Patrick Exner / ๐Ÿ”ฅ Lizard ๐ŸฆŽ's Avatar

Patrick Exner / ๐Ÿ”ฅ Lizard ๐ŸฆŽ

@flamelizard.bsky.social

๐Ÿ‡ฉ๐Ÿ‡ช Game Development sciences student (he/him) Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de

827 Followers  |  812 Following  |  141 Posts  |  Joined: 30.09.2023  |  1.9548

Latest posts by flamelizard.bsky.social on Bluesky

BF6 level editing on an iPad. lol. I didn't see that one coming

09.10.2025 19:31 โ€” ๐Ÿ‘ 22    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

When @aceottorney.bsky.social first told me about this I said "this could change people's lives and stop developers from getting exploited" and having seen the final resource, I think I was not wrong. I'd call it a must-bookmark for indie devs.

08.10.2025 07:46 โ€” ๐Ÿ‘ 847    ๐Ÿ” 371    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
Godot Showreel Voting Godot's annual showreel voting platform.

With over 300 entries submitted for the Godot Showreel 2025, it's time to vote. As a Development Fund member, you can help us choose the best of the best. Join the Fund and cast your votes!
๐Ÿ—ณ๏ธ Vote: showreel.godotengine.org
๐Ÿ’– Join: fund.godotengine.org

06.10.2025 15:43 โ€” ๐Ÿ‘ 163    ๐Ÿ” 24    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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Made my game character with godot line2d. Simple but powerful enough to add customization system on top of it. #indiegamedev #gamedev #godot

30.09.2025 13:10 โ€” ๐Ÿ‘ 564    ๐Ÿ” 41    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 1
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Accelerator keys in godot menus One of the coolest things about blender is that you can press digits and letters to activate menu buttons. In blender itโ€™s very useful because of how many different tools there are in blender. Some ti...

Here's how you can increase productivity with accelerator keys in godot โœจ

27.09.2025 12:40 โ€” ๐Ÿ‘ 175    ๐Ÿ” 23    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Simple height blend shader in godot Hereโ€™s a stupidly simple godot shader that blends between two PBR texture sets based on red vertex color channel and a height map: height_blend.zip Your browser does not support the video tag. This ki...

Simple height blend shader in godot (+zip included)

23.09.2025 14:37 โ€” ๐Ÿ‘ 171    ๐Ÿ” 29    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Yes but you can also manually add the codes on each device and use the app in offline mode. For Steam Guard yeah that is tough๐Ÿ˜…

21.09.2025 20:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ente Auth - Open source 2FA authenticator, with E2EE backups Protect your accounts with Ente Auth - Free, open source, cross-platform 2FA authenticator, with end-to-end encrypted backups

Oh damn that is scary :/ for 2FA you could try this here: ente.io/auth/
It is installable on desktop as well as on phones :) it keeps your auth codes in sync as well

21.09.2025 19:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Material Maker 1.4RC6 Here is a new Release Candidate for Material Maker 1.4, with a bunch of fixes (mostly for non critical problems). Thanks a lot to williamchange who contributed quite a few of them. As always, I would....

We now have a new Release Candidate for Material Maker 1.4.
Please don't hesitate to test it and report problems.
And maybe final will be ready for early October so we can finally get back to normal release schedule.๐Ÿคž
rodzilla.itch.io/material-mak...

21.09.2025 12:11 โ€” ๐Ÿ‘ 30    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Xogot Jam 2: A Godot on iPhone and iPad Game Jam A game jam from 2025-09-19 to 2025-10-13 hosted by Xogot. Xogot Jam 2: A Godot on iPad and iPhone Game Jam Build a game with Godot on Your iPad or iPhone! Join us for our second-ever Xogot Jam! Create...

Our Xogot Game Jam just started.

Our theme was a bit predictable :-)

itch.io/jam/xogot-ja...

19.09.2025 18:25 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fire sword VFX #GodotEngine

18.09.2025 23:27 โ€” ๐Ÿ‘ 87    ๐Ÿ” 17    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 2
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Ensuring quality in the Godot documentation, a continuous process โ€“ Godot Engine The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find o...

The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute?

godotengine.org/article/ensu...

18.09.2025 12:27 โ€” ๐Ÿ‘ 346    ๐Ÿ” 37    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 3
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Apparently godot engine contribution docs are now their own site. It's pretty thorough and beginner friendly, can recommend if you wanna help make the engine better for everyone

contributing.godotengine.org

18.09.2025 13:16 โ€” ๐Ÿ‘ 298    ๐Ÿ” 60    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Amazing release from all Godot contributors! ๐Ÿ…

This release is special to me because it's the first one (since 2.0) that was released without my involvement.

I've been on parental leave ๐Ÿฃ since July and left the release process fully to my Godot teammates. They did a great job!

16.09.2025 07:42 โ€” ๐Ÿ‘ 151    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Godotย 4.5, making dreams accessible โ€“ Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game โ€” we are ...

#GodotEngine 4.5 has finally arrived! ๐ŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 โ€” ๐Ÿ‘ 1392    ๐Ÿ” 419    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 71
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Always been fascinated by sky islands, wish there was a nice way to make them in
@godotengine.org , sprinkle some
@kenney.nl stuff, some extra meshes with the same textures and a few more and a nice sky, a little scrolling shader and voilร .

#gamedev #skyislands #cute

13.09.2025 17:11 โ€” ๐Ÿ‘ 86    ๐Ÿ” 11    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Light beam shader in godot So I was noclipping through d1_canals_08 in HL2 as one normally does on a saturday night when I saw this: A nice sharp volumetric light that does a lot for the mood of the scene. Half Life 2 was relea...

How to make a light beam shader in godot + download

12.09.2025 21:58 โ€” ๐Ÿ‘ 549    ๐Ÿ” 97    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 3

Yep, very irritating. Same as with the non-sensical translated video titlesโ€ฆ I heard though that the algorithm doesnโ€™t recommend videos as much anymore if creators disable these โ€žfeaturesโ€œ

12.09.2025 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I wish we had the internet modernity of NZ here :/

11.09.2025 15:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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No more appropriate way for the UKs genocidal government to respond to a Banksy piece condemning the abuse of the judicial and police system to protect said genocide than by abusing the judicial and policing system to remove the Banksy piece condemning the abuse of the judicial and police system.

10.09.2025 01:36 โ€” ๐Ÿ‘ 615    ๐Ÿ” 127    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Make a Portal Inside of UE5 - Chapter Two Create a gateway portal. Learn Blender, UE5, Blueprints and Niagara.

I wrote a new game dev blog post, let's go.
petedimitrovart.com/p/tutorial-c...
I mean, it kind of indexes what some of you have already seen a few times, but perhaps it might introduce new people to the tutorial series as well.
#indiegamedev #tutorial #art #UE5

09.09.2025 18:50 โ€” ๐Ÿ‘ 22    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very cool breakdown Jack! Also cool to see you using Material Maker in production ๐Ÿ˜Ž
Did you create mesh flipbooks for the lightning effect? ๐Ÿค”

09.09.2025 20:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hey Friends!

I just shared a breakdown of the VFX and tech-art I worked on for Australia Did It. You can check it out here: www.artstation.com/artwork/P6x1...

09.09.2025 19:32 โ€” ๐Ÿ‘ 18    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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making HL2 inspired Z-billboarded volumetric light shader in godot. love this trick for how stupidly effective it is for distant lights

09.09.2025 18:32 โ€” ๐Ÿ‘ 1019    ๐Ÿ” 122    ๐Ÿ’ฌ 25    ๐Ÿ“Œ 4
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โœ๏ธ It might be hard to tell, but this pencil has dynamic shading, reacting to the rotation, to match the general implied ambient light source.

๐ŸŒž I'm playing fast and loose with scale, but try to keep lighting consistent!

#gamedev #ui #godot

08.09.2025 17:43 โ€” ๐Ÿ‘ 44    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah videos take too much time to make in a good qualityโ€ฆ thank you already for sharing regardless of the type of content๐Ÿ™Œ๐Ÿป :)

08.09.2025 17:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I really appreciate you writing blog posts. Even if a video would maybe make more sense for visuals, I always like a detailed post ๐Ÿ™Œ๐Ÿป thank you!

08.09.2025 17:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Smart materials in ucupaint I recently added a button to ucupaint to make it possible to copy layers from an ucupaint material from blender asset library into the current ucupaint material: Previously to do that youโ€™d need to dr...

quick intro to smart materials in ucupaint

08.09.2025 17:29 โ€” ๐Ÿ‘ 222    ๐Ÿ” 29    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 1
Image with text, spotlighting a talk or workshop for GodotFest 2025

Putting Players First:  Accessibility & Diversity, Equity, and Inclusion
Creating games where all people can belong, connect, and fully take part in play.
Chrysa Bika
Researching Games and 
Human-Computer Interaction

Image with text, spotlighting a talk or workshop for GodotFest 2025 Putting Players First: Accessibility & Diversity, Equity, and Inclusion Creating games where all people can belong, connect, and fully take part in play. Chrysa Bika Researching Games and Human-Computer Interaction

How can you incorporate accessibility & DEI into game development with #Godot from the start? Chrysa Bika, researcher @ TUM, will present approaches, methods, and practical guidelines @ #GodotFest for co-designing with players at the center.

05.09.2025 15:57 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Incredibly grateful to @pcgamer.com for sharing about our Games for Palestine charity bundle. Thank you so much for the coverage!! โค๏ธ

www.pcgamer.com/games/you-ca...

03.09.2025 16:15 โ€” ๐Ÿ‘ 2545    ๐Ÿ” 1743    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 29

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