Downgraded from Godot 4.6 to 4.3 for Steamworks, but animations broke.
Fixed it by reopening the 4.6 backup, exporting animations from AnimationPlayer as .res files, and importing them into 4.3.
Worked perfectly.
Downgraded from Godot 4.6 to 4.3 for Steamworks, but animations broke.
Fixed it by reopening the 4.6 backup, exporting animations from AnimationPlayer as .res files, and importing them into 4.3.
Worked perfectly.
I ended up rolling back to #Godot 4.3 C# to get the Steam SDK working on Ubuntu 24.04. After trying to troubleshoot with several AI LLMs, this was the most stable solution I found. Iβve documented the steps here in case it helps anyone else:
gist.github.com/abc3dz/3c2da...
Add cloud shadows to your game. This is non-negotiable and I won't be accepting any excuses
--
#indiegame #indiedev #gamedev #rpg
Bouncy Spirits in my upcoming game Sagoskogen in the deep Elder forest. Cozy, Exploration, Survival.
#indiegame #cozy #cozygame #stardewvalleylike #unity
Most developers playtest their games for a short time.
I playtest mine for a long time. π
#indiegame #solodev #godot
Added metal items
Steam
store.steampowered.com/developer/sg...
#gamedev #godot #Indiedev #Simulator #steam
A demo for the heavy jab attack @detectonomicon.bsky.social
#gamedev #IndieGame #IndieDev #PixelArt #Horror #godot
I'm creating the feel of an attack.
I like the sparks.
#indiegames
Fixed the unwanted ground outline by setting render_mode to depth_draw_never in the gdshader.
21.02.2026 01:41 β π 0 π 0 π¬ 0 π 0Spent way too long trying to pull off a combo in my own game.
17.02.2026 15:20 β π 4 π 0 π¬ 0 π 0
Updated the gym, by organising the different obstacles, adding labels everywhere and colour coding where appropriate.
It has already been useful in level design, as reference for how far away platforms should be π
#ScreenshotSaturday #GodotEngine #GameDev
Open-world development feels like imagining the world before the game can even run.
#indiegame #godot
Finally figured it out, and OOF! It's because Godot's property setters aren't called if the property is left at the default value! This is a pretty common gotcha, so watch out!
#GodotEngine #gamedev #indiedev
"If y'all don't like it, then make your own games."
"Bet!"
Aerial_Knight's DropShot - Launches Feb 17th on PlayStation, Xbox, Steam, Epic, & Mobile
Keep forgetting to do the tags :P #myfirstrodeo #godot #lowpoly #gamedev
02.02.2026 23:44 β π 14 π 2 π¬ 0 π 0
Shader outline + next_pass + MultiMesh, it's not working in #Godot
I fixed it by attaching a screen-space outline mesh as a child of the Camera node, using a depth/normal-based post-process shader.
Shader reference:
godotshaders.com/shader/thick...
In my latest repost, I still consider him my teacher.
Heβs post a 3D stuff like modeling, rigging, and animation, and also a FOSS.
He never taught me one-on-on. I learned by following his posts.
Thank you πI love cartoon not realism π
01.02.2026 23:06 β π 1 π 0 π¬ 1 π 0
random tool
@tool
#godot #godotengine #solodev
Godot supports multiple languages. If you download the Mono version, you can use both GDScript and C#. If you already know this, sorry about that. π
01.02.2026 09:40 β π 2 π 0 π¬ 1 π 0
This feels like a good flocking behavior.
#godot #indiedev #screenshotsunday
Writing my own shaders in Godot feels more fitting than using downloaded textures.
01.02.2026 09:22 β π 1 π 0 π¬ 0 π 0
Not chasing realism.
Just trying to build a clean, minimalist style that serves the game.
speed build of my tree for my game #gamedev #3dmodel #indiedev
30.01.2026 05:06 β π 6 π 3 π¬ 0 π 0
Just released early access!
store.steampowered.com/app/2660240/...
#indiedev #gamedev #earlyaccess #steam #videogame #indiegamedev
Thank you
30.01.2026 00:36 β π 0 π 0 π¬ 0 π 0
In Godot 4:
GDScript β Use Autoload for cross-scene variables
C# β Just do public static MyClass Instance { get; private set; }
No Autoload needed. Love it!
Fix the save & load system
29.01.2026 13:52 β π 2 π 0 π¬ 0 π 0WIP clip
26.01.2026 13:17 β π 1 π 0 π¬ 0 π 0
Almost done β prototype stage, not a vertical slice yet.
EXP comes from training and defeating monsters to unlock skills.
#indiegame #solodev #godot