Helicopter.
Experiments?
Empty and alone in a connected world.
It is getting spooky π»π.
Trailer and Steam Page coming soonβ’.
#indiegame #immersive_sim #indiedev #godot #screenshot
@catwithcode.bsky.social
A uniquely controlled cyberpunk immersive sim set in a post-space war Germany. Website: https://repossessed.catwithcode.moe/index.html Progress: https://repossessed.catwithcode.moe/Dev_Log/Dev_Log.html Help C to get what she thinks she deserves.
Helicopter.
Experiments?
Empty and alone in a connected world.
It is getting spooky π»π.
Trailer and Steam Page coming soonβ’.
#indiegame #immersive_sim #indiedev #godot #screenshot
A composed cutscene scene in game.
C will get what she deserve. Will you help her?
#screenshotsunday #indiegame #immersive_sim #indiedev #godot #screenshot
That would be really nice of you π₯°! If it must be private just send me their tag with a bluesky message else just answer to this π. A lot of thanks!
27.09.2025 13:16 β π 1 π 0 π¬ 1 π 0No. Did not even think about an album cover. π The music made by myself for the game I will probably compose something with gameassets but for 3th party OST in game I did not even think about a cover. First I would need someone making it and then energy and time can be used there. Still searching :(
27.09.2025 11:29 β π 1 π 0 π¬ 1 π 0Music for the trailer is sorted out now, but I am still looking for an artist for the rest of the Soundtrack!
#indiegame #immersive_sim #indiedev #godot
The moment when you debug and optimize performance issues on SteamDeck for around 3 days and it turns out it is one Engine configuration you did over 1.5 years ago. π
RE//POSSESSED runs now well on SteamDeck!
Trailer coming soonβ’! (End of the year)
#indiegame #immersive_sim #indiedev #godot
Ominous cube.
Part of the City view from the Church.
Server Room.
Path.
The church with all the crazy of the rail story plot-points unfolding in it is done. Hope you all like what you see.
A new DevLog with even more screenshots is also available:
repossessed.catwithcode.moe/Dev_Log/Dev_...
#indiegame #indiedev #godot #godotengine #gamedev #ImmersiveSim
From the ground.
Around a corner.
Making great progress.
I sure wonder what they are processing here... . π©βπ»
#indiegame #indiedev #godot #godotengine #gamedev #ImmersiveSim
Now I have a different one from a different manufacturer. I am 100% sure it was the mainboard because now everything works. It is also not the first gigabyte mainboard giving me the most random issues for no reason. π«₯
12.07.2025 22:28 β π 0 π 0 π¬ 0 π 0@eayoung.net Hi! I just wanted to let you know, I have, or now had, a X670 GAMING X and the exact same issues. Memory issues, crashes, corrupted file-systems and even hardware only working half way. I have the feeling this is a wider spread issues with these boards. I thought I was going crazy.
12.07.2025 22:24 β π 0 π 0 π¬ 1 π 0Dev-Log:
A lot of progress in many Aspects of Level 2. The end of Level 2s development is visible on the horizon.
Then I start Level 3 and the development should speed up more from there.
Still a lot to do but the goal pole SLOWLY becomes visible! π©βπ»ππͺ
repossessed.catwithcode.moe/Dev_Log/Dev_...
Sliding around while shooting with a Sniper? No problem for C. Might be hard to aim.
Showing a few changes and the scope.
The Warehouse container area. I promise you at least two can be opened and it is up to you to find them :).
View from below.
The Progress log for the Warehouse is now online.
But more importantly: Around 13 Images!
repossessed.catwithcode.moe/Dev_Log/Dev_...
#indiegame #indiedev #godot #godotengine #gamedev #Immersive_Sim #ImmersiveSim
C using the new SN433 Sniper
Making a lot and very good progress with RE//POSSESSED.
Just finished one of the finest toys in every Immersive sim.
More about Level 2, new additions and current state soon.
#indiegame #indiedev #godot #godotengine #gamedev #Immersive_Sim #ImmersiveSim
Gif of the bar from one corner.
View over glasses.
U all know her.
Outside.
I finished the Bar area in Level 2 of RE//POSSESSED.
And I'm even on time for Screenshot Saturday for once. I hope u all like it as much as I do. π₯°πΊπΈ
#ScreenshotSaturday #indiegame #indiedev #godot #godotengine #gamedev
Hmmm... she seems familiar. Even 200 years later she is still bartending.
#va11halla
That sounds like one of the funniest Signal fanart images I can imagen.
28.03.2025 18:23 β π 5 π 0 π¬ 1 π 0#peripeteia
26.03.2025 04:10 β π 167 π 36 π¬ 0 π 0More images can be found in the DevLog :)
repossessed.catwithcode.moe/Dev_Log/Dev_...
The cult headquarters.
The Autobahn.
I love those streets.
Look to the sky's at work.
RE//POSSESSED progresses very well. ππ©βπ
Took me long enough. The Level 2 Environment is finally done and only needs decorations, some interiors and the Quest's with the NPC's.
#ScreenshotSaturday #indiegame #indiedev #godot #godotengine #gamedev
Still working on Assets for Level 2. Who would have thought that making Models for a hole City level would be a lot of work π . Buildings are nearly done, fences and other exploitable decorstions are still in the works. NPC's are still on the todo list.
07.03.2025 06:57 β π 1 π 0 π¬ 0 π 0Peripeteia - γ©γ°γγ¬γ€γ³ (short ver.)
#Peripeteia #γγͺγγγ€γ’ #Lagtrain #γ©γ°γγ¬γ€γ³
Sorry, link broke on paste:
repossessed.catwithcode.moe/Dev_Log/Dev_...
For anyone wondering, Next Fest in June will probably be to close, but the goal is to be able to have Demo ready for the October Next Fest. We will see. Wish me luck! π
Also (DevLog):
repossessed.catwithcode.moe/Dev_Log/Dev_...
Also Also:
Peripeteia has its EA Release on Friday! PLAY IT!!! π
I am so SO happy HAPPY to announce that RE//POSSESSED has left PRE-ALPHA and now is in full Level-Building phase. The first one and a half month of 2025 were used to push to current Build into a playable state aka. Alpha and now all powers go to Level Building and hopefully a demo this year!
16.02.2025 19:29 β π 3 π 0 π¬ 1 π 0Preorders for Peripeteia can be redeemed through theosophic dharma cycles.
16.02.2025 14:55 β π 91 π 13 π¬ 2 π 1Screenshot of Savescreen.
New DevLog π. The save system now has all the UI and UX a player could ever need. From quicksave/quickload with one press, and up to 40 saveslots. Saving like DeusEX/Emulator SaveStates, with an UI similar to a PSP.
SaveSystems are way to much work, but so rewarding. π
π
#indiegame #indiedev #godot
omg first post hiii
19.10.2024 20:52 β π 7 π 1 π¬ 0 π 0Also to every GameDev that dose SaveState like saving system too: My biggest Respect.
For more Details on the SaveSystem: repossessed.catwithcode.moe/Dev_Log/Dev_...
I just finished most of my GameSave code that saves the same way Deus EX and similar games do. TL;DR: It saves every little Detail in the game down to the velocity of objects.
Every other dev doing that comes out the other side with a 1.000 Yard Stare too for sure. π«₯π«‘
AMA
#indiegame #indiedev #godot