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@trickster721.bsky.social

I worked on each one of these posts for like an hour.

40 Followers  |  76 Following  |  44 Posts  |  Joined: 19.10.2024  |  2.0744

Latest posts by trickster721.bsky.social on Bluesky

Seems like a hardware limitation. Zelda didn't attempt scrolling on the original GB, even though they had already done it on SNES. When Capcom made the Oracles games for GB Color using the same engine, they added scrolling.

02.11.2025 16:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Isn't a "social neighborhood" just an echo chamber? I don't want to avoid "misunderstandings" by being insulated from people with different backgrounds.

31.10.2025 22:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Add `color_conversion_disabled` shader hint. by basicer ยท Pull Request #97801 ยท godotengine/godot Sometimes shaders want to accept a color as input that is always in the srgb color space. This adds a hint to disable color space conversion on vec3s/vec4s while leaving the color picker popup ena...

๐Ÿ˜ฏ Looks like this was added in 4.5, and is on the Docs to-do list.
github.com/godotengine/...

23.10.2025 15:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, it also took me way too long to figure out where the magic conversion was happening. It would be nice if there was a linear_color hint, and maybe source_color should really be called srgb_color?

23.10.2025 15:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Where are you trying to drag it from? AFAIK you can only drag it from the FileSystem panel.

19.10.2025 16:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But wouldn't the behavior be exactly the same as if the revert button was clicked currently?

19.10.2025 16:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah, gotcha! So I guess what I'm asking is, do you think instancing a scene in another scene should also be changed, so the behaviors still match?

19.10.2025 07:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

But they both duplicate the resource, I just tested it.

19.10.2025 06:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

An inherited scene is just a scene with an instance as the root node, so shouldn't the behavior be consistent? Instancing a scene in the editor always duplicates local_to_scene resources.

19.10.2025 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel like people who grew up playing 2D platformers might have an advantage. I thought Path of Pain was surprisingly fair, but I have trouble with newfangled games that involve multiple shoulder buttons and clicking the thumbstick.

07.09.2025 19:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The perfectly boxy silhouette of the tiny player character from the game Hollow Knight.

The perfectly boxy silhouette of the tiny player character from the game Hollow Knight.

The ambiguous silhouette of Hornet, an NPC and miniboss from Hollow Knight and player character in Silksong.

The ambiguous silhouette of Hornet, an NPC and miniboss from Hollow Knight and player character in Silksong.

Silksong feels... about how I expected playing as a miniboss to feel. After several hours I still have no idea where the hitbox is.

05.09.2025 22:13 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice! I've been meaning to try out Rider since I heard they added a free non-commercial licence. Fleet seems really good too.

05.08.2025 15:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not really understand, but appreciate maybe? It's not required, but it's sort of like asking if you can just play Portal 2, or Tears of the Kingdom. The first one is a purer, simpler version of the same idea, and the second one gets messy and goes places.

08.06.2025 14:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Scene is Scene and Prefab, Node is GameObject and Component, Baba is you!

13.05.2025 15:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is also playable at #PaxEast, at the Boston Indie Game Developers booth!

09.05.2025 21:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 09.05.2025 18:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Buckshot Roulette (made with #GodotEngine) has this cool tabletop experience set up at #PaxEast!

09.05.2025 17:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Xogot is here on the floor at #PaxEast! They've achieved the miracle of turning the #GodotEngine editor into a beautiful and usable iOS app. This might sell me an iPad.

09.05.2025 17:38 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Local MA indie devs have teamed up on a great booth at #PaxEast! All these games are super slick and ambitious, don't miss it!

09.05.2025 17:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Showcase for demos at #GodotCon has been packed all morning, maybe this is my chance!

06.05.2025 17:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the iPad app.

Screenshot of the iPad app.

Screenshot of the app store page.

Screenshot of the app store page.

Congratulations to @migueldeicaza.bsky.social, @josephhill.bsky.social, and all the Xibbon team for the successful release of @xogot.bsky.social on the iPad!

Bought it right away. And just in time for the Boston #godotcon!

Long life to Xogot! Long life to Godot!

#godotengine

06.05.2025 11:28 โ€” ๐Ÿ‘ 32    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Slightly better weather this morning for #GodotCon!

06.05.2025 11:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of https://conference.godotengine.org/ list of speakers, with the emphasis on Acerola and Adam Scott entries.

Screenshot of https://conference.godotengine.org/ list of speakers, with the emphasis on Acerola and Adam Scott entries.

"But @acerola.gg", I might say, "you're featured next to me on the Boston GodotCon website and I'm a little bit flustered."
#godotengine #godotcon

05.05.2025 18:57 โ€” ๐Ÿ‘ 34    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got a sneak peek at this yesterday, what a cool concept!

06.05.2025 09:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Me holding a godotcon speaker badge that says Rawb and rawbherb.art and he/him

Me holding a godotcon speaker badge that says Rawb and rawbherb.art and he/him

A vertical banner that says Welcome to Godotcon

A vertical banner that says Welcome to Godotcon

A map of the Godotcon conference

A map of the Godotcon conference

A horizontal Godotcon banner

A horizontal Godotcon banner

I made these!
#godotcon #godot

05.05.2025 21:48 โ€” ๐Ÿ‘ 86    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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#GodotCon merch! The shirts came out great!

05.05.2025 17:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

First #GodotCon workshop is showing how to use small, open-source LLMs to generate entire Godot Resources or Scenes using JSON. Simon is doing a great job presenting this challenging topic!

05.05.2025 13:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Nice day to be inside at #GodotCon!

05.05.2025 12:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

On the train to #GodotCon! _ready()?

05.05.2025 10:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah, I only figured out this was turned off after using Godot for a year and a half. It's buried in the material settings under "Sampling" (section 20), in a dropdown called "Filter", which has the default value "Linear Mipmap". Simply switch that over to the LAST OF SIX OPTIONS!

02.05.2025 02:42 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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