I think about this every time I add any sort of screen effect in my games.
03.03.2026 22:30 β π 1 π 0 π¬ 0 π 0@zephyrburst.bsky.social
Avid game designer and bird watcher. Dev of the Distorted Travesty series. More info about the games here: https://distortedtravesty.blogspot.com/ One day I'll switch away from blogspot! Surely!
I think about this every time I add any sort of screen effect in my games.
03.03.2026 22:30 β π 1 π 0 π¬ 0 π 0I've heard you speak on a few things in videos, so I read this article in your voice, which made it so much better.
01.03.2026 23:04 β π 1 π 0 π¬ 0 π 0
I don't think I've ever been that productive on the game before or after that. If I had that level of productivity consistently across the project, it most likely would have been finished years ago.
Speaking of DT4, it is on hold for the next couple weeks while I work on something else for a bit.
During 2022, I got covid, but it wasn't too bad for me. (Had symptoms for 6 days and only 1 was actually bad) I was still quarantined at home, of course. During that time, there was a rather large level (honestly the largest in the game still) in DT4 that I nearly finished within those 6 days.
26.02.2026 01:17 β π 3 π 0 π¬ 1 π 0
Oh I'm dumb and didn't link it in the initial post.
www.youtube.com/watch?v=dY30...
Even if you're not going for that, it'll show you how the toolset works and, from what I've seen, a good start in GML.
25.02.2026 23:04 β π 1 π 0 π¬ 2 π 0I've not watched this entire set of videos myself, but seen it passed around a few times. It's only 2 years old so it's still relevant since GMS has changed significantly in the last few years. It goes over all the basics of a platformer.
25.02.2026 23:04 β π 1 π 0 π¬ 1 π 0It was a good time there and was an overall nice vibe at the con. Was cool stopping by your booth and chatting with you for a bit. (Also got that adorable yoshi sticker.) And feel free to ramble any time. (As a vague clue on which of the many who stopped by your booth.)
16.02.2026 23:05 β π 1 π 0 π¬ 1 π 0Yes! It's adorable! And just a fun concept too.
27.01.2026 04:23 β π 2 π 1 π¬ 0 π 0Man, fuck them too, honestly. They can fuck right off a cliff with asking for money. Like bitch, your constituents need that money right now to fucking survive.
25.01.2026 03:02 β π 0 π 0 π¬ 0 π 0
So funny how despite a lot of the individual writing choices in Distorted Travesty 1 aged very poorly, but the overall plot aged like fine fucking wine.
Oh the villain of the game, "The Artist", is a guy who wanted to cheaply create AI-generated games based off of stolen game assets? You don't say.
Finally talking about the game! Sorta.
distortedtravesty.blogspot.com/2025/12/a-po...
Oh shit, I should have known you also translated that one. (Ya know, considering your bio here, lol.) Yeah, the dialogue was never an issue and was quite good. I played those back around the summer of 2019. Went through an "All the Ys" type of thing. All the Steam games + Mask and Dawn.
21.12.2025 06:05 β π 1 π 0 π¬ 0 π 0Mask I HATE though, lol. I'm not a big fan of bump combat in general, but in this, it was very... idk how to put it, but it was painful for me in ways. It was also the silver side of the Temple of the Sun that soured me. I love me some big labyrinths, but this, no words for my hatred of it lol.
20.12.2025 23:07 β π 1 π 0 π¬ 1 π 0The ranking is a mix of gameplay/story. Ark and Nox really hit some cool things for me narratively. Gameplay wise, Felghana and Nox would be the top 2 though. I've played both Dawn of Ys and Mask of Sun. Dawn is interesting and I kinda miss the Esteria visit that Celceta could have had.
20.12.2025 23:02 β π 0 π 0 π¬ 1 π 0Holy... you're my spirit animal... wait no, you're a purple rabbit, shit.
30.11.2025 21:02 β π 1 π 0 π¬ 0 π 0
Oh yeah, getting stuck is part of the experience. The recommendation still stands!
Also if your computer can run it, Death Stranding. The first one is on Steam.
La-Mulana, there's nothing else like it.
store.steampowered.com/app/230700/L...
Please! Yes, that would be great! I'd love for more people to experience that game.
30.11.2025 06:25 β π 1 π 0 π¬ 0 π 0
We donβt use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are notβwhether indie or AAA.
Get outta here with this normalization bullshit.
A family friend was telling us about what her husband shared about his experience in Broadview before he was deported back to Mexico. She's been sharing to friends and family because she's just in disbelief & horror what her husband told her. She wasn't able to talk to him until he was in Mexico.
07.11.2025 03:08 β π 11162 π 5342 π¬ 170 π 986That smug as hell expression just further proves that Piper is the best character.
04.11.2025 00:40 β π 2 π 0 π¬ 0 π 0
Oh lol, if not for your other post, I'd have gone "Have you seen your art?!" etc
But I feel this. I code/design and this chart feels fairly accurate to that progression as well. What has typically brought me back to the high point is trying new coding practices/paradigms rather than what I know.
Multiple tester's controllers have had buttons (L1 button specifically) broken while playing the DT4 end-game content. I think the game is right on track to being amazing, then.
09.10.2025 01:32 β π 6 π 2 π¬ 0 π 0Aye, auto-friend get! Easiest one yet!
04.10.2025 22:46 β π 1 π 0 π¬ 0 π 0
Fucking thank you!
That and coding stuff yourself ( and also fixing those edge cases) leads to discoveries that AI is legit incapable of finding.
Fuck a bluesky blackout, we need a whiteout. Cum everywhere, a week of moderators being unable to escape The Cum.
21.09.2025 02:45 β π 11800 π 4045 π¬ 129 π 139Yeah, I switched browsers for some stuff too, (Chrome is still useful for a couple things) but it's funny that no matter how hard google tries to kill off ublock, you can still install it on the browser via other methods.
21.09.2025 01:55 β π 0 π 0 π¬ 0 π 0Spread this to people you know. It's important more authors make claims.
10.09.2025 00:14 β π 0 π 0 π¬ 0 π 0It's the most frustrating thing that bullshit over IP ownership is what's stopping this.
03.09.2025 00:50 β π 0 π 0 π¬ 0 π 0