 π¬ 0 π 0
As much as I love placeholder man, I think (and hope) you guys are gonna love the merchant I designed for this stall.
Combined with the actual blood effects that should be there, and I think you guys will find him pretty cool :D
Which meant that all other instances of the blood waterfall become overwritten by this little critter!
Bugs like this are always much nicer than the ones that break the entire game π₯²
Explanation time on what caused this! We use prefabs for things that get duplicated often eg effects, enemies etc but sometimes you reuse a prefab when making a new one to have a base to build from.
Someone overwrote this because they never disconnected the prefab from the one they copied
The not bugged version for ref
27.02.2026 11:19 β π 4 π 0 π¬ 0 π 0Placeholder man is honestly my favourite sprite I've made so far π He always makes me happy to see
27.02.2026 11:19 β π 0 π 0 π¬ 0 π 0
Sometimes game bugs are too funny not to share π
There's a clip of how it should look in the comments and an explanation as to how we think this happened... also ignore placeholder man, he won't be staying long
#Gamedev #indiegames #Indie #Metroidvania
More than fair! Some future planning is almost always smart, main thing is to make sure that perfection doesn't become the enemy of progress π
24.02.2026 17:22 β π 1 π 0 π¬ 0 π 0
Make it exist first, then make it look good
#Gamedev #indiegames #Indie #Metroidvania
VGinsights - app.sensortower.com/vgi/
IndiegameBusiness - www.youtube.com/c/indiegameb...
HeyGlitch pitch deck examples - heyglitch.notion.site/Pitch-Decks-...
Publisher list - docs.google.com/spreadsheets...
How to market a game howtomarketagame.com/benchmarks/
Cool game developers share their resources! Here's a few of the websites we use regularly for game dev
Links will be in the replies
#Gamedev #indiegames #Indie
Ohh why is that if I can ask? Curious if it's a vibe thing or whether there's something specific that makes it meh for you
14.02.2026 17:08 β π 0 π 0 π¬ 1 π 0
What's your favourite environment out of this bunch? π€
#Gamedev #Gameplay #Indie #metroidvania
Little peak at our characters mask in high def
#Gamedev #Gameplay #Indie #metroidvania
We've been improving our boss reveal sequence among other things so here's the latest version! Still lots we want to add but any suggestions?
#Gamedev #Gameplay #Indie #metroidvania
Appreciate that! Feel free to shoot us a DM if you want us to put you in touch with our artist for freelance work, I know they'd be happy to help you out
10.02.2026 11:40 β π 0 π 0 π¬ 0 π 0
Hand animated UI elements might not be the flashiest thing to show off but man do I love making them
#Gamedev #Gameplay #Indie #metroidvania
Before we implement any new mechanics most start off with a mock up gif in photoshop just to make sure the team all understands the mechanic fully before we implement it
Pretty bare bones but it gets the job done π
#Gamedev #Gameplay #Indie #metroidvania
Our enemy design pipeline in 15 seconds π€―
If you want to know more about the process feel free to ask us anything!
#Gamedev #Gameplay #Indie #metroidvania
Over 2000 wishlists and counting, you're all amazingπ
Thank you all so much for following and supporting, we're amazed to be at this stage already. We've got more content and behind the scenes stuff coming soon so be sure to keep an eye out!
#Gamedev #Indie #metroidvania
We're 25 wishlists away from 2000 and we'd love to hit this next milestoneπ
If you haven't already please check out our trailer and see if it's for you www.youtube.com/watch?v=lvYW...
Sharing also helps our game find it's audience so please retweet/ share if you can π
#Indie #indiedev
HOT TAKE!! Almost EVERY game dev team has one member that just sits there rent free π
Any other game devs facing a similar problem with a member of their team? Only thing that motivates her are treats and scratches and even then she only sometimes listens π’
#Gamedev #Indie
Appreciate the interest in our gameπ
20.01.2026 21:53 β π 1 π 0 π¬ 0 π 0There will definitely be a demo at a later date, this was just an announcement trailer to let people know what we're making but we'll update Bluesky and steam as soon as we have any news about that sort of thing
19.01.2026 20:32 β π 1 π 0 π¬ 1 π 0
Over 1000 wishlist from the trailer drops alone!! Thanks to everyone that's been following
#Gamedev #Gameplay #Indie #metroidvania
He's been doing great work! Very happy to have him on the team π
18.01.2026 08:48 β π 1 π 0 π¬ 0 π 0
Holy crap guys we hit 1000 wishlists!! We were hoping to double our pre-existing wishlists at best but we've nearly tripled them
You guys are awesome, thank you so much for the support π
#Gamedev #Gameplay #Indie #metroidvania
WE GOT FEATURED ON GAME TRAILERS YOUTUBE AND INDIE GAME HUB!!
Thank you to everyone that has watched the trailer so far π
#Gamedev #Gameplay #Indie #metroidvania