Still chipping away at this idea, just a lot of real-world challenges to deal with. π
So far I have basic systems for:
- Map Navigation
- Dungeon Generation
- (Really) Basic Combat
- Item Buying/Selling
Still chipping away at this idea, just a lot of real-world challenges to deal with. π
So far I have basic systems for:
- Map Navigation
- Dungeon Generation
- (Really) Basic Combat
- Item Buying/Selling
βͺSpent most of today hacking together an inventory screen, and it... actually works!? π±
It's very basic, but I'm happy with it. π
I've started brushing up on my Python skills to be able to work on a few different ideas. Currently thinking about basic versions of the following:
- Inventory
- Party
- Combat
And dice rolls, can't forget about them, though I need to make them more colourful. π
I've been getting back into Game Dev recently, after years of making things on and off with different engines.
Currently playing around with a little Adventure game idea in Ren'Py, and started with a dice roll mechanic.