Water flowing through grass, with a torch placed inside
Water flowing through grass and a log
I've been working on overhauling the fluid system in my game. Now all fluids are on a separate "layer" and can pass through any non-solid blocks. You can see that the water is flowing through the tall grass in this screenshot. #gamedev #indiedev
05.08.2025 16:04 β π 21 π 5 π¬ 1 π 1
Thanks for making this :) It is a great insight into what happened, and the detailed timeline and explanation is so much more than what we get for a lot of other cancelled project. Big respect for you, the team, and the games you've made.
01.08.2025 17:59 β π 3 π 0 π¬ 0 π 0
YouTube video by The Legend Sauce
Allumeria is FANTASTIC (say that again...?)
youtu.be/W1y-ZUDG0I4
Played your game and offered the best critique I could lol
31.07.2025 06:23 β π 4 π 1 π¬ 1 π 0
Wow! Thank you! I will check this out in a bit <3
31.07.2025 07:38 β π 1 π 0 π¬ 1 π 0
If you are talking about the roller coaster, it's actually just iron plated blocks with coloured lights placed around it! :D
27.07.2025 10:08 β π 2 π 0 π¬ 1 π 0
Allumeria 0.8 Just Released! Come check it out, I would love to hear your feedback! :) #gamedev #indiedev #majorupdate #update #trailer unobtainablemelon.itch.io/allumeria
26.07.2025 15:14 β π 43 π 6 π¬ 3 π 2
A rainbow roller coaster, surrounded by trees and buildings
Going to be releasing Allumeria 0.8 in a few hours, here's a peek at the world I created for my 0.8 trailer I will be releasing alongside it! #gamedev #indiedev
26.07.2025 11:14 β π 22 π 4 π¬ 0 π 0
A screenshot of my game, I am standing inside a house I built
Releasing 0.8 tomorrow! That means today I am doing a playthrough of the game to check the balance and find any bugs I didn't encounter while developing. #gamedev #indiedev
25.07.2025 15:41 β π 26 π 7 π¬ 2 π 0
A screenshot of the undergrowth biome in my game. It is a large cavernous region with cobwebs, vegetation, mineshafts and dense fog
Preview of the new undergrowth biome coming in 0.8 (this weekend!) #gamedev #indiedev
23.07.2025 10:46 β π 31 π 4 π¬ 1 π 0
Took a break from working on the rails to add basketballs and basketball hoops #gamedev #indiedev
17.07.2025 11:43 β π 21 π 3 π¬ 0 π 0
It's gonna be manually controlled for now, as in, you can speed up/down by holding W or S, and steer the cart at junctions by pressing A or D
17.07.2025 06:24 β π 0 π 0 π¬ 0 π 0
Why does bluesky always massively blow out whatever audio is in the video ):<
16.07.2025 08:36 β π 2 π 0 π¬ 0 π 0
I've been working on adding rails and minecarts to allumeria, here I am making sure that minecarts preserve their momentum when flying off of a track #gamedev #indiedev
16.07.2025 08:10 β π 37 π 6 π¬ 2 π 0
Don't worry, that's the goal! (To make it its own thing) The longer I have worked on this project, the less it has in common.
24.06.2025 06:41 β π 1 π 0 π¬ 0 π 0
Want to quit #minecraft but can't find an alternative? Wish you could find a game like #terraria, but in a 3d world? Tired of waiting for #hytale? Check out Allumeria! A new alpha build just dropped that adds a ton of new stuff, and it's free!
unobtainablemelon.itch.io/allumeria #gamedev #gaming
23.06.2025 17:01 β π 40 π 11 π¬ 5 π 0
Allumeria - Voxel Sandbox by UnobtainableMelon
A voxel sandbox game with adventure, exploration and combat
Guess what! I just saw this post and what you are describing is exactly what I have been doing the past 6 months. My game takes way more inspiration from the gameplay systems of Terraria. Just added the first boss yesterday. See if this is what you want: unobtainablemelon.itch.io/allumeria
22.06.2025 10:24 β π 1 π 0 π¬ 0 π 0
YouTube video by Unobtainable Melon
Allumeria 0.7 Trailer
Just pushed out another big update for Allumeria! This time I added the first boss fight! There's also new weapons, and new farming mechanics. Check out the trailer to see a quick recap of everything added! #gamedev #indiedev #majorupdate #gaming #terraria #hytale #minecraft
youtu.be/pVxmlTsmaeU
21.06.2025 13:48 β π 21 π 4 π¬ 0 π 0
I'm so sorry, I wish you and everyone involved with the project nothing but the absolute best. You are all legends, even if the game didn't come to fruition. Hypnospace Outlaw is one of my all time favourites, and what you made will be remembered and enjoyed for years to come.
21.06.2025 01:13 β π 0 π 0 π¬ 0 π 0
Going to release 0.7 on saturday, I'm nearly finished with it :)
20.06.2025 08:16 β π 4 π 0 π¬ 0 π 0
The skeleton had to stop and think about that one #gamedev #indiedev (Volume warning in case bluesky messes up the audio like usual)
17.06.2025 09:05 β π 23 π 3 π¬ 0 π 0
A flying buff deer with glowing eyes and 3 rotating skulls
Working on a boss fight! #gamedev #indiedev #blockbench #bossfight #battle
16.06.2025 11:32 β π 18 π 3 π¬ 0 π 0
Don't worry, they are a LOT quiter than the video shows. Bluesky messes up every video I post and makes the volume like 500% louder than it should be. I don't know how to fix it ): I post videos in my discord server in the teasers channel if you'd like to see the true volume.
14.06.2025 06:13 β π 1 π 0 π¬ 0 π 0
Exactly!
13.06.2025 11:26 β π 1 π 0 π¬ 0 π 0
Working on farming mechanics in Allumeria right now. I really want some interesting systems for the player to experiment with. Here's a sprinkler item that waters crops within a 5x5 area. It triggers automatically, can be hooked up to wires and also looks cool :) #gamedev #indiedev #farming
13.06.2025 11:17 β π 38 π 5 π¬ 2 π 0
YouTube video by Unobtainable Melon
Allumeria 0.6 Trailer (Terraria + Minecraft Indev Style Game)
Just released a fairly substantial update to my game, I'm so happy with it that I even made a video trailer to show off all its features! Download: unobtainablemelon.itch.io/allumeria
video: www.youtube.com/watch?v=ASbe...
#gamedev #indiedev #majorupdate #trailer #gaming #minecraft #terraria #update
03.06.2025 13:46 β π 25 π 5 π¬ 0 π 0
Working on improving the building tools even more! Now you can pick the shape you want without the hammer, just hold R and select the shape, and any blocks you place will take that form! #gamedev #indiedev #opengl #opentk #graphics #voxels
01.06.2025 15:37 β π 20 π 3 π¬ 0 π 0
Blocks can now apply effects to the player when they are stood on. Here is asphalt providing a 25% speed buff when walking on it as an example. #gamedev #indiedev #opengl #opentk #voxels
31.05.2025 09:33 β π 17 π 3 π¬ 0 π 0
Working on a radial menu for the hammer to make it easier to choose different block shapes. Considering making it so you don't even need the hammer at all, and can choose what shape you want before placing. #gamedev #indiedev #opengl #opentk #voxels #minecraft #terraria
28.05.2025 12:45 β π 19 π 3 π¬ 1 π 0
Allumeria - Voxel Sandbox by UnobtainableMelon
A voxel sandbox game with adventure, exploration and combat
Back from my development hiatus and have fixed a bunch of long standing bugs with the game! Check it out: unobtainablemelon.itch.io/allumeria #gamedev #indiedev
27.05.2025 06:24 β π 10 π 2 π¬ 0 π 0
Accidentally made a crazy self sustaining dart trap, the darts fall onto pressure plates which spawn in more darts. #gamedev #indiedev #opengl #opentk #graphics #voxels
27.05.2025 03:27 β π 33 π 4 π¬ 1 π 1
β¨ Generalist indie dev & known goblin fan, mostly making "crusty"
early 3D style games in Godot. He/Him
π: https://store.steampowered.com/app/3459420/Y2ROLL
π : https://www.menacingmecha.uk/
https://toffeebun.carrd.co
I'm Toffee! Maker of music and little videos... ππ³οΈββ§οΈ Also Streams!
pfp by @sentypurr.bsky.social
Solo game developer. Building a retro Sword and Sorcery Roguelike.
Sign up to follow development here: https://rb.gy/jztl41
I'm Car! π²π½
Creating Garn47!
Garn47 Game: https://floombo.itch.io/garn47
Patreon: https://patreon.com/garn47
Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
Technologist / Artist / GameDev
β’ Architectural background
β’ Chasing low poly vibes
β’ Developing DEEP STATE π½ π https://linktr.ee/FrogmanDev
making games for around 2 year and using a blender for 3 years
https://sites.google.com/view/snapgamesstudios/home
Passionate Video Game Developer & Full Stack Engineer who is enthusiastic about Graphics Programming & Mathematics.
Building ChunkCity - an Infinite City Builder for PC & mobile π»π±. No engine, built with #Kotlin and #libGDX
video game dev. weird west, adios, influx redux, etc
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
A sandbox game that is currently in development.
Developer: @unomelon.bsky.social
Software engineer, game developer, occasional thinker.
I prefer the hard truths of Zombies to easy lies of elves.
She/They
Chronicling the iterative development of Minecraft, as it was a decade and a half ago.
Run by @femboyaerospace.bsky.social
I make games and art!
Website: https://www.huedev.me/
Game Developer, I mostly use Godot, Rust, and C#
Most of my experience is Unity C# Development
I love voxel games and factory games, my end goal is a 3D Factory game like Fortresscraft Evolved.
Indie Game Developer
Working on Wizordum (retro-inspired FPS) π§ββοΈ