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Pablo Alonso

@pabloalonso.bsky.social

Design director on @warframe.com

2,823 Followers  |  13 Following  |  94 Posts  |  Joined: 29.11.2023  |  1.829

Latest posts by pabloalonso.bsky.social on Bluesky

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19.06.2025 22:04 โ€” ๐Ÿ‘ 121    ๐Ÿ” 22    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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Couple new augments coming in the next update

19.06.2025 22:04 โ€” ๐Ÿ‘ 163    ๐Ÿ” 34    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 0

Well that someone should NOT buy a bunch of spiders for their own ship hahaha but yeah we researched it. Conclusion was most of the common arachnophobia triggers should not really happen with Oraxia, so we won't spend the effort to implement something unless if first proves to be a problem.

17.06.2025 21:49 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The changes required would be probably too large would need to make all decorations affect navigation mesh, so unlikely

17.06.2025 21:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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No flies in my apartment

17.06.2025 20:41 โ€” ๐Ÿ‘ 131    ๐Ÿ” 17    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 2

The normal and sp versions are muuuuch easier

16.06.2025 18:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Think fast. Jump faster.

16.06.2025 18:15 โ€” ๐Ÿ‘ 128    ๐Ÿ” 18    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

Not atm, from our research the main triggers for arachnophobia are
1.# of legs
2.Eye pattern
3.Hairiness
4.Movement
5.Fangs
6.Abdomen
So really only #4 might be an issue with Oraxia and anecdotally has not been an issue.
If it proves to be a problem after release we will revisit.

16.06.2025 16:03 โ€” ๐Ÿ‘ 57    ๐Ÿ” 2    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

Very cool! glad you are enjoying the game

18.04.2025 01:17 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fantastic work!

16.04.2025 13:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We are! along with a couple other buffs

08.04.2025 20:54 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

We tried when we made her, but required extra code on every helminth ability and that was too much technical debt for the sake of dice shenanigans unfortunately ๐Ÿ˜…

03.04.2025 18:36 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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As requested in the latest Warframe Devstream, we are adding a universal Gemini emote, that will work for the Warframe you have on if you have the matching Gemini skin.
Icon pending.

03.04.2025 13:49 โ€” ๐Ÿ‘ 264    ๐Ÿ” 30    ๐Ÿ’ฌ 19    ๐Ÿ“Œ 0
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Really enjoying the upcoming Tourist Mode coming to Warframe soon!

Take pictures, we will develop and mail them to you autographed!

01.04.2025 17:49 โ€” ๐Ÿ‘ 157    ๐Ÿ” 11    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 2

It's a bad tooltip, we will update it, but it has had LoS since forever. I think some of the confusion might be that it is LoS and not collision, collision is much more strict, we dont use it often, with LoS you can have a wall between the enemy and you and if you can see them, you can hit them

28.03.2025 15:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s a bug that unfortunately requires a cert build to fix, so itโ€™s gonna take a bit

28.03.2025 12:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't like how much confusion there was with the Inaros one that does this, people kept thinking it was a stat stick, but really only copies the types, not the mods... so not sure I want to do this mess again, but I could see making a version of Razorflies can apply x status type

26.03.2025 21:09 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Yeah, it was an accident tbh, we didn't plan it, but I think I'm just gonna leave it. They actually always had 10% status, but we had some code that filtered out status procs for them and that got removed, so that forgotten 10% started poking in.

26.03.2025 20:58 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It has always had it. Does have an older version of LoS check since we never changed it, new version is a bit more forgiving, so that might be what you are seeing if you are comparing to newer abilities?

26.03.2025 00:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thanks for the report, will add to the queue

25.03.2025 23:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A prototype for a minigame that never was!
Had a lot of fun working on 1999

21.03.2025 13:50 โ€” ๐Ÿ‘ 254    ๐Ÿ” 22    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 3

After reviewing it with the design team, Arcane Hot Shot and Arcane Universal Fallout will work on exalted weapons in a future hotfix, likely the very next one.

20.03.2025 14:22 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Iโ€™ll get you a better answer tomorrow

19.03.2025 23:01 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

We are digging into it

19.03.2025 21:51 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

oh ok, yeah the thing that is missing and we will add eventually is a line specifically for weapons above rank 30.

19.03.2025 21:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fix for this should be out on the next hotfix

19.03.2025 20:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Any more particulars on the repro? gave it a quick try and seems to work just fine

19.03.2025 19:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We are fixing an error with Bladestorm in the next update but very low frequency, so not sure if it is what you are seeing. If you find a reliable way to reproduce, please let me know.
As for the reimbursement, we did not intentionally change anything about it, so should work the same as before.

19.03.2025 19:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Can you elaborate on what you think is weaker now?

19.03.2025 17:09 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

You got a clip or post?

19.03.2025 17:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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