Hey folks! :wave:
Just released a new long-form conversation with VFX Artist Paulina who currently works at Tuatara.
Watch here: youtu.be/XubGMwHNDns #vfx #gamedev #indiedev #realtimevfx #podcast #gamesindustry
Hope you will enjoy this one!
@flamelizard.bsky.social
π©πͺ Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer
Hey folks! :wave:
Just released a new long-form conversation with VFX Artist Paulina who currently works at Tuatara.
Watch here: youtu.be/XubGMwHNDns #vfx #gamedev #indiedev #realtimevfx #podcast #gamesindustry
Hope you will enjoy this one!
Thanks to the great work of a contributor, the long-requested Lookahead functionality is now available for 2D scenes.
Another key change is a refactor of Framed Follow 2D, which should make it a lot more reliable.
3D counterparts of both are in the works for a future release.
#GodotEngine
Thereβs the docs at least
docs.godotengine.org/en/stable/tu...
Other than that I would recommend looking through more complex plugin code like Dialogic for instance and see how they organised that code. Really depends though on what type of plug-in you want to create.
I wish you a quick recovery ππ»π
27.02.2026 10:16 β π 1 π 0 π¬ 1 π 0The details ππ» great lighting
25.02.2026 15:38 β π 1 π 0 π¬ 1 π 0
Use your train to smash bandits into a cliff in the updated Fogpiercer demo
#Fogpiercer #Godot #IndieGames #Demo #PCGaming
Yeah that works ππ»
23.02.2026 14:56 β π 0 π 0 π¬ 0 π 0I would expect the same. So I would implement a cutoff after a specific amount of iterations.
23.02.2026 14:16 β π 1 π 0 π¬ 1 π 0Wow Tup that is amazing π€© congrats on the release! ππ»
19.02.2026 22:42 β π 1 π 0 π¬ 1 π 0
Lexispell demo is out on Steam and Itch π
You like your word game with a bit of physics sprinkled on top? Lexispell is for you!
Try it now (and leave a review π) π
I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...
19.02.2026 10:41 β π 220 π 20 π¬ 5 π 0weapon gameplay + fx prototype wip, knockback plus ground damage over time. still some visual clarity issues with targets in the aoe to fix, but I like the colors. rendered with a custom decal shader to give it a volume/parallax effect #godot #gamedev
19.02.2026 13:11 β π 33 π 5 π¬ 3 π 0
GodotCon Amsterdam here we go!
π
23-24 of April
ποΈ Get your tickets: tickets.godotengine.org/foundation/g...
π£ Submit your proposals: talks.godotengine.org/godotcon-ams...
some prototyping this morning for a loot collection ui. Could try even more vfx even based on rarity.
#gamedev #godot
GodotCon 2026 is happening soon and it is time to submit your proposals!
π³π± Amsterdam
π
23-24 of April
πPathΓ© Amsterdam Noord
The ticket shop up yet, but you can start submitting your proposals for talks or workshops using this link:
π talks.godotengine.org/godotcon-ams...
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers β especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changesβ¦ It's a total shitshow. #godotengine
16.02.2026 09:03 β π 1370 π 311 π¬ 31 π 36Happy Birthday πππ»
16.02.2026 18:24 β π 1 π 0 π¬ 0 π 0Sure :)
16.02.2026 18:23 β π 1 π 0 π¬ 0 π 0Might be best asked on the Godot Contributor RocketChat π€
14.02.2026 22:34 β π 1 π 0 π¬ 1 π 0
Need something new (but an old technique)?
Rokojori Action Library v0.5 released! π±
I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews π
Read more on the blog:
rokojori.com/en/news/blog...
#godot #godotengine #vfx #indiedev #indiegamedev #gamedev
I wanna playtest it so yes please ππ»π
13.02.2026 13:23 β π 3 π 0 π¬ 0 π 0
π£ GODOTCON IS COMING! π£
AMSTERDAM, APRIL 23-24
Ticket sales are not yet open, but you can submissions for talks are:
talks.godotengine.org/godotcon-ams...
#godotcon #godot #godotengine @godotcon.bsky.social #gamedev
another example of ssr in godot 4.6
10.02.2026 20:04 β π 365 π 27 π¬ 6 π 2I was asked about Project Genie and wrote the response kind of tired so if you want to hear my unfiltered and slightly less-than-diplomatic answer about AI it's here
10.02.2026 15:32 β π 184 π 37 π¬ 4 π 0A reminder: this is an Irishman with valid papers speaking about how he's being held in US concentration camps. If you don't have to go to the US, do not go to the US. "GDC" is not "have to go". One denial at the border is going to mark you for life, and that's the best of the bad outcomes.
10.02.2026 16:18 β π 942 π 439 π¬ 11 π 0Yeah okay understandable π I thought you were using the live deploy anyways
07.02.2026 22:16 β π 0 π 0 π¬ 0 π 0This by @syntaxerror247.bsky.social might help: github.com/syntaxerror2...
07.02.2026 13:39 β π 0 π 0 π¬ 1 π 0
Israel just doing just some more war crimes in just some more places, now looking to literally put cancer in Lebanese people's food
www.theguardian.com/world/2026/f...
Graph showing the relative share of game engines used in Global Game Jam from 2018 to 2026. It mainly shows a relative decrease of the Unity share from nearly 80% to 57%, while Godot grew from 1.4% to over 25%. There's a notable inflexion point in the year-on-year growth from Godot in 2024.
The 2026 Global Game Jam #GGJ26 was last weekend, so let's take a look at their historical data for engine usage.
π @godotengine.org is having a good run!
#Godot is now firmly established as the #2 engine in game jams (correlated by #GMTKJam data), rapidly closing the gap with #Unity.