Chris Radsby || Game Dev's Avatar

Chris Radsby || Game Dev

@chrisradsby.bsky.social

-Co-Founder of Bloom & Gloom -All-around Dev but specialized in Art/TechArt -GameDev for 14+ years for Sony & Ubisoft, PowWowEnt I love video games, I love making them & would love to get to know more like-minded people! https://linktr.ee/chrisradsby

839 Followers  |  41 Following  |  50 Posts  |  Joined: 26.07.2023  |  1.7297

Latest posts by chrisradsby.bsky.social on Bluesky

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Sprite Outline Material | Chris Radsby Get more from Chris Radsby on Patreon

www.patreon.com/posts/sprite...

Decided to release this Sprite Outline Shader that was converted from a Unity tutorial for free on my patreon. No actual uassets, but images+comments for easy re-creation 2D Projects

#gamedev #paperzd #paper2d #unrealengine

23.05.2025 08:45 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

So I've been having lots of issues with stuttering in Oblivion Remastered. Turns out Resize Bar wasnt working even if toggled in BIOS.

Flashed system bios and VGA BIOS for my MSI 3080.
Framepacing is now smooth!

#OblivionRemastered #PCGaming #PC

24.04.2025 08:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Order 1886 appreciation: Part 4

22.02.2025 08:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Order 1886 appreciation: Part 3

22.02.2025 08:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Order 1886 appreciation: Part 2

22.02.2025 08:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Let's give some appreciation for The Order 1886. It's 10 years old, hands down a lot more realistic & nicer looking than some modern titles.

The care, effort, craftmanship put into the visuals is stunning even 10 years later. Thanks DF for the gifs !

Part 1

22.02.2025 08:28 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Considering how freakin well made #KingdomComeDeliverance2 is, maybe we should call these games Warhorse-likes instead of Bethesda-likes.

I'm really loving the game, its so awesome. Spent all weekend playing from morning til evening. It was great & just what I needed!

10.02.2025 12:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Played some #EternalStrands , 2-3h. Not sure what to say about it to be honest, for some reason it reminds me of Fable but without the charm & mystique. Like...a light action rpg with some weird decisions regarding inventory management.

Will keep playing & see what happens!

30.01.2025 06:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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From the JustGuysBeingDudes community on Reddit: Dudes checking out their sword moves Explore this post and more from the JustGuysBeingDudes community

www.reddit.com/r/JustGuysBe...

I think this is my new favorite video on the internet. Video games man. ❀️

21.12.2024 17:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So I've been doing some tests using CustomDepth to isolate a post process material to only affect certain characters (cel-shading).

But me using CustomDepth also messes up Occlusion Culling for said characters (they dont), anybody got any tips to fix that?

#UnrealEngine #UE5

18.12.2024 19:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Millencolin - No Cigar
YouTube video by Blinkettaro182 Millencolin - No Cigar

youtu.be/OChjVLHlkVE

They don't make em like they used to. These were some great times tbh, 2000s playing video-games (Tony Hawk Pro Skater 2), skateboarding, hanging out with your buddies.

Ahh simpler times ^^

18.12.2024 10:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Mediterranea - Chapter 2, The Truck
YouTube video by Enrico Labarile Mediterranea - Chapter 2, The Truck

So, here it is! The cinematic is ready, I hope you will enjoy :)

You can find more on my Artstation, come say hi!

www.artstation.com/enrico_labar...

#gameart #gamedev #indiedev #unrealengine #ue5 #videogames #digitalart #3d

youtu.be/E2eBu85zotA?...

11.12.2024 16:49 β€” πŸ‘ 32    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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Man Stalker is a long game! Had a funny interaction with a door yesterday as well I was just so surprised how fast it was closing after you get out of its range.

It basically slams itself shut and it surprised me XD
#Stalker

05.12.2024 07:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Really been enjoying Stalker, it's nice to be plating a pretty straight forward game, it's too bad it has some perf issues and missing some AI feature but still though, I'm enjoying it :)

27.11.2024 19:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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So I've been playing Stalker 2 saturday evening & all day sunday. It's definitely a stalker game which is awesome, the visuals are alright! though overall quite noisy, ie the art content itself.

Some of the ground-clutter is just..ultra noise!
Having fun though!

25.11.2024 07:21 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Spent 63h in Dragon Age, basically 100% the game.

Its a 7/10 game & I don't really agree that its "back to form" for Bioware. It's an OK experience with some frustrating moments (mainly level design & progression)

Character art was great and overall world art :)

Now onto Stalker! Woop!

23.11.2024 19:31 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a close up of a brown dog sitting in a car . ALT: a close up of a brown dog sitting in a car .

Panic.

19.11.2024 11:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Watching the Half-Life 2 Documentary just really makes me realize just how much I miss the focus on physics interactions in games

Right now its just all pretty rendering & very little interaction which is not really what games should be doing imo! Breaking crates isn't it xD

18.11.2024 07:12 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and it basically also means that your character feels like a mixed-bag personality wise and it's weird. If that is the case I would argue that they should do away with it completely and have a pre-determined personality and just..go for it instead.

17.11.2024 08:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I think it's weird that #DragonAgeVeilguard sometimes don't provide all the different personality/attitude options in dialogues. Forcing your character into behaving in ways you don't want.

Ie you cant have a stoic or tough character always behaving that way. The game doesn't let you.

17.11.2024 08:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

I'm making a starter pack for game developers connected to the amazing community around MalmΓΆ, Southern Sweden and Game Habitat DevHub. It's still early so please comment if you'd like to be added.
go.bsky.app/V44KH8b

15.11.2024 10:51 β€” πŸ‘ 31    πŸ” 12    πŸ’¬ 22    πŸ“Œ 3

Lol good one xD

14.11.2024 07:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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ArtStation - Hiding seams with tilable textures

I wrote this a while back.. actually it was quite a while back now.

www.artstation.com/blogs/chrisr...

It's a little guide on how to hide seams on Trees + Branches etc, providing 3 different solutions. Some more optimized than others :P

#GameArt

13.11.2024 17:47 β€” πŸ‘ 27    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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The birds in Dragon Age are the stuff of nightmares xD

#DragonAgeVeilguard

10.11.2024 19:38 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hah yeah thats the huge down-side with being an artist and also an artist familiar with the mega-scan library :)

10.11.2024 11:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Helloooo! :)

10.11.2024 07:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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When I talk about visual inconsistency in Dragon Age I'm basically talking about this:

If you look close at these images, nothing looks like it fits. Texel Density all over the place, noise-level all over the place, stylization, all over the place.

Scanned wood create, next to hand-made table.

09.11.2024 18:10 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Goes to show just how good the kit is I guess haha XD so...well done Quixel ^^

09.11.2024 17:34 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Also when AAA teams and AA and indie teams use the same assets its kind of...crappy. Just have an artist create a cliff-kit, so you don't end up looking like every other product out there.

This is becoming way too noticeable lately =/

09.11.2024 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dragon Age Veilguard definitely has some visual consistency issues art direction wise (previous posts) since some of the stuff comes from scans and some of it is hand-made.

It kinda makes for a mixed-bag visually

Here is an example of Megascan usage.

#DragonAgeVeilguard #GameArt

09.11.2024 17:15 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 3    πŸ“Œ 0

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