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ABC3Dz

@abc3dz.bsky.social

I am a limping duck struggling to be a solo game developer || η½—δ»ŽεΏ— πŸ‡ΉπŸ‡­ || Linktr3D: https://abc3dz.github.io/

1,483 Followers  |  2,379 Following  |  60 Posts  |  Joined: 15.11.2024
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Posts by ABC3Dz (@abc3dz.bsky.social)

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Downgraded from Godot 4.6 to 4.3 for Steamworks, but animations broke.
Fixed it by reopening the 4.6 backup, exporting animations from AnimationPlayer as .res files, and importing them into 4.3.
Worked perfectly.

03.03.2026 12:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I ended up rolling back to #Godot 4.3 C# to get the Steam SDK working on Ubuntu 24.04. After trying to troubleshoot with several AI LLMs, this was the most stable solution I found. I’ve documented the steps here in case it helps anyone else:
gist.github.com/abc3dz/3c2da...

02.03.2026 01:08 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Add cloud shadows to your game. This is non-negotiable and I won't be accepting any excuses
--
#indiegame #indiedev #gamedev #rpg

23.02.2026 13:03 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Bouncy Spirits in my upcoming game Sagoskogen in the deep Elder forest. Cozy, Exploration, Survival.

#indiegame #cozy #cozygame #stardewvalleylike #unity

23.02.2026 13:04 β€” πŸ‘ 5    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Most developers playtest their games for a short time.
I playtest mine for a long time. πŸ˜…
#indiegame #solodev #godot

23.02.2026 12:55 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Added metal items

Steam
store.steampowered.com/developer/sg...

#gamedev #godot #Indiedev #Simulator #steam

21.02.2026 01:34 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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A demo for the heavy jab attack @detectonomicon.bsky.social

#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot

21.02.2026 02:36 β€” πŸ‘ 294    πŸ” 33    πŸ’¬ 13    πŸ“Œ 0
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I'm creating the feel of an attack.
I like the sparks.
#indiegames

21.02.2026 02:42 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Fixed the unwanted ground outline by setting render_mode to depth_draw_never in the gdshader.

21.02.2026 01:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Spent way too long trying to pull off a combo in my own game.

17.02.2026 15:20 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Updated the gym, by organising the different obstacles, adding labels everywhere and colour coding where appropriate.

It has already been useful in level design, as reference for how far away platforms should be πŸ“

#ScreenshotSaturday #GodotEngine #GameDev

07.02.2026 09:27 β€” πŸ‘ 36    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Open-world development feels like imagining the world before the game can even run.
#indiegame #godot

07.02.2026 15:05 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev

07.02.2026 01:27 β€” πŸ‘ 114    πŸ” 14    πŸ’¬ 7    πŸ“Œ 3

"If y'all don't like it, then make your own games."

"Bet!"

Aerial_Knight's DropShot - Launches Feb 17th on PlayStation, Xbox, Steam, Epic, & Mobile

02.02.2026 12:28 β€” πŸ‘ 274    πŸ” 93    πŸ’¬ 9    πŸ“Œ 1

Keep forgetting to do the tags :P #myfirstrodeo #godot #lowpoly #gamedev

02.02.2026 23:44 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Shader outline + next_pass + MultiMesh, it's not working in #Godot

I fixed it by attaching a screen-space outline mesh as a child of the Camera node, using a depth/normal-based post-process shader.
Shader reference:
godotshaders.com/shader/thick...

03.02.2026 00:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

In my latest repost, I still consider him my teacher.
He’s post a 3D stuff like modeling, rigging, and animation, and also a FOSS.
He never taught me one-on-on. I learned by following his posts.

02.02.2026 03:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you πŸ™I love cartoon not realism πŸ˜…

01.02.2026 23:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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random tool
@tool
#godot #godotengine #solodev

01.02.2026 10:32 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Godot supports multiple languages. If you download the Mono version, you can use both GDScript and C#. If you already know this, sorry about that. πŸ˜…

01.02.2026 09:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This feels like a good flocking behavior.

#godot #indiedev #screenshotsunday

01.02.2026 03:27 β€” πŸ‘ 17    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Writing my own shaders in Godot feels more fitting than using downloaded textures.

01.02.2026 09:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Not chasing realism.
Just trying to build a clean, minimalist style that serves the game.

01.02.2026 08:16 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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speed build of my tree for my game #gamedev #3dmodel #indiedev

30.01.2026 05:06 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Just released early access!

store.steampowered.com/app/2660240/...

#indiedev #gamedev #earlyaccess #steam #videogame #indiegamedev

30.01.2026 06:08 β€” πŸ‘ 11    πŸ” 6    πŸ’¬ 0    πŸ“Œ 1
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Thank you

30.01.2026 00:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In Godot 4:
GDScript β†’ Use Autoload for cross-scene variables
C# β†’ Just do public static MyClass Instance { get; private set; }
No Autoload needed. Love it!

29.01.2026 14:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Fix the save & load system

29.01.2026 13:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP clip

26.01.2026 13:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Almost done β€” prototype stage, not a vertical slice yet.
EXP comes from training and defeating monsters to unlock skills.

#indiegame #solodev #godot

26.01.2026 13:11 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0