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RE//POSSESSED

@catwithcode.bsky.social

A uniquely controlled cyberpunk immersive sim set in a post-space war Germany. Website: https://repossessed.catwithcode.moe/index.html Progress: https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html Help C to get what she thinks she deserves.

34 Followers  |  9 Following  |  38 Posts  |  Joined: 07.12.2024  |  1.7116

Latest posts by catwithcode.bsky.social on Bluesky

Helicopter.

Helicopter.

Experiments?

Experiments?

Empty and alone in a connected world.

Empty and alone in a connected world.

It is getting spooky πŸ‘»πŸŽƒ.
Trailer and Steam Page coming soonβ„’.

#indiegame #immersive_sim #indiedev #godot #screenshot

31.10.2025 23:04 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
A composed cutscene scene in game.

A composed cutscene scene in game.

C will get what she deserve. Will you help her?

#screenshotsunday #indiegame #immersive_sim #indiedev #godot #screenshot

28.09.2025 19:30 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

That would be really nice of you πŸ₯°! If it must be private just send me their tag with a bluesky message else just answer to this 😁. A lot of thanks!

27.09.2025 13:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

No. Did not even think about an album cover. πŸ˜… The music made by myself for the game I will probably compose something with gameassets but for 3th party OST in game I did not even think about a cover. First I would need someone making it and then energy and time can be used there. Still searching :(

27.09.2025 11:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Music for the trailer is sorted out now, but I am still looking for an artist for the rest of the Soundtrack!

#indiegame #immersive_sim #indiedev #godot

26.09.2025 21:14 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0

The moment when you debug and optimize performance issues on SteamDeck for around 3 days and it turns out it is one Engine configuration you did over 1.5 years ago. πŸ˜… RE//POSSESSED runs now well on SteamDeck!

Trailer coming soonβ„’! (End of the year)

#indiegame #immersive_sim #indiedev #godot

26.09.2025 21:13 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Ominous cube.

Ominous cube.

Part of the City view from the Church.

Part of the City view from the Church.

Server Room.

Server Room.

Path.

Path.

The church with all the crazy of the rail story plot-points unfolding in it is done. Hope you all like what you see.

A new DevLog with even more screenshots is also available:
repossessed.catwithcode.moe/Dev_Log/Dev_...

#indiegame #indiedev #godot #godotengine #gamedev #ImmersiveSim

10.08.2025 19:46 β€” πŸ‘ 13    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
From the ground.

From the ground.

Around a corner.

Around a corner.

Making great progress.
I sure wonder what they are processing here... . πŸ‘©β€πŸ’»

#indiegame #indiedev #godot #godotengine #gamedev #ImmersiveSim

22.07.2025 18:20 β€” πŸ‘ 24    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Now I have a different one from a different manufacturer. I am 100% sure it was the mainboard because now everything works. It is also not the first gigabyte mainboard giving me the most random issues for no reason. πŸ«₯

12.07.2025 22:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@eayoung.net Hi! I just wanted to let you know, I have, or now had, a X670 GAMING X and the exact same issues. Memory issues, crashes, corrupted file-systems and even hardware only working half way. I have the feeling this is a wider spread issues with these boards. I thought I was going crazy.

12.07.2025 22:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
REPOSSESSED - Development Log

Dev-Log:
A lot of progress in many Aspects of Level 2. The end of Level 2s development is visible on the horizon.

Then I start Level 3 and the development should speed up more from there.

Still a lot to do but the goal pole SLOWLY becomes visible! πŸ‘©β€πŸ’»πŸ˜πŸ’ͺ

repossessed.catwithcode.moe/Dev_Log/Dev_...

07.07.2025 00:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Sliding around while shooting with a Sniper? No problem for C. Might be hard to aim.

Sliding around while shooting with a Sniper? No problem for C. Might be hard to aim.

Showing a few changes and the scope.

Showing a few changes and the scope.

The Warehouse container area. I promise you at least two can be opened and it is up to you to find them :).

The Warehouse container area. I promise you at least two can be opened and it is up to you to find them :).

View from below.

View from below.

The Progress log for the Warehouse is now online.
But more importantly: Around 13 Images!

repossessed.catwithcode.moe/Dev_Log/Dev_...

#indiegame #indiedev #godot #godotengine #gamedev #Immersive_Sim #ImmersiveSim

10.06.2025 22:15 β€” πŸ‘ 11    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
C using the new SN433 Sniper

C using the new SN433 Sniper

Making a lot and very good progress with RE//POSSESSED.
Just finished one of the finest toys in every Immersive sim.

More about Level 2, new additions and current state soon.

#indiegame #indiedev #godot #godotengine #gamedev #Immersive_Sim #ImmersiveSim

10.06.2025 20:35 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Gif of the bar from one corner.

Gif of the bar from one corner.

View over glasses.

View over glasses.

U all know her.

U all know her.

Outside.

Outside.

I finished the Bar area in Level 2 of RE//POSSESSED.
And I'm even on time for Screenshot Saturday for once. I hope u all like it as much as I do. πŸ₯°πŸΊπŸΈ

#ScreenshotSaturday #indiegame #indiedev #godot #godotengine #gamedev

05.04.2025 10:48 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Post image 30.03.2025 21:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Hmmm... she seems familiar. Even 200 years later she is still bartending.

#va11halla

30.03.2025 20:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That sounds like one of the funniest Signal fanart images I can imagen.

28.03.2025 18:23 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

#peripeteia

26.03.2025 04:10 β€” πŸ‘ 167    πŸ” 36    πŸ’¬ 0    πŸ“Œ 0
REPOSSESSED - Development Log

More images can be found in the DevLog :)

repossessed.catwithcode.moe/Dev_Log/Dev_...

23.03.2025 21:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
The cult headquarters.

The cult headquarters.

The Autobahn.

The Autobahn.

I love those streets.

I love those streets.

Look to the sky's at work.

Look to the sky's at work.

RE//POSSESSED progresses very well. πŸ˜˜πŸ‘©β€πŸ­

Took me long enough. The Level 2 Environment is finally done and only needs decorations, some interiors and the Quest's with the NPC's.

#ScreenshotSaturday #indiegame #indiedev #godot #godotengine #gamedev

23.03.2025 21:25 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

Still working on Assets for Level 2. Who would have thought that making Models for a hole City level would be a lot of work πŸ˜…. Buildings are nearly done, fences and other exploitable decorstions are still in the works. NPC's are still on the todo list.

07.03.2025 06:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

Peripeteia - γƒ©γ‚°γƒˆγƒ¬γ‚€γƒ³ (short ver.)
#Peripeteia #γƒšγƒͺγƒšγƒ†γ‚€γ‚’ #Lagtrain #γƒ©γ‚°γƒˆγƒ¬γ‚€γƒ³

01.03.2025 12:41 β€” πŸ‘ 121    πŸ” 33    πŸ’¬ 5    πŸ“Œ 0
REPOSSESSED - Development Log

Sorry, link broke on paste:

repossessed.catwithcode.moe/Dev_Log/Dev_...

16.02.2025 21:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For anyone wondering, Next Fest in June will probably be to close, but the goal is to be able to have Demo ready for the October Next Fest. We will see. Wish me luck! πŸ€

Also (DevLog):
repossessed.catwithcode.moe/Dev_Log/Dev_...

Also Also:
Peripeteia has its EA Release on Friday! PLAY IT!!! 😍

16.02.2025 19:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I am so SO happy HAPPY to announce that RE//POSSESSED has left PRE-ALPHA and now is in full Level-Building phase. The first one and a half month of 2025 were used to push to current Build into a playable state aka. Alpha and now all powers go to Level Building and hopefully a demo this year!

16.02.2025 19:29 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

Preorders for Peripeteia can be redeemed through theosophic dharma cycles.

16.02.2025 14:55 β€” πŸ‘ 91    πŸ” 13    πŸ’¬ 2    πŸ“Œ 1
Screenshot of Savescreen.

Screenshot of Savescreen.

New DevLog 😘. The save system now has all the UI and UX a player could ever need. From quicksave/quickload with one press, and up to 40 saveslots. Saving like DeusEX/Emulator SaveStates, with an UI similar to a PSP.

SaveSystems are way to much work, but so rewarding. πŸ˜…πŸ˜Š

#indiegame #indiedev #godot

12.02.2025 23:19 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

omg first post hiii

19.10.2024 20:52 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
REPOSSESSED - Development Log

Also to every GameDev that dose SaveState like saving system too: My biggest Respect.

For more Details on the SaveSystem: repossessed.catwithcode.moe/Dev_Log/Dev_...

03.02.2025 20:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I just finished most of my GameSave code that saves the same way Deus EX and similar games do. TL;DR: It saves every little Detail in the game down to the velocity of objects.
Every other dev doing that comes out the other side with a 1.000 Yard Stare too for sure. πŸ«₯🫑
AMA
#indiegame #indiedev #godot

03.02.2025 20:07 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

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