A WEAPON TO SURPASS METAL GEAR
#RobloxDev #Roblox
@bottleomana.bsky.social
stink supreme | 21 a very bad programmer, sound designer, musician, and animator (in that order) i'm working on a very very dumb game about hl2 deathmatch but on roblox places: https://linktr.ee/BottleOMana pfp by: @solidsnke.bsky.social :)
A WEAPON TO SURPASS METAL GEAR
#RobloxDev #Roblox
greetings! i have some new stuff for you guys to play with. it's a "game doodle" i made, so there's not much to do but live in this game.
it's a survive the disasters framework i whipped up real fast fyi
play it here! ->
www.roblox.com/games/739060...
#Roblox #RobloxDev #RobloxStudio
you're welcome, human the found me under the floorboard and continues to feed me
20.04.2025 03:56 — 👍 1 🔁 0 💬 0 📌 0i was gonna send a repo "i love" gif but i can't find a single fuckin one that wasn't ass
so like "cool art" or smth like that (it is awesome sauce)
the perks of development
15.04.2025 03:01 — 👍 0 🔁 0 💬 0 📌 0Been so busy, but finally had time to work on this again! Going for a rundown, Arabic medieval inspired refugee camp set up in an ancient ruined fort. Let me know if I nailed the vibe or have any improvments. Take a look at my previous post to see the island before foliage.
12.04.2025 19:55 — 👍 2 🔁 1 💬 0 📌 0a slight deviation from the usual mana's mayhem wip stuff
#Roblox #RobloxDev
still alive
#Roblox #RobloxDev
EATS
11.03.2025 18:09 — 👍 1 🔁 0 💬 0 📌 0iirc neon glow has long since been detached from its material properties. the way neon works in the modern engine is that it acts like a full-bright emission material and the neon glow threshold is decided via bloom effects (including not having one, since it falls back to roblox's default bloom)
25.02.2025 23:48 — 👍 0 🔁 0 💬 0 📌 0i love substance painter for allowing me to turn two cubes into some form of convincing ammo crate
oh and the ammo icons i made for them are kinda cool too
#Roblox #RobloxDev #SubstancePainter #3DArtist #GameDev
holy hell we're literally one play away from 1k
this is INSANE considering that Mana's Mayhem currently looks like a dev-only map LOL
hi, i recently made a fork of GrayzcaIe's SimplePath public: it's a modification that changes the computations from single-thread over to multi-threaded
it's a direct fork, so you can use the API documentation with this version
create.roblox.com/store/asset/...
#Roblox #RobloxDev #OpenSource
hey so like i made a camera plugin thing for devs to make use of
it does stuff like render an entirely separate view similar to how Blender's render camera works
i think it's pretty neat anyway
#RobloxDev #Roblox #Plugin
create.roblox.com/store/asset/...
and for the record, yes im very aware just how annoying this constant "look at my plugin!" stuff is
i've never really been paid for my work on big projects on Roblox before, so im trying something new
im trying to apply my knowledge of lua and studio by making something that i can see others using
hey so like i made a camera plugin thing for devs to make use of
it does stuff like render an entirely separate view similar to how Blender's render camera works
i think it's pretty neat anyway
#RobloxDev #Roblox #Plugin
create.roblox.com/store/asset/...
Drawing of @yahboispeedz on twitter
SPDZ
16.02.2025 01:23 — 👍 1 🔁 1 💬 0 📌 0if you'd like to support me and my work, i'd really really appreciate it a lot if even one of you bought my plugin- i won't be dropping support for it anytime soon- seeing as i want to keep these tools usable for me as well
ok ty for reading, have a great day :)
create.roblox.com/store/asset/...
i worked extremely hard to get it to a stable enough 1.0.0 version! i understand that this isn't going to be for everyone, but it's always been a set of tools that i've had on standby for years in the form of older plugins. those ones are still free and still available to use!
15.02.2025 08:26 — 👍 1 🔁 0 💬 1 📌 0hey y'all! i'd like to show off my plugin that i've been working on 24/7 for the past two and a half weeks!
meet Snapshot- a plugin that kind works like several plugins bundled in one, and all of them are built around camera stuff
#Plugin #IndieDev #Roblox #RobloxDev #RBXDev #CreatorMarketplace
BOAT'D Visuals Sneak! ⚓
What would you like to see in Boat'd? Comment below!
Like + Repost + Follow to support us! 🙏
Discord: discord.gg/JtrxfwXkvs
#Roblox #RobloxDev #RobloxStudio #RobloxDevs #RobloxGames #SeaOfThieves #indiegame #indiedev #gamedev #gamedesign
deformed meshes seems like the only way this could be done currently now that you mention it
each bone can be mapped to a noise function and each tile can have unique displacement
i do hope that you've made LOD variants for further out distances from the camera tho lol
Introducing: BOAT'D! ⚓
Upcoming Sea of Thieves inspired Open World Roblox Ship PvP/PvE game!
pls join discord.gg/JtrxfwXkvs
#Roblox #RobloxDev #RobloxStudio #RobloxDevs #SeaOfThieves
im really curious to know how you handled the water? it is very clearly a far cry from terrain water but im not immediately assuming you're using the new mesh apis either since they throttle often
either way im seriously impressed! well done!
also hi new followers lol, glad y'all like my stuff :)
14.02.2025 02:39 — 👍 1 🔁 0 💬 0 📌 0hell yea, i got webhooks working
14.02.2025 02:39 — 👍 1 🔁 0 💬 0 📌 0big things are happening in Snapshot-ville
13.02.2025 23:10 — 👍 1 🔁 0 💬 0 📌 0here's a demo of Snapshot's camera data system!
basically the CFrame + FOV gets stored in ServerStorage (so that you can script with it later!) and can be visualized with these in-world cameras
the cams have teleport triggers and info displayed along with them as well
#Roblox #RobloxDev #RBXDev
technically you can also indirectly interface with Snapshot via scripting too, so long as you stay within Snapshot's data structure
13.02.2025 05:47 — 👍 0 🔁 0 💬 0 📌 0here's a demo of Snapshot's camera data system!
basically the CFrame + FOV gets stored in ServerStorage (so that you can script with it later!) and can be visualized with these in-world cameras
the cams have teleport triggers and info displayed along with them as well
#Roblox #RobloxDev #RBXDev